Player Matchup

Zeus
Zeus
Diamond III
 
Zeus
Diamond III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
 
Cu Chulainn
Masters
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Masters
 
Khepri
Masters
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
Outrix
Hun Batz
Diamond III
Level 159
God Stats
2W - 7L
1,382 SR
Queue Stats
281W - 275L
2,321 MMR
Solo
Rama
Rama
Diamond I
Wecci
Rama
Diamond I
Level 241
God Stats
42W - 25L
1,723 SR
Queue Stats
339W - 282L
2,483 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
1,521 SR
1,861 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,664 SR
2,430 MMR
Artemis
Artemis
Diamond III
AlmightyWalrus1
Artemis
Diamond III
Level 124
God Stats
5W - 6L
1,571 SR
Queue Stats
188W - 159L
2,318 MMR
Solo
Bacchus
Bacchus
Masters
PhysicsDZN
Bacchus
Masters
Level 170
God Stats
9W - 8L
1,620 SR
Queue Stats
310W - 290L
2,549 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
Renpolio
Baron Samedi
Diamond II
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 92L
2,340 MMR
Solo
Jormungandr
Jormungandr
Diamond I
Tribulence
Jormungandr
Diamond I
Level 82
God Stats
2W - 0L
1,851 SR
Queue Stats
98W - 44L
2,452 MMR
Party 2
Mercury
Mercury
Diamond I
júngler
Mercury
Diamond I
Level 181
God Stats
11W - 4L
1,777 SR
Queue Stats
199W - 169L
2,492 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 4 / 0
4,786
598
3,175
5,414
1,946
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cu Chulainn
 
Cu Chulainn
8
1 / 1 / 0
4,719
590
2,691
8,451
4,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Khepri
 
Khepri
6
0 / 0 / 3
4,306
538
1,623
5,518
2,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Outrix
Hun Batz
10
0 / 1 / 1
4,707
588
1,598
5,791
1,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Rama
Wecci
Rama
9
3 / 2 / 0
5,051
631
4,430
6,250
1,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
KumbhakarnaNu WaAmaterasuSobek

VS

Bans
CerberusThorBastetCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,662
583
5,002
5,235
1,517
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
PhysicsDZN
Bacchus
8
0 / 1 / 2
4,952
619
3,926
5,181
3,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Renpolio
Baron Samedi
10
5 / 0 / 0
6,166
771
4,984
4,946
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Tribulence
Jormungandr
8
0 / 1 / 1
5,060
633
2,842
5,310
2,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mercury
júngler
Mercury
9
2 / 0 / 3
5,352
669
3,322
3,904
1,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
8
8
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
0
0
L
Cu Chulainn
 
Cu Chulainn
1
1
0
1
L
Khepri
 
Khepri
0
0
3
1.5
W
1
2
0
0.5
L
Hun Batz
Outrix
Hun Batz
0
1
1
0.5
W
Bacchus
PhysicsDZN
Bacchus
0
1
2
1
W
Baron Samedi
Renpolio
Baron Samedi
5
0
0
5
W
Jormungandr
Tribulence
Jormungandr
0
1
1
0.5
L
Rama
Wecci
Rama
3
2
0
1.5
W
Mercury
júngler
Mercury
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,517
Damage
20,076
31,424
Taken
24,576
12,157
Mitigated
11,183
9,112
Healing
8,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,175
364
0
1,420
5,414
1,946
0
3,116
1,918
29,867
732
L
Cu Chulainn
 
Cu Chulainn
2,691
198
0
3,142
8,451
4,085
0
2,641
5,528
0
25,663
L
Khepri
 
Khepri
1,623
226
0
1,587
5,518
2,434
0
1,301
4,217
6,079
0
W
5,002
2,453
0
1,936
5,235
1,517
0
909
4,326
0
29,295
L
Hun Batz
Outrix
Hun Batz
1,598
278
0
893
5,791
1,847
0
1,203
4,372
0
32,564
W
Bacchus
PhysicsDZN
Bacchus
3,926
1,175
0
1,788
5,181
3,721
0
677
4,504
14,084
2,981
W
Baron Samedi
Renpolio
Baron Samedi
4,984
256
88
1,754
4,946
2,189
99
2,938
2,008
30,555
1,269
W
Jormungandr
Tribulence
Jormungandr
2,842
1,004
0
2,142
5,310
2,564
0
112
5,198
32,179
0
L
Rama
Wecci
Rama
4,430
3,529
0
2,070
6,250
1,845
0
2,291
3,959
0
34,207
W
Mercury
júngler
Mercury
3,322
2,137
0
499
3,904
1,192
0
145
3,759
0
26,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,569
Gold Earned
26,192
264
Minions Killed
242
0
Camps Cleared
0
862,714
Distance Traveled
896,753
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,786
598
59
7
0
172,019
0
L
Cu Chulainn
4,719
590
54
7
0
172,704
0
L
Khepri
4,306
538
10
1
0
147,030
1
W
Artemis
4,662
583
51
6
0
165,010
0
L
Hun Batz
4,707
588
70
9
0
203,163
0
W
Bacchus
4,952
619
18
2
0
181,517
4
W
Baron Samedi
6,166
771
74
9
0
182,341
0
W
Jormungandr
5,060
633
57
7
0
160,119
0
L
Rama
5,051
631
71
9
0
167,798
0
W
Mercury
5,352
669
42
5
0
207,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role