Player Matchup

Fenrir
Fenrir
ChiefSmackAhHoe
Fenrir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,269 Elo+
Party 1
Cliodhna
Cliodhna
DrizzIe42
Cliodhna
Level 80
God Stats
13W - 7L
1,579 SR
Queue Stats
284W - 283L
1,455 Elo+
Solo
Charybdis
Charybdis
Jointsmoke47
Charybdis
Level 29
God Stats
36W - 44L
1,374 SR
Queue Stats
92W - 102L
1,400 Elo+
Party 1
Janus
Janus
Prismsniper
Janus
Level 124
God Stats
5W - 6L
1,441 SR
Queue Stats
109W - 94L
1,516 Elo+
Solo
Sylvanus
Sylvanus
blaccnative910
Sylvanus
Level 121
God Stats
4W - 4L
1,681 SR
Queue Stats
395W - 417L
1,401 Elo+
Party 1
Team Averages
Level 79
1,515 SR
1,408 Elo+

VS

Team Averages
Level 62
1,469 SR
1,424 Elo+
Hun Batz
Hun Batz
Desdii
Hun Batz
Level 67
God Stats
12W - 11L
1,350 SR
Queue Stats
98W - 101L
1,355 Elo+
Party 2
Scylla
Scylla
RxLL
Scylla
Level 42
God Stats
4W - 1L
1,481 SR
Queue Stats
31W - 38L
1,371 Elo+
Solo
Medusa
Medusa
blackyellow4951
Medusa
Level 28
God Stats
15W - 7L
1,798 SR
Queue Stats
112W - 111L
1,349 Elo+
Party 2
Chaac
Chaac
kbranham101
Chaac
Level 67
God Stats
15W - 17L
1,460 SR
Queue Stats
76W - 77L
1,486 Elo+
Solo
Yemoja
Yemoja
safekarma979264
Yemoja
Level 105
God Stats
2W - 3L
1,258 SR
Queue Stats
39W - 33L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,127
408
3,073
11,216
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cliodhna
DrizzIe42
Cliodhna
16
4 / 3 / 1
9,779
652
10,972
12,812
5,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Jointsmoke47
Charybdis
11
0 / 8 / 1
6,294
420
4,454
12,366
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
2 / 3 / 0
7,160
477
4,418
6,319
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
11
1 / 4 / 0
6,588
439
5,831
14,213
9,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Desdii
Hun Batz
16
9 / 1 / 3
8,874
592
6,844
9,548
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
RxLL
Scylla
15
3 / 0 / 5
9,164
611
6,431
6,237
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
10 / 2 / 4
8,413
561
12,379
13,343
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
2 / 3 / 2
8,961
597
5,783
13,217
12,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 1 / 11
7,151
477
6,882
6,892
4,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
7
Kills
24
25
Deaths
7
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Hun Batz
Desdii
Hun Batz
9
1
3
10.5
L
Cliodhna
DrizzIe42
Cliodhna
4
3
1
1.5
L
Charybdis
Jointsmoke47
Charybdis
0
8
1
0.06
L
2
3
0
0.67
W
Scylla
RxLL
Scylla
3
0
5
5.5
L
Sylvanus
1
4
0
0.25
W
10
2
4
6
W
2
3
2
1
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
38,319
56,926
Taken
49,237
23,161
Mitigated
25,613
12,642
Healing
25,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,073
1,164
0
882
11,216
3,557
0
2,922
8,174
0
33,699
W
Hun Batz
Desdii
Hun Batz
6,844
2,388
0
6,023
9,548
3,088
0
705
8,843
0
60,880
L
Cliodhna
DrizzIe42
Cliodhna
10,972
1,232
0
4,748
12,812
5,143
0
282
12,530
0
80,556
L
Charybdis
Jointsmoke47
Charybdis
4,454
2,421
0
2,859
12,366
3,342
0
3,189
9,137
0
35,795
L
4,418
170
0
670
6,319
1,774
0
1,298
4,853
44,304
990
W
Scylla
RxLL
Scylla
6,431
858
0
1,321
6,237
1,739
143
2,534
3,421
60,093
563
L
Sylvanus
5,831
2,959
115
3,368
14,213
9,345
0
5,186
8,919
29,795
7,457
W
12,379
6,291
0
5,938
13,343
3,965
132
3,924
9,367
0
58,858
W
5,783
755
0
6,153
13,217
12,696
214
280
12,937
0
56,123
W
6,882
1,897
2,830
2,860
6,892
4,125
168
1,758
5,094
24,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,948
Gold Earned
42,563
393
Minions Killed
453
0
Camps Cleared
0
1,461,043
Distance Traveled
1,561,428
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,127
408
55
4
0
325,361
0
W
Hun Batz
8,874
592
86
6
0
378,368
2
L
Cliodhna
9,779
652
139
9
0
316,695
4
L
Charybdis
6,294
420
54
4
0
275,154
1
L
Janus
7,160
477
87
6
0
305,003
0
W
Scylla
9,164
611
134
9
0
313,910
0
L
Sylvanus
6,588
439
58
4
0
238,830
3
W
Medusa
8,413
561
75
5
0
298,157
0
W
Chaac
8,961
597
107
7
0
289,548
0
W
Yemoja
7,151
477
51
3
0
281,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role