Player Matchup

Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
ArtisticWeasle
Nut
Level 127
God Stats
1W - 2L
1,600 SR
Queue Stats
9W - 9L
1,542 Elo+
Party 1
Thor
Thor
Jaiwade
Thor
Level 166
God Stats
18W - 18L
1,543 SR
Queue Stats
31W - 39L
1,468 Elo+
Solo
Ah Puch
Ah Puch
TailChaser5906
Ah Puch
Level 193
God Stats
586W - 533L
1,492 SR
Queue Stats
811W - 843L
1,480 Elo+
Solo
Khepri
Khepri
auth3ntic86
Khepri
Level 157
God Stats
23W - 18L
1,625 SR
Queue Stats
365W - 363L
1,586 Elo+
Party 1
Team Averages
Level 160
1,552 SR
1,515 Elo+

VS

Team Averages
Level 127
1,617 SR
1,547 Elo+
Zeus
Zeus
 
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CEJ0
Ra
Level 146
God Stats
13W - 12L
1,547 SR
Queue Stats
240W - 240L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
Infinite Risks
Tsukuyomi
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,514 Elo+
Solo
Cernunnos
Cernunnos
KitKatSoul
Cernunnos
Level 149
God Stats
5W - 1L
1,891 SR
Queue Stats
335W - 143L
1,667 Elo+
Solo
Cthulhu
Cthulhu
SkyBeam108
Cthulhu
Level 108
God Stats
12W - 4L
1,646 SR
Queue Stats
44W - 37L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 2 / 1
6,063
1,213
5,505
7,727
6,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 2 / 1
5,549
1,110
2,192
4,940
2,003
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thor
Jaiwade
Thor
9
0 / 0 / 0
4,976
995
0
0
0
10
0 / 4 / 2
5,709
1,142
4,998
6,643
2,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Khepri
10
1 / 2 / 0
6,006
1,201
1,254
6,756
3,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

325

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 1 / 7
6,071
1,214
4,746
2,446
816
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
CEJ0
Ra
11
5 / 1 / 3
7,225
1,445
6,613
3,062
1,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Infinite Risks
Tsukuyomi
11
1 / 0 / 5
5,707
1,141
3,556
3,157
1,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
KitKatSoul
Cernunnos
11
1 / 0 / 8
6,173
1,235
2,995
2,227
711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
SkyBeam108
Cthulhu
11
2 / 0 / 6
6,338
1,268
6,017
4,837
3,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
10
10
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
1
0.75
W
Zeus
 
Zeus
1
1
7
4.5
L
0
2
1
0.25
W
Ra
CEJ0
Ra
5
1
3
6.5
W
Tsukuyomi
Infinite Risks
Tsukuyomi
1
0
5
3.5
L
Thor
Jaiwade
Thor
0
0
0
0
W
Cernunnos
KitKatSoul
Cernunnos
1
0
8
5
W
Cthulhu
SkyBeam108
Cthulhu
2
0
6
5
L
0
4
2
0.25
L
Khepri
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,949
Damage
23,927
26,066
Taken
15,729
13,832
Mitigated
7,524
3,150
Healing
2,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,505
611
0
834
7,727
6,302
0
4,496
2,955
0
19,483
W
Zeus
 
Zeus
4,746
390
0
242
2,446
816
0
1,265
1,181
12,761
0
L
2,192
682
0
375
4,940
2,003
0
2,414
2,344
0
16,432
W
Ra
CEJ0
Ra
6,613
357
791
440
3,062
1,066
0
577
2,304
17,976
458
W
Tsukuyomi
Infinite Risks
Tsukuyomi
3,556
885
0
251
3,157
1,106
0
1,399
1,722
0
9,377
L
Thor
Jaiwade
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
KitKatSoul
Cernunnos
2,995
1,448
0
188
2,227
711
0
746
1,411
0
10,504
W
Cthulhu
SkyBeam108
Cthulhu
6,017
246
260
454
4,837
3,825
0
1,993
2,728
10,033
1,136
L
4,998
126
222
399
6,643
2,162
0
4,282
2,025
13,487
0
L
Khepri
1,254
29
801
519
6,756
3,365
0
4,272
2,118
5,941
861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,303
Gold Earned
31,514
87
Minions Killed
109
3
Camps Cleared
6
357,404
Distance Traveled
540,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,063
1,213
39
8
2
100,674
0
W
Zeus
6,071
1,214
17
3
0
98,962
0
L
Nut
5,549
1,110
28
6
1
89,825
0
W
Ra
7,225
1,445
38
8
2
111,256
0
W
Tsukuyomi
5,707
1,141
15
3
0
112,134
0
L
Thor
4,976
995
0
0
0
0
0
W
Cernunnos
6,173
1,235
27
5
3
97,652
0
W
Cthulhu
6,338
1,268
12
2
1
120,606
0
L
Ah Puch
5,709
1,142
14
3
0
72,155
0
L
Khepri
6,006
1,201
6
1
0
94,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role