Player Matchup

Rama
Rama
AvengedHotFuzz
Rama
Level 144
God Stats
21W - 15L
1,475 SR
Queue Stats
134W - 103L
1,592 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BoboBoreal
Morgan Le Fay
Level 148
God Stats
3W - 3L
1,444 SR
Queue Stats
289W - 260L
1,577 Elo+
Solo
Lancelot
Lancelot
Mig17112
Lancelot
Level 158
God Stats
1W - 6L
1,223 SR
Queue Stats
403W - 384L
1,553 Elo+
Party 2
Loki
Loki
TheChubbyBubbha
Loki
Level 145
God Stats
17W - 8L
1,767 SR
Queue Stats
191W - 164L
1,608 Elo+
Party 2
Kumbhakarna
Kumbhakarna
howeinator
Kumbhakarna
Level 159
God Stats
2W - 3L
1,439 SR
Queue Stats
259W - 265L
1,533 Elo+
Solo
Team Averages
Level 151
1,470 SR
1,573 Elo+

VS

Team Averages
Level 134
1,610 SR
1,571 Elo+
Cu Chulainn
Cu Chulainn
AGMAN80
Cu Chulainn
Level 128
God Stats
31W - 29L
1,566 SR
Queue Stats
254W - 232L
1,526 Elo+
Party 1
Medusa
Medusa
Blakë
Medusa
Level 145
God Stats
2W - 0L
1,819 SR
Queue Stats
33W - 13L
1,736 Elo+
Solo
Charon
Charon
TheWeedWizard_
Charon
Level 155
God Stats
4W - 1L
1,671 SR
Queue Stats
121W - 124L
1,506 Elo+
Solo
Serqet
Serqet
aLilGabeItch
Serqet
Level 142
God Stats
33W - 41L
1,522 SR
Queue Stats
213W - 193L
1,517 Elo+
Solo
Janus
Janus
namechanged8544
Janus
Level 101
God Stats
26W - 32L
1,472 SR
Queue Stats
293W - 272L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
6,841
489
2,779
10,733
2,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
BoboBoreal
Morgan Le Fay
13
2 / 5 / 4
7,719
551
8,370
10,165
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Mig17112
Lancelot
14
3 / 1 / 4
8,169
584
9,565
15,367
12,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 1 / 4
7,927
566
5,575
9,140
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
howeinator
Kumbhakarna
10
2 / 4 / 3
7,004
500
6,137
14,972
11,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AGMAN80
Cu Chulainn
15
2 / 3 / 2
8,868
633
14,694
15,992
12,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Blakë
Medusa
15
6 / 1 / 3
8,394
600
7,646
5,588
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
1 / 2 / 4
7,391
528
5,443
10,142
6,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
12
6 / 5 / 5
7,753
554
8,142
11,341
4,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 3 / 6
7,695
550
8,806
6,562
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
14
Kills
17
17
Deaths
14
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AGMAN80
Cu Chulainn
2
3
2
1
L
0
6
1
0.08
W
Medusa
Blakë
Medusa
6
1
3
7.5
L
Morgan Le Fay
BoboBoreal
Morgan Le Fay
2
5
4
0.8
L
Lancelot
Mig17112
Lancelot
3
1
4
5
L
7
1
4
9
W
1
2
4
1.5
W
Serqet
6
5
5
1.7
L
Kumbhakarna
howeinator
Kumbhakarna
2
4
3
0.88
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,426
Damage
44,731
60,377
Taken
49,625
32,714
Mitigated
27,886
14,983
Healing
11,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AGMAN80
Cu Chulainn
14,694
2,065
0
7,753
15,992
12,912
0
2,130
13,776
2,076
76,437
L
2,779
1,996
0
3,282
10,733
2,970
0
2,654
7,999
0
42,934
W
Medusa
Blakë
Medusa
7,646
2,897
0
1,135
5,588
2,010
210
1,193
4,395
0
63,568
L
Morgan Le Fay
BoboBoreal
Morgan Le Fay
8,370
1,236
0
760
10,165
3,786
300
5,717
4,102
51,837
506
L
Lancelot
Mig17112
Lancelot
9,565
1,769
0
4,686
15,367
12,137
0
837
14,470
0
60,239
L
5,575
1,346
0
4,421
9,140
2,716
0
1,637
7,349
0
49,130
W
5,443
904
0
1,802
10,142
6,579
0
4,518
5,350
28,248
0
W
Serqet
8,142
1,886
0
577
11,341
4,509
663
2,780
8,467
0
45,162
L
Kumbhakarna
howeinator
Kumbhakarna
6,137
907
0
1,834
14,972
11,105
0
3,944
10,546
17,276
0
W
8,806
486
0
399
6,562
1,876
0
3,058
3,136
60,225
381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,660
Gold Earned
40,101
400
Minions Killed
442
0
Camps Cleared
0
1,504,396
Distance Traveled
1,481,578
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,868
633
127
9
0
267,963
3
L
Rama
6,841
489
95
7
0
244,070
2
W
Medusa
8,394
600
103
7
0
301,995
1
L
Morgan Le Fay
7,719
551
107
8
0
283,527
7
L
Lancelot
8,169
584
101
7
0
312,106
3
L
Loki
7,927
566
86
6
0
350,210
0
W
Charon
7,391
528
31
2
0
279,076
5
W
Serqet
7,753
554
62
4
0
325,117
2
L
Kumbhakarna
7,004
500
11
1
0
314,483
4
W
Janus
7,695
550
119
9
0
307,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role