Player Matchup

Sol
Sol
AuroraVortexis
Sol
Level 148
God Stats
18W - 16L
1,573 SR
Queue Stats
48W - 54L
1,525 Elo+
Party 1
Baron Samedi
Baron Samedi
Cathochef9
Baron Samedi
Level 126
God Stats
1W - 0L
1,461 SR
Queue Stats
87W - 81L
1,449 Elo+
Party 3
Da Ji
Da Ji
CthuluChosen
Da Ji
Level 124
God Stats
6W - 7L
1,578 SR
Queue Stats
72W - 66L
1,441 Elo+
Party 3
Tyr
Tyr
GrannyGumJobs12
Tyr
Level 154
God Stats
10W - 4L
1,760 SR
Queue Stats
135W - 138L
1,516 Elo+
Party 1
Kukulkan
Kukulkan
mastergamer19
Kukulkan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 52L
1,511 Elo+
Party 1
Team Averages
Level 136
1,574 SR
1,488 Elo+

VS

Team Averages
Level 121
1,531 SR
1,544 Elo+
Nox
Nox
Hollowmain
Nox
Level 125
God Stats
9W - 6L
1,651 SR
Queue Stats
133W - 122L
1,583 Elo+
Solo
Horus
Horus
Joe_Dead_Shadow
Horus
Level 123
God Stats
0W - 3L
1,221 SR
Queue Stats
429W - 421L
1,469 Elo+
Solo
Charybdis
Charybdis
nivalkin06
Charybdis
Level 121
God Stats
1W - 1L
1,710 SR
Queue Stats
244W - 226L
1,563 Elo+
Solo
Thanatos
Thanatos
un1que1012
Thanatos
Level 127
God Stats
55W - 44L
1,554 SR
Queue Stats
127W - 107L
1,572 Elo+
Party 2
Sobek
Sobek
un1queK
Sobek
Level 109
God Stats
4W - 4L
1,522 SR
Queue Stats
16W - 14L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,805
681
4,653
3,929
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
Cathochef9
Baron Samedi
10
0 / 2 / 2
5,667
567
3,724
7,485
2,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
7 / 0 / 0
6,392
639
4,853
6,009
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 8
5,823
582
6,291
5,318
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
mastergamer19
Kukulkan
11
0 / 0 / 4
6,024
602
2,411
2,518
844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,733
573
279
3,853
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 3 / 1
5,349
535
3,987
8,932
8,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
nivalkin06
Charybdis
9
0 / 4 / 0
4,814
481
2,440
5,634
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
un1que1012
Thanatos
11
3 / 2 / 0
5,534
553
2,718
6,208
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
un1queK
Sobek
7
0 / 3 / 1
4,656
466
2,931
9,763
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
3
3
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
W
Baron Samedi
Cathochef9
Baron Samedi
0
2
2
0.5
W
7
0
0
7
W
2
1
8
6
L
0
2
0
0
L
0
3
1
0.17
W
Kukulkan
mastergamer19
Kukulkan
0
0
4
2
L
Charybdis
nivalkin06
Charybdis
0
4
0
0
L
Thanatos
un1que1012
Thanatos
3
2
0
1.5
L
Sobek
un1queK
Sobek
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,932
Damage
12,355
25,259
Taken
34,390
9,325
Mitigated
19,665
11,574
Healing
13,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,653
2,652
0
3,562
3,929
979
2,204
375
3,554
45,089
4,446
W
Baron Samedi
Cathochef9
Baron Samedi
3,724
723
119
3,883
7,485
2,466
0
0
7,107
30,575
1,297
W
4,853
1,118
0
1,609
6,009
2,274
0
293
5,650
0
37,602
W
6,291
635
0
2,000
5,318
2,762
39
1,875
3,443
0
21,203
L
279
0
0
388
3,853
1,347
0
775
3,078
37,676
560
L
3,987
1,960
99
3,364
8,932
8,080
0
3,667
5,265
0
27,510
W
Kukulkan
mastergamer19
Kukulkan
2,411
153
0
401
2,518
844
0
641
1,812
42,579
0
L
Charybdis
nivalkin06
Charybdis
2,440
1,382
0
1,496
5,634
1,518
0
2,173
3,461
201
31,886
L
Thanatos
un1que1012
Thanatos
2,718
524
0
4,301
6,208
2,353
0
648
5,560
0
37,790
L
Sobek
un1queK
Sobek
2,931
318
279
3,410
9,763
6,367
0
3,105
6,658
11,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,711
Gold Earned
26,086
330
Minions Killed
290
0
Camps Cleared
0
1,030,144
Distance Traveled
968,222
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,805
681
88
9
0
183,598
4
W
Baron Samedi
5,667
567
60
6
0
151,548
3
W
Da Ji
6,392
639
61
6
0
248,438
0
W
Tyr
5,823
582
29
3
0
243,076
0
L
Nox
5,733
573
82
8
0
190,880
2
L
Horus
5,349
535
53
5
0
169,129
2
W
Kukulkan
6,024
602
92
9
0
203,484
0
L
Charybdis
4,814
481
79
8
0
170,339
0
L
Thanatos
5,534
553
68
7
0
236,768
3
L
Sobek
4,656
466
8
1
0
201,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role