Player Matchup

Thoth
Thoth
Silver II
AaronCj7
Thoth
Silver II
Level 158
God Stats
2W - 1L
1,843 SR
Queue Stats
11W - 12L
1,480 MMR
Party 3
Hachiman
Hachiman
Gold II
LawLess90
Hachiman
Gold II
Level 121
God Stats
40W - 25L
1,677 SR
Queue Stats
311W - 299L
1,448 MMR
Solo
Ares
Ares
Gold II
Rock_Candy_85
Ares
Gold II
Level 190
God Stats
4W - 5L
1,412 SR
Queue Stats
254W - 248L
1,478 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Taioy
Cthulhu
Gold IV
Level 89
God Stats
12W - 13L
1,558 SR
Queue Stats
169W - 173L
1,468 MMR
Solo
Awilix
Awilix
Gold V
lecronatys
Awilix
Gold V
Level 158
God Stats
13W - 5L
1,671 SR
Queue Stats
33W - 37L
1,410 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,632 SR
1,457 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,461 SR
1,491 MMR
Kumbhakarna
Kumbhakarna
Gold V
 
Kumbhakarna
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Silver III
 
Danzaburou
Silver III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold V
GRIFF 5
Horus
Gold V
Level 151
God Stats
0W - 1L
1,304 SR
Queue Stats
21W - 21L
1,440 MMR
Solo
Sobek
Sobek
Silver II
Smurfofthejungle
Sobek
Silver II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 MMR
Party 1
Janus
Janus
Silver III
Veodorah
Janus
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,515 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AaronCj7
Thoth
12
2 / 3 / 8
7,938
496
10,456
6,357
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
LawLess90
Hachiman
16
3 / 0 / 6
9,477
592
8,676
7,413
2,793
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
2 / 2 / 9
8,124
508
8,543
13,285
12,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Taioy
Cthulhu
15
3 / 1 / 2
9,151
572
8,127
9,401
9,411
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Awilix
lecronatys
Awilix
16
8 / 2 / 3
9,249
578
12,895
11,960
4,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
Erlang ShenLokiBake KujiraArachneAo Kuang

VS

Bans
BakasuraGebKuzenboSusanoMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
13
5 / 1 / 2
7,692
481
9,262
17,185
7,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
 
Danzaburou
12
0 / 4 / 0
6,864
429
3,647
8,934
2,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
GRIFF 5
Horus
14
1 / 2 / 4
8,263
516
4,670
15,974
10,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 4
6,934
433
5,935
16,416
16,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
Veodorah
Janus
11
1 / 8 / 4
6,766
423
5,265
10,612
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
18
Kills
8
8
Deaths
18
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
5
1
2
6
L
Danzaburou
 
Danzaburou
0
4
0
0
W
Thoth
AaronCj7
Thoth
2
3
8
2
L
Horus
GRIFF 5
Horus
1
2
4
1.5
W
Hachiman
LawLess90
Hachiman
3
0
6
6
W
2
2
9
3.25
L
1
3
4
1
W
Cthulhu
Taioy
Cthulhu
3
1
2
4
L
Janus
Veodorah
Janus
1
8
4
0.38
W
Awilix
lecronatys
Awilix
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,697
Damage
28,779
48,416
Taken
69,121
31,512
Mitigated
39,136
11,187
Healing
17,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
9,262
1,939
0
6,482
17,185
7,143
0
4,098
13,068
40,992
25,813
L
Danzaburou
 
Danzaburou
3,647
1,470
0
1,123
8,934
2,930
0
2,934
6,000
0
39,403
W
Thoth
AaronCj7
Thoth
10,456
362
0
420
6,357
1,948
105
4,494
1,679
52,405
911
L
Horus
GRIFF 5
Horus
4,670
2,138
40
4,693
15,974
10,126
0
7,132
8,842
0
53,042
W
Hachiman
LawLess90
Hachiman
8,676
5,258
0
4,777
7,413
2,793
793
2,280
5,133
0
86,836
W
8,543
516
0
3,388
13,285
12,855
0
6,604
6,418
22,486
0
L
5,935
1,129
0
4,944
16,416
16,019
0
6,648
9,753
26,777
0
W
Cthulhu
Taioy
Cthulhu
8,127
619
396
1,016
9,401
9,411
99
915
8,422
54,436
3,113
L
Janus
Veodorah
Janus
5,265
264
0
600
10,612
2,918
0
5,670
4,938
38,396
0
W
Awilix
lecronatys
Awilix
12,895
4,196
0
1,190
11,960
4,505
0
5,413
6,449
0
79,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,939
Gold Earned
36,519
463
Minions Killed
356
0
Camps Cleared
0
1,582,363
Distance Traveled
1,521,703
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,692
481
79
5
0
343,213
0
L
Danzaburou
6,864
429
81
5
0
294,002
0
W
Thoth
7,938
496
96
6
0
306,005
4
L
Horus
8,263
516
104
7
0
273,895
3
W
Hachiman
9,477
592
134
8
0
286,579
4
W
Ares
8,124
508
29
2
0
306,571
4
L
Sobek
6,934
433
32
2
0
305,217
5
W
Cthulhu
9,151
572
105
7
0
304,171
0
L
Janus
6,766
423
60
4
0
305,376
0
W
Awilix
9,249
578
99
6
0
379,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role