Player Matchup

Thanatos
Thanatos
BunnyPolynesian
Thanatos
Level 124
God Stats
10W - 5L
1,564 SR
Queue Stats
41W - 30L
1,555 Elo+
Solo
Cupid
Cupid
Cuy_Atomico_
Cupid
Level 148
God Stats
4W - 2L
1,684 SR
Queue Stats
54W - 50L
1,449 Elo+
Solo
Anubis
Anubis
Herogxsm
Anubis
Level 100
God Stats
7W - 8L
1,643 SR
Queue Stats
108W - 104L
1,520 Elo+
Party 3
Chaac
Chaac
MrxUnluckyx
Chaac
Level 155
God Stats
13W - 9L
1,603 SR
Queue Stats
91W - 83L
1,532 Elo+
Party 3
Ymir
Ymir
ProperDose
Ymir
Level 131
God Stats
2W - 0L
1,343 SR
Queue Stats
2W - 1L
1,280 Elo+
Party 3
Team Averages
Level 132
1,567 SR
1,467 Elo+

VS

Team Averages
Level 131
1,459 SR
1,489 Elo+
Maui
Maui
Brandon_colt220
Maui
Level 103
God Stats
2W - 6L
1,499 SR
Queue Stats
27W - 37L
1,469 Elo+
Party 1
Izanami
Izanami
DesmondTheBearXD
Izanami
Level 127
God Stats
2W - 3L
1,540 SR
Queue Stats
38W - 48L
1,484 Elo+
Party 1
Loki
Loki
Solace19
Loki
Level 139
God Stats
0W - 4L
1,373 SR
Queue Stats
32W - 40L
1,489 Elo+
Party 1
Achilles
Achilles
TheyHateJohnny
Achilles
Level 142
God Stats
1W - 2L
1,355 SR
Queue Stats
47W - 51L
1,518 Elo+
Party 2
Janus
Janus
jaeFARGO
Janus
Level 142
God Stats
1W - 2L
1,526 SR
Queue Stats
89W - 106L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
7
2 / 0 / 4
4,228
846
3,089
4,144
1,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,370
674
430
1,722
398
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
Herogxsm
Anubis
8
3 / 0 / 0
4,508
902
1,523
2,179
792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

7
2 / 0 / 1
3,768
754
3,683
2,450
1,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
3 / 0 / 1
4,851
970
2,126
2,570
935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,301
660
400
3,925
1,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
3,246
649
1,054
2,223
582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
6
0 / 4 / 0
3,213
643
1,327
4,193
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
3
0 / 3 / 0
2,934
587
884
3,165
1,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
jaeFARGO
Janus
8
0 / 1 / 0
3,824
765
898
2,164
376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
10
Kills
0
0
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Thanatos
2
0
4
4
W
0
0
1
0.5
L
0
1
0
0
W
Anubis
Herogxsm
Anubis
3
0
0
3
W
2
0
1
2.5
W
3
0
1
3.5
L
Loki
0
4
0
0
L
Achilles
0
3
0
0
L
Janus
jaeFARGO
Janus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,851
Damage
4,563
13,065
Taken
15,670
4,737
Mitigated
4,821
8,142
Healing
3,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
400
63
0
1,206
3,925
1,516
0
0
3,685
5,784
0
W
Thanatos
3,089
1,222
0
3,386
4,144
1,357
0
219
3,862
0
25,242
W
430
279
0
716
1,722
398
0
245
1,477
0
16,913
L
1,054
888
0
976
2,223
582
0
0
2,103
0
18,176
W
Anubis
Herogxsm
Anubis
1,523
58
0
1,385
2,179
792
0
531
1,538
25,764
868
W
3,683
631
0
1,301
2,450
1,255
0
155
2,295
0
14,741
W
2,126
1,261
0
1,354
2,570
935
0
0
2,465
23,160
2,750
L
Loki
1,327
90
0
1,134
4,193
821
0
958
3,203
0
10,665
L
Achilles
884
174
0
170
3,165
1,526
0
1,759
1,406
0
5,933
L
Janus
jaeFARGO
Janus
898
80
0
375
2,164
376
0
852
1,312
20,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,725
Gold Earned
16,518
195
Minions Killed
134
0
Camps Cleared
0
588,005
Distance Traveled
563,683
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
3,301
660
15
3
0
112,922
1
W
Thanatos
4,228
846
52
10
0
136,574
0
W
Cupid
3,370
674
29
6
0
102,166
0
L
Izanami
3,246
649
36
7
0
112,912
0
W
Anubis
4,508
902
49
10
0
117,744
2
W
Chaac
3,768
754
16
3
0
122,744
1
W
Ymir
4,851
970
49
10
0
108,777
0
L
Loki
3,213
643
27
5
0
145,140
2
L
Achilles
2,934
587
7
1
0
72,483
0
L
Janus
3,824
765
49
10
0
120,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role