Player Matchup

Thoth
Thoth
MFNecro
Thoth
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,555 Elo+
Party 2
Sol
Sol
ManieNYC
Sol
Level 125
God Stats
8W - 12L
1,361 SR
Queue Stats
278W - 289L
1,440 Elo+
Party 3
Zeus
Zeus
Mr_Artuso_417_
Zeus
Level 145
God Stats
7W - 4L
1,326 SR
Queue Stats
693W - 705L
1,527 Elo+
Solo
Bellona
Bellona
PrimalSentinel
Bellona
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 11L
1,598 Elo+
Party 2
Hel
Hel
beb025
Hel
Level 136
God Stats
6W - 1L
1,633 SR
Queue Stats
305W - 318L
1,475 Elo+
Party 3
Team Averages
Level 135
1,464 SR
1,519 Elo+

VS

Team Averages
Level 141
1,496 SR
1,530 Elo+
Yemoja
Yemoja
DevOpsDumDum
Yemoja
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 85L
1,590 Elo+
Party 1
Yu Huang
Yu Huang
Jdakk
Yu Huang
Level 122
God Stats
4W - 10L
1,285 SR
Queue Stats
355W - 366L
1,500 Elo+
Solo
Nut
Nut
Simple Karly
Nut
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,537 Elo+
Party 1
King Arthur
King Arthur
Sinful Tae
King Arthur
Level 147
God Stats
7W - 8L
1,452 SR
Queue Stats
353W - 348L
1,501 Elo+
Solo
Ne Zha
Ne Zha
blood888
Ne Zha
Level 147
God Stats
15W - 7L
1,742 SR
Queue Stats
424W - 331L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
MFNecro
Thoth
15
4 / 1 / 11
9,701
882
9,054
7,452
3,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
11 / 1 / 12
10,244
931
17,348
10,515
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
5 / 1 / 19
9,626
875
21,433
5,407
2,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
2 / 2 / 16
8,911
810
9,477
14,081
13,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hel
beb025
Hel
15
2 / 0 / 19
8,844
804
2,898
9,092
5,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 3 / 3
7,170
652
4,697
13,261
8,037
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Yu Huang
Jdakk
Yu Huang
13
0 / 5 / 2
7,070
643
10,386
11,169
3,867
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
2 / 5 / 1
7,457
678
5,927
11,925
4,491
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Sinful Tae
King Arthur
11
0 / 6 / 1
6,595
600
4,096
15,861
10,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
blood888
Ne Zha
16
2 / 5 / 1
8,804
800
10,486
11,843
5,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
12
24
Kills
4
5
Deaths
24
77
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
3
3
0.5
L
Yu Huang
Jdakk
Yu Huang
0
5
2
0.2
W
Thoth
MFNecro
Thoth
4
1
11
9.5
W
11
1
12
17
W
5
1
19
14.5
W
2
2
16
5
L
2
5
1
0.5
L
King Arthur
Sinful Tae
King Arthur
0
6
1
0.08
W
Hel
beb025
Hel
2
0
19
11.5
L
Ne Zha
blood888
Ne Zha
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,210
Damage
35,592
46,547
Taken
64,059
29,432
Mitigated
32,646
30,637
Healing
21,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,697
321
6,994
3,713
13,261
8,037
0
10,226
3,035
7,744
0
L
Yu Huang
Jdakk
Yu Huang
10,386
100
1,087
1,616
11,169
3,867
0
9,861
1,308
19,233
0
W
Thoth
MFNecro
Thoth
9,054
551
411
1,419
7,452
3,568
1,896
1,740
5,594
21,253
516
W
17,348
4,200
1,041
2,642
10,515
4,873
1,294
3,450
6,912
33,193
1,412
W
21,433
1,608
567
410
5,407
2,390
1,253
402
4,918
35,883
0
W
9,477
1,266
508
671
14,081
13,078
449
4,699
9,097
0
16,916
L
5,927
2,036
1,320
1,988
11,925
4,491
0
10,288
1,637
0
14,273
L
King Arthur
Sinful Tae
King Arthur
4,096
499
529
2,773
15,861
10,999
0
11,408
4,453
0
8,447
W
Hel
beb025
Hel
2,898
427
15,391
7,577
9,092
5,523
371
3,991
4,943
8,433
0
L
Ne Zha
blood888
Ne Zha
10,486
1,070
421
1,509
11,843
5,252
0
8,368
3,475
0
29,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,326
Gold Earned
37,096
129
Minions Killed
85
0
Camps Cleared
0
1,108,698
Distance Traveled
893,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,170
652
12
1
0
168,810
0
L
Yu Huang
7,070
643
21
2
0
166,322
0
W
Thoth
9,701
882
18
2
0
199,824
0
W
Sol
10,244
931
39
4
0
230,333
0
W
Zeus
9,626
875
37
3
0
192,584
0
W
Bellona
8,911
810
21
2
0
228,928
0
L
Nut
7,457
678
18
2
0
191,137
0
L
King Arthur
6,595
600
4
0
0
165,964
0
W
Hel
8,844
804
14
1
0
257,029
0
L
Ne Zha
8,804
800
30
3
0
201,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role