Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Cerfromain
Hercules
Level 148
God Stats
7W - 10L
1,490 SR
Queue Stats
67W - 53L
1,563 Elo+
Solo
Set
Set
DunderxMifflin1
Set
Level 159
God Stats
2W - 1L
1,511 SR
Queue Stats
90W - 101L
1,527 Elo+
Solo
Cernunnos
Cernunnos
Hintu-
Cernunnos
Level 142
God Stats
16W - 10L
1,603 SR
Queue Stats
129W - 110L
1,512 Elo+
Solo
Tiamat
Tiamat
slackerologist
Tiamat
Level 206
God Stats
3W - 2L
1,724 SR
Queue Stats
406W - 350L
1,553 Elo+
Solo
Team Averages
Level 162
1,566 SR
1,531 Elo+

VS

Team Averages
Level 156
1,537 SR
1,515 Elo+
Thor
Thor
 
Thor
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CloudedV0ID
Danzaburou
Level 137
God Stats
16W - 9L
1,633 SR
Queue Stats
251W - 243L
1,534 Elo+
Party 1
Ix Chel
Ix Chel
IHaveNoSanity
Ix Chel
Level 158
God Stats
4W - 2L
1,736 SR
Queue Stats
217W - 202L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
No_Limit_Mafia_
Cthulhu
Level 156
God Stats
9W - 16L
1,485 SR
Queue Stats
502W - 477L
1,495 Elo+
Solo
Ares
Ares
Thats Zaddy
Ares
Level 161
God Stats
4W - 12L
1,330 SR
Queue Stats
296W - 273L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 0 / 2
7,200
600
5,766
10,185
7,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Cerfromain
Hercules
14
7 / 2 / 1
7,534
628
4,904
10,654
6,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 2
6,047
504
4,684
9,809
4,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Hintu-
Cernunnos
12
3 / 1 / 2
6,960
580
6,076
4,228
1,474
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 3 / 6
6,656
555
4,479
9,580
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 3 / 0
7,091
591
5,162
9,091
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
CloudedV0ID
Danzaburou
11
0 / 3 / 0
5,937
495
2,684
7,625
1,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
13
2 / 5 / 1
6,693
558
8,044
8,288
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 0
7,223
602
6,330
8,478
6,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
5,291
441
2,133
7,060
3,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
8
8
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
2
3
L
Thor
 
Thor
5
3
0
1.67
W
Hercules
Cerfromain
Hercules
7
2
1
3.75
L
Danzaburou
CloudedV0ID
Danzaburou
0
3
0
0
W
0
2
2
0.5
W
Cernunnos
Hintu-
Cernunnos
3
1
2
4
L
Ix Chel
2
5
1
0.5
L
1
2
0
0.5
L
0
1
0
0
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,909
Damage
24,353
44,456
Taken
40,542
24,625
Mitigated
17,784
14,944
Healing
9,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,766
195
0
4,118
10,185
7,494
169
3,187
6,998
30,694
1,855
L
Thor
 
Thor
5,162
1,907
0
2,844
9,091
2,789
19
885
8,197
0
34,130
W
Hercules
Cerfromain
Hercules
4,904
1,640
0
3,211
10,654
6,494
0
1,886
8,712
0
52,765
L
Danzaburou
CloudedV0ID
Danzaburou
2,684
692
0
1,564
7,625
1,833
0
2,723
4,881
0
42,765
W
4,684
1,602
0
2,826
9,809
4,973
0
4,386
4,770
0
37,247
W
Cernunnos
Hintu-
Cernunnos
6,076
3,104
0
2,043
4,228
1,474
1,261
545
3,683
0
48,689
L
Ix Chel
8,044
1,260
205
1,108
8,288
2,437
0
5,067
3,065
47,525
0
L
6,330
601
0
1,176
8,478
6,984
198
0
8,478
47,259
1,417
L
2,133
26
0
2,353
7,060
3,741
0
1,312
5,748
15,251
0
W
4,479
166
0
2,746
9,580
4,190
0
5,361
4,219
37,710
513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,397
Gold Earned
32,235
364
Minions Killed
350
0
Camps Cleared
0
1,201,965
Distance Traveled
1,140,865
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,200
600
61
5
0
242,211
6
L
Thor
7,091
591
47
4
0
284,974
2
W
Hercules
7,534
628
90
8
0
284,297
0
L
Danzaburou
5,937
495
93
8
0
241,162
0
W
Set
6,047
504
58
5
0
218,901
0
W
Cernunnos
6,960
580
86
7
0
222,317
2
L
Ix Chel
6,693
558
100
8
0
235,794
0
L
Cthulhu
7,223
602
96
8
0
219,034
0
L
Ares
5,291
441
14
1
0
159,901
0
W
Tiamat
6,656
555
69
6
0
234,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role