Player Matchup

Ymir
Ymir
Masters
 
Ymir
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Diamond II
KitaˆKita
Thor
Diamond II
Level 122
God Stats
6W - 10L
1,407 SR
Queue Stats
275W - 237L
2,240 MMR
Party 3
Geb
Geb
Masters
MoraRoblox
Geb
Masters
Level 87
God Stats
5W - 0L
1,926 SR
Queue Stats
28W - 30L
1,991 MMR
Party 3
Ra
Ra
Masters
Muηia
Ra
Masters
Level 161
God Stats
2W - 0L
1,816 SR
Queue Stats
206W - 163L
2,407 MMR
Party 1
Hou Yi
Hou Yi
Masters
ViDenTTi
Hou Yi
Masters
Level 158
God Stats
2W - 3L
1,654 SR
Queue Stats
270W - 240L
2,211 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 126
1,661 SR
2,070 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,564 SR
2,129 MMR
Artemis
Artemis
Diamond IV
 
Artemis
Diamond IV
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum I
 
Terra
Platinum I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Asmitа
Sun Wukong
Masters
Level 106
God Stats
3W - 8L
1,535 SR
Queue Stats
108W - 65L
2,823 MMR
Party 2
Set
Set
Masters
Farinha415
Set
Masters
Level 186
God Stats
7W - 4L
1,784 SR
Queue Stats
567W - 448L
2,735 MMR
Party 2
Eset
Eset
Diamond V
Shinsöö
Eset
Diamond V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 89L
2,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 1 / 11
7,432
676
5,289
7,831
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 0 / 4
7,497
682
6,380
6,660
2,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 4 / 1
6,685
608
7,718
11,395
9,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
12
3 / 2 / 5
7,122
647
3,981
5,421
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
ViDenTTi
Hou Yi
14
4 / 1 / 3
8,177
743
6,550
6,816
2,368
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
OdinGaneshaArtioLancelot

VS

Bans
CthulhuAthenaSusanoCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 6 / 1
6,075
552
3,276
8,542
2,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
 
Terra
9
0 / 4 / 3
5,370
488
4,051
8,881
3,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Asmitа
Sun Wukong
12
2 / 2 / 1
7,207
655
6,925
11,395
6,679
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 2 / 0
6,885
626
4,279
8,310
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
11
1 / 5 / 0
6,039
549
5,133
7,049
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
18
Kills
8
8
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
11
8.5
L
Artemis
 
Artemis
0
6
1
0.08
L
Terra
 
Terra
0
4
3
0.38
L
Sun Wukong
Asmitа
Sun Wukong
2
2
1
1.25
L
5
2
0
2.5
W
7
0
4
9
W
1
4
1
0.38
W
Ra
3
2
5
2.75
L
Eset
1
5
0
0.2
W
Hou Yi
ViDenTTi
Hou Yi
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,918
Damage
23,664
38,123
Taken
44,177
22,728
Mitigated
19,154
11,555
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,289
2,227
0
1,902
7,831
6,412
0
3,584
4,247
19,699
2,589
L
Artemis
 
Artemis
3,276
784
0
601
8,542
2,544
0
1,430
7,112
0
34,732
L
Terra
 
Terra
4,051
874
361
2,161
8,881
3,512
0
2,438
6,313
21,770
903
L
Sun Wukong
Asmitа
Sun Wukong
6,925
1,677
0
4,838
11,395
6,679
0
6,510
4,125
660
52,740
L
4,279
2,377
0
888
8,310
4,065
0
1,303
6,808
0
45,823
W
6,380
1,392
0
125
6,660
2,536
0
1,740
4,920
0
48,139
W
7,718
1,093
0
3,260
11,395
9,300
0
241
11,154
43,650
0
W
Ra
3,981
138
818
1,929
5,421
2,112
0
3,651
1,770
54,362
0
L
Eset
5,133
198
56
1,005
7,049
2,354
0
3,718
3,134
37,239
0
W
Hou Yi
ViDenTTi
Hou Yi
6,550
3,381
0
3,521
6,816
2,368
42
297
6,519
0
69,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,913
Gold Earned
31,576
417
Minions Killed
352
0
Camps Cleared
0
1,196,714
Distance Traveled
1,230,428
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,432
676
17
2
0
232,462
6
L
Artemis
6,075
552
67
6
0
244,577
4
L
Terra
5,370
488
51
5
0
244,437
0
L
Sun Wukong
7,207
655
93
8
0
258,577
0
L
Set
6,885
626
70
6
0
267,691
0
W
Thor
7,497
682
83
8
0
275,007
0
W
Geb
6,685
608
82
7
0
221,865
0
W
Ra
7,122
647
106
10
0
245,856
0
L
Eset
6,039
549
71
6
0
215,146
0
W
Hou Yi
8,177
743
129
12
0
221,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role