Player Matchup

Raijin
Raijin
Bluejzz
Raijin
Level 14
God Stats
0W - 4L
1,228 SR
Queue Stats
5W - 15L
1,320 Elo+
Party 1
Ao Kuang
Ao Kuang
DaddyDark7180
Ao Kuang
Level 67
God Stats
1W - 2L
1,700 SR
Queue Stats
6W - 19L
1,240 Elo+
Party 1
Bacchus
Bacchus
ElPinguDeHialeah
Bacchus
Level 9
God Stats
3W - 3L
1,506 SR
Queue Stats
5W - 7L
1,392 Elo+
Party 1
King Arthur
King Arthur
GokuJustSolos
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,240 Elo+
Party 1
Danzaburou
Danzaburou
Name523
Danzaburou
Level 6
God Stats
0W - 3L
1,279 SR
Queue Stats
3W - 7L
1,346 Elo+
Party 1
Team Averages
Level 24
1,443 SR
1,307 Elo+

VS

Team Averages
Level 123
1,457 SR
1,491 Elo+
Poseidon
Poseidon
FroggoMode
Poseidon
Level 126
God Stats
5W - 2L
1,718 SR
Queue Stats
225W - 241L
1,526 Elo+
Party 2
Izanami
Izanami
IOIKura
Izanami
Level 29
God Stats
7W - 13L
1,394 SR
Queue Stats
20W - 36L
1,421 Elo+
Party 2
Mercury
Mercury
Obscure-Owl
Mercury
Level 163
God Stats
11W - 15L
1,475 SR
Queue Stats
110W - 115L
1,507 Elo+
Party 2
Fafnir
Fafnir
TheNoobz
Fafnir
Level 154
God Stats
3W - 7L
1,379 SR
Queue Stats
191W - 212L
1,507 Elo+
Party 2
Sun Wukong
Sun Wukong
dragosscale
Sun Wukong
Level 142
God Stats
2W - 0L
1,319 SR
Queue Stats
112W - 137L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bluejzz
Raijin
11
1 / 10 / 0
6,822
455
4,378
12,356
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
DaddyDark7180
Ao Kuang
13
1 / 8 / 0
7,296
486
4,903
13,141
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 7 / 0
6,175
412
2,700
15,321
12,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
GokuJustSolos
King Arthur
10
0 / 10 / 0
6,387
426
3,813
19,026
11,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Name523
Danzaburou
9
0 / 9 / 0
6,104
407
4,204
12,624
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FroggoMode
Poseidon
17
13 / 2 / 7
11,028
735
17,612
6,250
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
IOIKura
Izanami
15
14 / 0 / 8
10,249
683
16,918
6,826
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Obscure-Owl
Mercury
16
4 / 0 / 12
9,266
618
4,491
8,491
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
TheNoobz
Fafnir
15
7 / 0 / 15
10,930
729
10,192
10,212
12,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
dragosscale
Sun Wukong
16
6 / 0 / 5
10,438
696
8,525
8,513
5,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
91
2
Kills
44
44
Deaths
2
0
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Raijin
Bluejzz
Raijin
1
10
0
0.1
L
Ao Kuang
DaddyDark7180
Ao Kuang
1
8
0
0.13
L
0
7
0
0
W
Poseidon
FroggoMode
Poseidon
13
2
7
8.25
L
King Arthur
GokuJustSolos
King Arthur
0
10
0
0
W
Izanami
IOIKura
Izanami
14
0
8
18
L
Danzaburou
Name523
Danzaburou
0
9
0
0
W
Mercury
Obscure-Owl
Mercury
4
0
12
10
W
Fafnir
TheNoobz
Fafnir
7
0
15
14.5
W
Sun Wukong
dragosscale
Sun Wukong
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,998
Damage
57,738
72,468
Taken
40,292
32,825
Mitigated
26,034
7,461
Healing
12,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Bluejzz
Raijin
4,378
538
0
548
12,356
2,520
0
7,750
4,198
35,322
564
L
Ao Kuang
DaddyDark7180
Ao Kuang
4,903
1,599
0
3,473
13,141
2,874
0
5,034
7,890
39,809
0
L
2,700
307
179
536
15,321
12,494
0
4,570
10,707
15,217
0
W
Poseidon
FroggoMode
Poseidon
17,612
2,560
0
712
6,250
1,819
1,201
3,034
3,050
90,902
0
L
King Arthur
GokuJustSolos
King Arthur
3,813
398
0
968
19,026
11,630
0
5,710
13,181
0
32,728
W
Izanami
IOIKura
Izanami
16,918
12,887
0
3,172
6,826
2,920
1,858
3,710
3,092
0
81,916
L
Danzaburou
Name523
Danzaburou
4,204
2,191
0
1,757
12,624
3,307
0
3,710
8,870
0
32,913
W
Mercury
Obscure-Owl
Mercury
4,491
822
0
625
8,491
3,476
658
457
7,950
0
80,295
W
Fafnir
TheNoobz
Fafnir
10,192
2,984
0
5,062
10,212
12,373
891
2,882
7,272
21,782
2,288
W
Sun Wukong
dragosscale
Sun Wukong
8,525
2,611
0
2,905
8,513
5,446
793
1,628
6,791
0
76,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,784
Gold Earned
51,911
293
Minions Killed
557
0
Camps Cleared
0
1,420,165
Distance Traveled
1,624,753
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,822
455
67
4
0
269,554
0
L
Ao Kuang
7,296
486
79
5
0
319,816
0
L
Bacchus
6,175
412
21
1
0
278,742
0
W
Poseidon
11,028
735
142
9
0
355,297
0
L
King Arthur
6,387
426
73
5
0
295,132
3
W
Izanami
10,249
683
137
9
0
294,045
0
L
Danzaburou
6,104
407
53
4
0
256,921
0
W
Mercury
9,266
618
126
8
0
396,708
2
W
Fafnir
10,930
729
22
1
0
304,772
1
W
Sun Wukong
10,438
696
130
9
0
273,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role