Player Matchup

Ymir
Ymir
CoralAmarant
Ymir
Level 27
God Stats
0W - 1L
1,292 SR
Queue Stats
3W - 5L
1,239 Elo+
Party 2
Neith
Neith
Dodokai
Neith
Level 35
God Stats
0W - 4L
1,251 SR
Queue Stats
5W - 17L
1,239 Elo+
Party 2
Kuzenbo
Kuzenbo
Frostbite6871
Kuzenbo
Level 42
God Stats
0W - 4L
1,154 SR
Queue Stats
108W - 131L
1,345 Elo+
Solo
Mercury
Mercury
RNG-Foward
Mercury
Level 48
God Stats
1W - 6L
1,245 SR
Queue Stats
66W - 80L
1,386 Elo+
Solo
Agni
Agni
WhifyPaprika58
Agni
Level 49
God Stats
2W - 3L
1,709 SR
Queue Stats
297W - 312L
1,487 Elo+
Solo
Team Averages
Level 40
1,330 SR
1,339 Elo+

VS

Team Averages
Level 24
1,435 SR
1,269 Elo+
Charybdis
Charybdis
Bluejzz
Charybdis
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 14L
1,287 Elo+
Party 1
Chang'e
Chang'e
DaddyDark7180
Chang'e
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,219 Elo+
Party 1
Bacchus
Bacchus
ElPinguDeHialeah
Bacchus
Level 9
God Stats
3W - 3L
1,346 SR
Queue Stats
5W - 7L
1,329 Elo+
Party 1
Loki
Loki
GokuJustSolos
Loki
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,219 Elo+
Party 1
Sun Wukong
Sun Wukong
Name523
Sun Wukong
Level 7
God Stats
1W - 2L
1,328 SR
Queue Stats
3W - 7L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,812
528
4,294
9,856
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Dodokai
Neith
9
3 / 3 / 2
5,553
505
6,497
5,182
1,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
11
4 / 1 / 0
6,182
562
6,095
9,550
7,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Mercury
RNG-Foward
Mercury
8
1 / 5 / 2
4,895
445
2,631
7,252
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 1
5,948
541
2,429
5,869
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bluejzz
Charybdis
9
2 / 4 / 1
5,491
499
6,137
7,134
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
12
3 / 2 / 2
6,892
627
3,691
5,569
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 3
5,744
522
3,569
9,093
8,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

12
10 / 0 / 1
7,528
684
6,650
7,776
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Name523
Sun Wukong
10
0 / 4 / 1
6,305
573
6,080
8,811
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
11
Kills
15
15
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Bluejzz
Charybdis
2
4
1
0.63
L
2
2
3
1.75
W
Chang'e
3
2
2
2
L
Neith
Dodokai
Neith
3
3
2
1.33
W
0
1
3
1.5
L
Kuzenbo
4
1
0
4
W
10
0
1
10.5
W
Sun Wukong
Name523
Sun Wukong
0
4
1
0.13
L
Mercury
RNG-Foward
Mercury
1
5
2
0.4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,946
Damage
26,127
37,709
Taken
38,383
18,923
Mitigated
18,541
5,977
Healing
11,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Bluejzz
Charybdis
6,137
3,165
0
2,230
7,134
2,027
378
2,022
5,112
0
34,198
L
4,294
1,418
0
1,366
9,856
6,557
0
2,223
7,633
17,360
0
W
Chang'e
3,691
521
280
1,850
5,569
1,572
312
1,688
3,525
32,698
1,674
L
Neith
Dodokai
Neith
6,497
2,135
0
632
5,182
1,452
0
1,204
3,978
0
34,477
W
3,569
451
178
1,889
9,093
8,346
229
2,272
6,821
15,971
0
L
Kuzenbo
6,095
1,615
0
2,703
9,550
7,607
0
0
9,550
31,617
2,706
W
6,650
1,699
0
4,126
7,776
2,243
27
485
7,249
0
40,504
W
Sun Wukong
Name523
Sun Wukong
6,080
1,630
0
1,220
8,811
4,353
0
5,612
3,199
0
41,064
L
Mercury
RNG-Foward
Mercury
2,631
653
0
1,010
7,252
2,014
0
1,512
5,552
0
22,693
L
2,429
237
0
266
5,869
1,293
0
1,848
3,775
33,289
1,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,390
Gold Earned
31,960
232
Minions Killed
300
0
Camps Cleared
0
1,045,691
Distance Traveled
1,128,216
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,491
499
56
5
0
202,940
0
L
Ymir
5,812
528
22
2
0
208,947
0
W
Chang'e
6,892
627
70
6
0
217,309
0
L
Neith
5,553
505
58
5
0
188,540
0
W
Bacchus
5,744
522
27
2
0
223,229
0
L
Kuzenbo
6,182
562
48
4
0
205,627
0
W
Loki
7,528
684
70
6
0
276,497
3
W
Sun Wukong
6,305
573
77
7
0
208,241
0
L
Mercury
4,895
445
34
3
0
244,406
0
L
Agni
5,948
541
70
6
0
198,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role