Player Matchup

Sun Wukong
Sun Wukong
Aus1Q
Sun Wukong
Level 128
God Stats
1W - 0L
1,282 SR
Queue Stats
118W - 114L
1,523 Elo+
Party 3
Tiamat
Tiamat
ClaudieB
Tiamat
Level 227
God Stats
13W - 7L
1,495 SR
Queue Stats
352W - 336L
1,558 Elo+
Party 1
Awilix
Awilix
ToastyBunnies
Awilix
Level 129
God Stats
10W - 10L
1,572 SR
Queue Stats
69W - 101L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
WiIISand
Cthulhu
Level 146
God Stats
14W - 7L
1,566 SR
Queue Stats
196W - 174L
1,545 Elo+
Party 3
Artemis
Artemis
panduhrific
Artemis
Level 224
God Stats
3W - 0L
1,910 SR
Queue Stats
333W - 330L
1,572 Elo+
Party 1
Team Averages
Level 171
1,565 SR
1,538 Elo+

VS

Team Averages
Level 135
1,495 SR
1,613 Elo+
Maui
Maui
 
Maui
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Dυsty
Ratatoskr
Level 109
God Stats
1W - 3L
1,638 SR
Queue Stats
63W - 48L
1,636 Elo+
Party 2
Scylla
Scylla
Lebopalooo
Scylla
Level 170
God Stats
2W - 3L
1,468 SR
Queue Stats
171W - 155L
1,624 Elo+
Solo
Loki
Loki
Reekelhala
Loki
Level 63
God Stats
3W - 3L
1,657 SR
Queue Stats
43W - 32L
1,653 Elo+
Party 2
Apollo
Apollo
SquiddySquirt
Apollo
Level 127
God Stats
0W - 1L
1,214 SR
Queue Stats
68W - 53L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aus1Q
Sun Wukong
12
1 / 2 / 4
7,372
527
5,664
11,690
8,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
ClaudieB
Tiamat
14
1 / 0 / 2
8,351
597
5,357
6,291
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 3 / 2
7,512
537
5,771
9,594
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
WiIISand
Cthulhu
14
2 / 2 / 2
8,796
628
9,897
11,148
8,731
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
panduhrific
Artemis
15
1 / 1 / 1
8,242
589
10,920
7,916
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 2 / 4
6,389
456
3,904
12,872
8,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ratatoskr
Dυsty
Ratatoskr
13
3 / 1 / 1
7,136
510
4,372
8,797
3,208
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Lebopalooo
Scylla
15
1 / 0 / 1
8,185
585
8,092
5,643
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 2
7,224
516
4,730
12,650
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 3 / 2
7,351
525
4,926
12,921
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
9
Kills
8
8
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
4
1.5
W
Sun Wukong
Aus1Q
Sun Wukong
1
2
4
1.5
W
Tiamat
ClaudieB
Tiamat
1
0
2
2
L
Ratatoskr
Dυsty
Ratatoskr
3
1
1
3.5
L
Scylla
Lebopalooo
Scylla
1
0
1
1.5
L
2
3
2
1
L
1
3
2
0.67
W
4
3
2
1.67
W
Cthulhu
WiIISand
Cthulhu
2
2
2
1.5
W
Artemis
panduhrific
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,609
Damage
26,024
46,639
Taken
52,883
24,802
Mitigated
22,907
17,382
Healing
16,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,904
980
0
2,030
12,872
8,959
0
1,974
10,738
24,938
7,520
W
Sun Wukong
Aus1Q
Sun Wukong
5,664
715
0
2,169
11,690
8,261
17
3,959
7,731
0
27,203
W
Tiamat
ClaudieB
Tiamat
5,357
403
85
3,237
6,291
2,083
229
3,345
2,946
59,269
0
L
Ratatoskr
Dυsty
Ratatoskr
4,372
809
0
4,211
8,797
3,208
0
2,195
6,538
0
46,659
L
Scylla
Lebopalooo
Scylla
8,092
605
0
625
5,643
1,724
0
2,788
2,459
82,965
0
L
4,730
1,137
0
4,475
12,650
4,105
0
7,383
5,201
0
42,400
L
4,926
2,903
0
5,135
12,921
4,911
0
0
12,921
0
59,645
W
5,771
2,108
0
3,182
9,594
3,043
120
2,238
7,356
0
43,788
W
Cthulhu
WiIISand
Cthulhu
9,897
1,309
0
3,724
11,148
8,731
0
1,073
10,075
64,211
1,778
W
Artemis
panduhrific
Artemis
10,920
3,013
0
4,985
7,916
2,684
780
1,216
6,700
0
69,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,273
Gold Earned
36,285
490
Minions Killed
486
0
Camps Cleared
0
1,540,397
Distance Traveled
1,496,945
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,389
456
56
4
0
270,963
0
W
Sun Wukong
7,372
527
33
2
0
322,151
2
W
Tiamat
8,351
597
148
11
0
310,895
2
L
Ratatoskr
7,136
510
87
6
0
348,765
0
L
Scylla
8,185
585
165
12
0
293,603
0
L
Loki
7,224
516
80
6
0
300,587
4
L
Apollo
7,351
525
98
7
0
283,027
1
W
Awilix
7,512
537
78
6
0
347,241
2
W
Cthulhu
8,796
628
128
9
0
302,625
0
W
Artemis
8,242
589
103
7
0
257,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role