Player Matchup

Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CephalonSeraphim
Fafnir
Level 105
God Stats
6W - 9L
1,376 SR
Queue Stats
69W - 67L
1,444 Elo+
Solo
Hachiman
Hachiman
NikaOfThePirates
Hachiman
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 47L
1,491 Elo+
Solo
Arachne
Arachne
Sinclairvoyant
Arachne
Level 109
God Stats
0W - 4L
1,203 SR
Queue Stats
4W - 8L
1,370 Elo+
Solo
Janus
Janus
rage_monster_21
Janus
Level 79
God Stats
2W - 1L
1,784 SR
Queue Stats
25W - 36L
1,396 Elo+
Solo
Team Averages
Level 101
1,473 SR
1,440 Elo+

VS

Team Averages
Level 131
1,535 SR
1,435 Elo+
Mercury
Mercury
Big_Cucumba69
Mercury
Level 106
God Stats
7W - 12L
1,518 SR
Queue Stats
73W - 65L
1,455 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jack-MTX-Hammer
Morgan Le Fay
Level 174
God Stats
12W - 6L
1,539 SR
Queue Stats
251W - 238L
1,441 Elo+
Party 1
Erlang Shen
Erlang Shen
Shadowkid33tay
Erlang Shen
Level 109
God Stats
14W - 8L
1,620 SR
Queue Stats
202W - 195L
1,397 Elo+
Party 1
Hachiman
Hachiman
Taurhon
Hachiman
Level 128
God Stats
4W - 1L
1,418 SR
Queue Stats
137W - 148L
1,440 Elo+
Solo
Kukulkan
Kukulkan
Xsadest2
Kukulkan
Level 138
God Stats
5W - 2L
1,579 SR
Queue Stats
258W - 239L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
1
0 / 0 / 0
1,979
198
0
0
0
8
0 / 2 / 3
5,332
533
2,166
9,853
8,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
3 / 2 / 0
5,083
508
2,673
7,029
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 4 / 0
6,272
627
5,143
9,395
3,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

5
0 / 1 / 1
4,286
429
965
1,880
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
2 / 2 / 2
6,649
665
1,854
6,520
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Jack-MTX-Hammer
Morgan Le Fay
10
1 / 1 / 3
5,706
571
6,509
4,543
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Shadowkid33tay
Erlang Shen
12
3 / 1 / 0
7,094
709
1,724
5,469
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mace

Mace

+10
Physical Power

Hachiman
Taurhon
Hachiman
10
2 / 2 / 4
6,116
612
4,717
5,481
1,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Xsadest2
Kukulkan
11
1 / 3 / 2
6,508
651
4,129
4,703
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
8
Kills
9
9
Deaths
9
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
Mercury
2
2
2
1.5
L
0
2
3
0.75
W
Morgan Le Fay
Jack-MTX-Hammer
Morgan Le Fay
1
1
3
2.5
L
3
2
0
1.5
W
Erlang Shen
Shadowkid33tay
Erlang Shen
3
1
0
3
L
5
4
0
1.25
W
Hachiman
Taurhon
Hachiman
2
2
4
2
W
Kukulkan
Xsadest2
Kukulkan
1
3
2
0.67
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,947
Damage
18,933
28,157
Taken
26,716
14,308
Mitigated
11,680
10,321
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
1,854
623
0
592
6,520
2,590
499
537
5,903
0
47,697
L
2,166
494
1,453
3,407
9,853
8,563
0
3,802
6,051
11,009
0
W
Morgan Le Fay
Jack-MTX-Hammer
Morgan Le Fay
6,509
790
0
1,145
4,543
1,308
323
893
3,650
32,384
0
L
2,673
1,570
0
2,244
7,029
2,008
0
2,383
4,646
0
25,694
W
Erlang Shen
Shadowkid33tay
Erlang Shen
1,724
1,027
0
1,275
5,469
4,883
1,658
35
5,434
0
38,909
L
5,143
3,641
0
2,453
9,395
3,185
0
3,080
6,315
0
38,412
W
Hachiman
Taurhon
Hachiman
4,717
2,164
0
2,160
5,481
1,310
468
704
4,777
0
26,211
W
Kukulkan
Xsadest2
Kukulkan
4,129
237
0
0
4,703
1,589
1,761
731
3,872
40,280
0
L
965
80
0
764
1,880
552
0
1,373
507
10,106
1,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,952
Gold Earned
32,073
160
Minions Killed
324
0
Camps Cleared
0
681,330
Distance Traveled
985,000
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
1,979
198
0
0
0
0
0
W
Mercury
6,649
665
94
9
0
258,122
0
L
Fafnir
5,332
533
17
2
0
202,701
3
W
Morgan Le Fay
5,706
571
31
3
0
197,428
0
L
Hachiman
5,083
508
51
5
0
187,725
0
W
Erlang Shen
7,094
709
80
8
0
164,038
1
L
Arachne
6,272
627
70
7
0
224,427
3
W
Hachiman
6,116
612
48
5
0
191,906
0
W
Kukulkan
6,508
651
71
7
0
173,506
0
L
Janus
4,286
429
22
2
0
66,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role