Player Matchup

Bastet
Bastet
Diamond IV
CheeseDilla
Bastet
Diamond IV
Level 159
God Stats
1W - 0L
1,316 SR
Queue Stats
60W - 40L
2,154 MMR
Solo
Charybdis
Charybdis
Platinum I
DrRoseCt5844
Charybdis
Platinum I
Level 144
God Stats
15W - 15L
1,562 SR
Queue Stats
86W - 78L
1,942 MMR
Party 1
Cerberus
Cerberus
Platinum II
Iltz ak
Cerberus
Platinum II
Level 142
God Stats
7W - 7L
1,627 SR
Queue Stats
54W - 44L
1,947 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
Sickoload
Erlang Shen
Masters
Level 117
God Stats
6W - 5L
1,694 SR
Queue Stats
204W - 142L
2,684 MMR
Solo
Hel
Hel
Diamond I
VoidJM
Hel
Diamond I
Level 127
God Stats
1W - 1L
1,330 SR
Queue Stats
248W - 221L
2,419 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,506 SR
2,229 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 168
1,584 SR
2,248 MMR
Cu Chulainn
Cu Chulainn
Platinum II
DYINGcause
Cu Chulainn
Platinum II
Level 156
God Stats
1W - 2L
1,624 SR
Queue Stats
53W - 39L
1,932 MMR
Party 2
Sylvanus
Sylvanus
Diamond III
NAUGHTY KARL
Sylvanus
Diamond III
Level 261
God Stats
37W - 43L
1,621 SR
Queue Stats
467W - 467L
2,395 MMR
Solo
Olorun
Olorun
Masters
ShygirI
Olorun
Masters
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 187L
2,666 MMR
Solo
Ravana
Ravana
Platinum II
Sufbamaboy
Ravana
Platinum II
Level 161
God Stats
2W - 3L
1,673 SR
Queue Stats
53W - 39L
1,957 MMR
Party 2
Nut
Nut
Diamond II
TΟPH
Nut
Diamond II
Level 127
God Stats
7W - 10L
1,499 SR
Queue Stats
278W - 279L
2,289 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
9 / 1 / 8
9,818
614
10,380
11,642
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
DrRoseCt5844
Charybdis
18
5 / 4 / 1
10,480
655
10,736
13,716
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
Iltz ak
Cerberus
14
5 / 1 / 9
8,752
547
12,304
13,413
9,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Sickoload
Erlang Shen
17
4 / 1 / 5
11,020
689
10,126
21,932
13,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
VoidJM
Hel
16
2 / 4 / 7
9,668
604
9,748
10,575
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnhurBacchusBellonaCthulhu

VS

Bans
FreyaLancelotKumbhakarnaAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DYINGcause
Cu Chulainn
12
0 / 7 / 1
7,755
485
7,568
16,074
7,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
NAUGHTY KARL
Sylvanus
15
4 / 5 / 3
8,735
546
9,086
13,593
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
ShygirI
Olorun
14
3 / 6 / 1
8,295
518
5,857
12,659
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ravana
Sufbamaboy
Ravana
13
3 / 2 / 2
8,163
510
6,616
10,435
4,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nut
TΟPH
Nut
15
1 / 7 / 3
8,901
556
11,050
17,425
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
25
Kills
11
11
Deaths
27
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bastet
9
1
8
13
L
Cu Chulainn
DYINGcause
Cu Chulainn
0
7
1
0.07
W
Charybdis
DrRoseCt5844
Charybdis
5
4
1
1.38
W
Cerberus
Iltz ak
Cerberus
5
1
9
9.5
L
Sylvanus
NAUGHTY KARL
Sylvanus
4
5
3
1.1
L
Olorun
ShygirI
Olorun
3
6
1
0.58
W
Erlang Shen
Sickoload
Erlang Shen
4
1
5
6.5
L
Ravana
Sufbamaboy
Ravana
3
2
2
2
L
Nut
TΟPH
Nut
1
7
3
0.36
W
Hel
VoidJM
Hel
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,294
Damage
40,177
71,278
Taken
70,186
34,774
Mitigated
23,787
37,673
Healing
17,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
10,380
1,516
0
4,043
11,642
4,407
0
2,479
9,071
0
68,468
L
Cu Chulainn
DYINGcause
Cu Chulainn
7,568
1,351
0
2,351
16,074
7,613
0
4,109
11,965
729
46,168
W
Charybdis
DrRoseCt5844
Charybdis
10,736
5,464
0
5,424
13,716
4,996
734
896
12,740
0
99,487
W
Cerberus
Iltz ak
Cerberus
12,304
597
0
5,593
13,413
9,143
411
4,935
8,330
39,165
0
L
Sylvanus
NAUGHTY KARL
Sylvanus
9,086
1,136
582
2,770
13,593
4,836
0
5,976
7,617
48,137
557
L
Olorun
ShygirI
Olorun
5,857
2,968
60
2,631
12,659
3,165
0
2,905
9,754
53,128
1,583
W
Erlang Shen
Sickoload
Erlang Shen
10,126
5,714
0
14,609
21,932
13,806
1,479
2,117
19,672
0
96,268
L
Ravana
Sufbamaboy
Ravana
6,616
1,654
0
1,664
10,435
4,016
0
6,373
4,062
0
33,282
L
Nut
TΟPH
Nut
11,050
7,347
0
7,878
17,425
4,157
536
2,620
14,805
0
75,264
W
Hel
VoidJM
Hel
9,748
704
2,201
5,803
10,575
2,422
822
4,040
6,169
69,770
492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,738
Gold Earned
41,849
613
Minions Killed
458
0
Camps Cleared
0
1,658,847
Distance Traveled
1,472,312
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,818
614
90
6
0
401,402
0
L
Cu Chulainn
7,755
485
87
5
0
259,277
0
W
Charybdis
10,480
655
152
10
0
275,993
3
W
Cerberus
8,752
547
85
5
0
326,654
0
L
Sylvanus
8,735
546
104
7
0
302,253
4
L
Olorun
8,295
518
88
6
0
297,615
0
W
Erlang Shen
11,020
689
141
9
0
327,403
0
L
Ravana
8,163
510
51
3
0
350,114
0
L
Nut
8,901
556
128
8
0
263,053
0
W
Hel
9,668
604
145
9
0
327,395
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role