Player Matchup

Loki
Loki
Silver III
Parcasious
Loki
Silver III
Level 122
God Stats
2W - 4L
1,907 SR
Queue Stats
9W - 10L
1,473 MMR
Solo
Vulcan
Vulcan
Gold III
imabot1x
Vulcan
Gold III
Level 47
God Stats
5W - 11L
1,459 SR
Queue Stats
163W - 168L
1,556 MMR
Party 1
Achilles
Achilles
Gold V
virgil98
Achilles
Gold V
Level 113
God Stats
28W - 15L
1,665 SR
Queue Stats
374W - 396L
1,446 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,677 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,779 SR
1,453 MMR
Discordia
Discordia
Gold IV
Eskimh03
Discordia
Gold IV
Level 118
God Stats
23W - 10L
1,888 SR
Queue Stats
68W - 75L
1,558 MMR
Party 2
Izanami
Izanami
Silver II
H20 MEGNET
Izanami
Silver II
Level 119
God Stats
6W - 3L
1,648 SR
Queue Stats
130W - 145L
1,275 MMR
Party 2
Fafnir
Fafnir
Gold IV
Hypothetics
Fafnir
Gold IV
Level 65
God Stats
3W - 0L
1,800 SR
Queue Stats
13W - 11L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 5
10,420
744
5,418
12,613
4,274
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
imabot1x
Vulcan
18
3 / 4 / 2
11,168
798
9,312
9,998
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
virgil98
Achilles
16
5 / 2 / 1
10,752
768
10,706
20,640
24,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
BacchusKuzenboKumbhakarnaMulanCthulhu

VS

Bans
MedusaDanzaburouAresXbalanqueChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Eskimh03
Discordia
17
2 / 2 / 6
11,112
794
14,755
5,664
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
H20 MEGNET
Izanami
18
6 / 4 / 3
12,327
881
12,384
10,150
2,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
17
1 / 2 / 9
11,103
793
8,317
14,118
13,352
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
9
10
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Discordia
Eskimh03
Discordia
2
2
6
2.5
W
Izanami
H20 MEGNET
Izanami
6
4
3
1.88
W
Fafnir
1
2
9
2.75
L
0
4
5
0.63
L
Vulcan
imabot1x
Vulcan
3
4
2
1
L
Achilles
virgil98
Achilles
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,436
Damage
35,456
43,251
Taken
29,932
32,271
Mitigated
17,878
5,556
Healing
3,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Eskimh03
Discordia
14,755
71
0
490
5,664
1,594
511
1,598
3,806
46,773
0
W
Izanami
H20 MEGNET
Izanami
12,384
8,252
0
1,014
10,150
2,932
1,824
2,886
6,957
0
54,740
W
Fafnir
8,317
1,474
0
2,192
14,118
13,352
595
4,868
8,640
18,039
334
L
5,418
990
0
2,412
12,613
4,274
0
6,006
6,366
0
44,219
L
Vulcan
imabot1x
Vulcan
9,312
70
0
520
9,998
3,121
755
6,623
2,962
42,045
0
L
Achilles
virgil98
Achilles
10,706
752
0
2,624
20,640
24,876
412
9,064
10,815
0
21,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,340
Gold Earned
34,542
168
Minions Killed
182
0
Camps Cleared
0
827,321
Distance Traveled
746,042
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,112
794
73
5
0
266,235
5
W
Izanami
12,327
881
94
7
0
235,131
2
W
Fafnir
11,103
793
15
1
0
244,676
0
L
Loki
10,420
744
66
5
0
275,436
1
L
Vulcan
11,168
798
80
6
0
266,610
3
L
Achilles
10,752
768
22
2
0
285,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role