Player Matchup

Janus
Janus
GOD1YxBE4ST
Janus
Level 117
God Stats
10W - 5L
1,701 SR
Queue Stats
107W - 105L
1,381 Elo+
Solo
Achilles
Achilles
Marco0798
Achilles
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
204W - 187L
1,461 Elo+
Party 1
Lancelot
Lancelot
Omitted1
Lancelot
Level 119
God Stats
14W - 5L
1,536 SR
Queue Stats
181W - 164L
1,480 Elo+
Party 1
Anubis
Anubis
evoyo
Anubis
Level 108
God Stats
54W - 21L
1,633 SR
Queue Stats
205W - 176L
1,419 Elo+
Party 3
Medusa
Medusa
xbruhXsuhXdudex
Medusa
Level 79
God Stats
10W - 10L
1,485 SR
Queue Stats
265W - 272L
1,413 Elo+
Party 3
Team Averages
Level 97
1,571 SR
1,431 Elo+

VS

Team Averages
Level 107
1,528 SR
1,429 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Magician_369
Awilix
Level 166
God Stats
2W - 1L
1,495 SR
Queue Stats
80W - 81L
1,430 Elo+
Party 2
Cernunnos
Cernunnos
THELVADAAM25
Cernunnos
Level 88
God Stats
18W - 19L
1,505 SR
Queue Stats
627W - 636L
1,414 Elo+
Solo
Bellona
Bellona
TrainedToKill13
Bellona
Level 69
God Stats
6W - 7L
1,422 SR
Queue Stats
203W - 228L
1,396 Elo+
Solo
Anubis
Anubis
shiclouds2255
Anubis
Level 128
God Stats
2W - 0L
1,720 SR
Queue Stats
15W - 15L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,861
405
2,047
3,240
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
Marco0798
Achilles
12
1 / 1 / 0
6,239
520
6,609
10,404
9,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
Omitted1
Lancelot
11
2 / 4 / 1
6,300
525
6,133
10,335
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
evoyo
Anubis
11
0 / 5 / 1
5,997
500
4,061
8,720
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 3 / 0
5,608
467
4,814
6,661
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 1 / 4
7,051
588
2,214
8,094
4,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
13
6 / 1 / 0
7,672
639
5,274
7,186
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
THELVADAAM25
Cernunnos
13
3 / 0 / 4
7,431
619
6,306
5,836
1,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 0 / 1
7,131
594
4,103
11,078
11,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 2 / 4
7,704
642
6,682
7,089
2,514
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
17
17
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
4
5
L
0
4
1
0.13
W
Awilix
6
1
0
6
L
Achilles
Marco0798
Achilles
1
1
0
1
L
Lancelot
Omitted1
Lancelot
2
4
1
0.63
W
Cernunnos
THELVADAAM25
Cernunnos
3
0
4
5
W
1
0
1
1.5
L
Anubis
evoyo
Anubis
0
5
1
0.1
W
4
2
4
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,664
Damage
24,579
39,360
Taken
39,283
19,213
Mitigated
23,195
5,817
Healing
11,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,214
36
172
2,336
8,094
4,991
172
2,362
5,732
24,176
0
L
2,047
250
189
259
3,240
591
0
1,415
1,825
12,692
421
W
Awilix
5,274
1,862
0
325
7,186
2,740
0
315
6,770
0
45,332
L
Achilles
Marco0798
Achilles
6,609
1,612
0
2,809
10,404
9,560
0
2,289
8,115
0
31,738
L
Lancelot
Omitted1
Lancelot
6,133
1,551
0
940
10,335
3,931
0
888
9,447
0
47,455
W
Cernunnos
THELVADAAM25
Cernunnos
6,306
3,021
0
1,812
5,836
1,856
524
1,174
4,662
0
48,971
W
4,103
1,855
0
3,944
11,078
11,094
111
0
10,286
0
40,366
L
Anubis
evoyo
Anubis
4,061
346
55
1,206
8,720
3,352
0
2,217
6,503
36,691
0
W
6,682
221
0
2,760
7,089
2,514
457
1,819
4,970
42,915
588
L
4,814
1,834
0
359
6,661
1,779
0
2,087
4,574
0
31,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,005
Gold Earned
36,989
275
Minions Killed
330
0
Camps Cleared
0
971,584
Distance Traveled
1,253,182
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,051
588
25
2
0
255,969
0
L
Janus
4,861
405
24
2
0
112,630
0
W
Awilix
7,672
639
79
7
0
274,333
4
L
Achilles
6,239
520
51
4
0
224,113
0
L
Lancelot
6,300
525
78
7
0
272,096
0
W
Cernunnos
7,431
619
89
7
0
258,206
0
W
Bellona
7,131
594
63
5
0
228,558
2
L
Anubis
5,997
500
71
6
0
186,725
0
W
Anubis
7,704
642
74
6
0
236,116
1
L
Medusa
5,608
467
51
4
0
176,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role