Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AHMEEEEEEE
Mercury
Level 70
God Stats
10W - 11L
1,449 SR
Queue Stats
126W - 133L
1,476 Elo+
Party 3
Chronos
Chronos
DanishMamba
Chronos
Level 122
God Stats
14W - 7L
1,709 SR
Queue Stats
55W - 36L
1,574 Elo+
Solo
Chiron
Chiron
IAMRATEDR
Chiron
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 64L
1,551 Elo+
Solo
Ymir
Ymir
KGSHADOW
Ymir
Level 102
God Stats
7W - 5L
1,657 SR
Queue Stats
222W - 229L
1,458 Elo+
Party 3
Team Averages
Level 96
1,563 SR
1,512 Elo+

VS

Team Averages
Level 95
1,565 SR
1,507 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
ANDRUSMAXIMU5
Kukulkan
Level 66
God Stats
18W - 15L
1,624 SR
Queue Stats
191W - 192L
1,448 Elo+
Solo
Skadi
Skadi
BanishedYeti
Skadi
Level 125
God Stats
34W - 25L
1,613 SR
Queue Stats
444W - 404L
1,492 Elo+
Party 1
Cabrakan
Cabrakan
GettingStoned
Cabrakan
Level 104
God Stats
4W - 1L
1,885 SR
Queue Stats
260W - 231L
1,535 Elo+
Party 2
Da Ji
Da Ji
ZabuzaNoKijin
Da Ji
Level 77
God Stats
0W - 4L
1,205 SR
Queue Stats
102W - 72L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 0 / 2
10,067
629
11,434
11,751
9,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
AHMEEEEEEE
Mercury
16
5 / 3 / 6
9,261
579
9,709
14,822
6,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
DanishMamba
Chronos
17
4 / 0 / 2
10,048
628
7,927
7,481
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
IAMRATEDR
Chiron
15
2 / 5 / 7
8,960
560
9,212
11,915
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
2 / 4 / 6
8,595
537
3,581
13,476
9,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
0 / 3 / 0
7,581
474
7,869
16,523
11,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
ANDRUSMAXIMU5
Kukulkan
15
0 / 1 / 0
8,304
519
6,195
5,795
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
8 / 4 / 3
8,644
540
12,593
9,382
3,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
GettingStoned
Cabrakan
12
1 / 3 / 9
7,843
490
5,738
11,949
11,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
3 / 4 / 5
7,933
496
6,736
12,683
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
15
Kills
12
12
Deaths
15
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
2
3
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Mercury
AHMEEEEEEE
Mercury
5
3
6
2.67
L
Kukulkan
ANDRUSMAXIMU5
Kukulkan
0
1
0
0
L
8
4
3
2.38
W
Chronos
DanishMamba
Chronos
4
0
2
5
L
Cabrakan
GettingStoned
Cabrakan
1
3
9
1.83
W
Chiron
IAMRATEDR
Chiron
2
5
7
1.1
W
Ymir
2
4
6
1.25
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,863
Damage
39,131
59,445
Taken
56,332
31,745
Mitigated
33,706
22,061
Healing
11,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,434
3,999
0
7,259
11,751
9,469
146
1,386
10,365
450
82,086
L
Cu Chulainn
 
Cu Chulainn
7,869
1,005
0
3,962
16,523
11,046
0
812
14,834
2,545
48,744
W
Mercury
AHMEEEEEEE
Mercury
9,709
4,505
0
4,429
14,822
6,221
0
2,213
12,609
0
76,745
L
Kukulkan
ANDRUSMAXIMU5
Kukulkan
6,195
52
0
1,031
5,795
1,888
0
2,428
3,113
69,536
0
L
12,593
5,135
0
1,327
9,382
3,627
385
2,371
6,908
0
71,983
W
Chronos
DanishMamba
Chronos
7,927
2,786
0
3,140
7,481
2,762
653
2,826
4,655
75,828
853
L
Cabrakan
GettingStoned
Cabrakan
5,738
993
0
2,482
11,949
11,537
0
3,693
8,197
16,843
2,250
W
Chiron
IAMRATEDR
Chiron
9,212
4,641
372
4,654
11,915
3,854
217
1,476
10,427
0
67,644
W
Ymir
3,581
715
0
2,207
13,476
9,439
0
3,853
9,623
20,851
352
L
6,736
887
0
2,602
12,683
5,608
0
1,925
10,634
0
66,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,931
Gold Earned
40,305
567
Minions Killed
484
0
Camps Cleared
0
1,604,928
Distance Traveled
1,537,039
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,067
629
146
9
0
266,482
5
L
Cu Chulainn
7,581
474
104
7
0
283,113
4
W
Mercury
9,261
579
119
7
0
383,679
2
L
Kukulkan
8,304
519
129
8
0
324,865
0
L
Skadi
8,644
540
119
7
0
282,018
2
W
Chronos
10,048
628
152
10
0
337,526
0
L
Cabrakan
7,843
490
23
1
0
307,942
1
W
Chiron
8,960
560
120
8
0
294,187
0
W
Ymir
8,595
537
30
2
0
323,054
8
L
Da Ji
7,933
496
109
7
0
339,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role