Player Matchup

Sun Wukong
Sun Wukong
Masters
Asmitа
Sun Wukong
Masters
Level 106
God Stats
5W - 11L
1,503 SR
Queue Stats
127W - 80L
2,679 MMR
Party 1
Raijin
Raijin
Diamond III
Chora9nha
Raijin
Diamond III
Level 158
God Stats
10W - 8L
1,639 SR
Queue Stats
201W - 212L
2,223 MMR
Solo
Kumbhakarna
Kumbhakarna
Masters
Farinha415
Kumbhakarna
Masters
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
626W - 488L
2,591 MMR
Party 1
Thor
Thor
Masters
Joeldazeloth
Thor
Masters
Level 273
God Stats
8W - 4L
1,776 SR
Queue Stats
417W - 356L
2,779 MMR
Solo
Anhur
Anhur
Masters
kradenots
Anhur
Masters
Level 209
God Stats
6W - 4L
1,823 SR
Queue Stats
244W - 222L
2,332 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 186
1,648 SR
2,521 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,587 SR
2,432 MMR
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond I
ChiikaFujiwara
Pele
Diamond I
Level 104
God Stats
10W - 2L
1,828 SR
Queue Stats
166W - 108L
2,602 MMR
Party 2
Nu Wa
Nu Wa
Masters
MahmudHotak
Nu Wa
Masters
Level 108
God Stats
2W - 2L
1,529 SR
Queue Stats
143W - 97L
2,611 MMR
Party 2
Artemis
Artemis
Grandmaster
Speczera
Artemis
Grandmaster
Level 154
God Stats
6W - 9L
1,450 SR
Queue Stats
513W - 445L
3,234 MMR
Solo
Yemoja
Yemoja
Masters
ViDenTTi
Yemoja
Masters
Level 158
God Stats
7W - 6L
1,629 SR
Queue Stats
275W - 243L
2,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Asmitа
Sun Wukong
14
3 / 2 / 0
8,450
604
11,325
15,357
9,328
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Chora9nha
Raijin
11
0 / 6 / 0
6,503
465
4,068
8,333
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
Farinha415
Kumbhakarna
9
0 / 6 / 0
5,844
417
4,566
15,396
10,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
1 / 7 / 0
5,913
422
4,031
12,245
3,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
kradenots
Anhur
11
0 / 11 / 0
6,146
439
5,318
15,277
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
GaneshaScyllaSusanoGeb

VS

Bans
HorusKuzenboCerberusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 4 / 2
8,313
594
7,507
13,440
12,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
10 / 0 / 7
9,007
643
12,206
8,600
3,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 0 / 9
9,209
658
10,601
3,996
1,321
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Speczera
Artemis
16
10 / 0 / 7
9,640
689
14,892
12,304
4,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Yemoja
ViDenTTi
Yemoja
12
5 / 0 / 13
8,430
602
5,302
11,589
7,661
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
70
4
Kills
32
32
Deaths
4
0
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
4
2
0.75
L
Sun Wukong
Asmitа
Sun Wukong
3
2
0
1.5
W
10
0
7
13.5
L
Raijin
Chora9nha
Raijin
0
6
0
0
L
Kumbhakarna
Farinha415
Kumbhakarna
0
6
0
0
L
1
7
0
0.14
W
5
0
9
9.5
W
Artemis
Speczera
Artemis
10
0
7
13.5
W
Yemoja
ViDenTTi
Yemoja
5
0
13
11.5
L
Anhur
kradenots
Anhur
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,308
Damage
50,508
66,608
Taken
49,929
29,219
Mitigated
28,414
11,062
Healing
16,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,507
2,211
0
3,787
13,440
12,188
0
138
13,302
53,892
0
L
Sun Wukong
Asmitа
Sun Wukong
11,325
2,833
0
6,117
15,357
9,328
39
8,220
6,455
659
66,852
W
12,206
4,060
0
2,636
8,600
3,194
518
1,663
6,937
0
83,814
L
Raijin
Chora9nha
Raijin
4,068
628
0
295
8,333
1,986
0
1,348
6,827
50,215
0
L
Kumbhakarna
Farinha415
Kumbhakarna
4,566
296
0
2,050
15,396
10,336
0
6,397
8,682
17,379
1,908
L
4,031
1,829
0
425
12,245
3,606
0
3,543
8,504
0
32,974
W
10,601
1,636
0
500
3,996
1,321
2,151
916
3,080
68,831
968
W
Artemis
Speczera
Artemis
14,892
5,182
0
2,733
12,304
4,050
0
2,530
9,774
0
82,056
W
Yemoja
ViDenTTi
Yemoja
5,302
1,890
2,918
3,954
11,589
7,661
47
3,059
8,530
19,110
0
L
Anhur
kradenots
Anhur
5,318
2,803
0
2,175
15,277
3,963
0
2,349
12,814
0
41,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,856
Gold Earned
44,599
351
Minions Killed
521
0
Camps Cleared
0
1,365,269
Distance Traveled
1,423,794
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,313
594
114
8
0
279,630
2
L
Sun Wukong
8,450
604
109
8
0
309,844
0
W
Pele
9,007
643
112
8
0
345,841
0
L
Raijin
6,503
465
96
7
0
250,165
3
L
Kumbhakarna
5,844
417
15
1
0
304,541
0
L
Thor
5,913
422
56
4
0
256,165
0
W
Nu Wa
9,209
658
144
10
0
276,725
0
W
Artemis
9,640
689
130
9
0
266,044
0
W
Yemoja
8,430
602
21
2
0
255,554
1
L
Anhur
6,146
439
75
5
0
244,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role