Player Matchup

Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
FranK456
Rama
Level 99
God Stats
3W - 1L
1,803 SR
Queue Stats
68W - 69L
1,327 Elo+
Party 2
Raijin
Raijin
LauNeyXzet
Raijin
Level 77
God Stats
16W - 13L
1,503 SR
Queue Stats
66W - 67L
1,343 Elo+
Party 2
Susano
Susano
tukee
Susano
Level 105
God Stats
4W - 3L
1,943 SR
Queue Stats
204W - 190L
1,547 Elo+
Solo
Team Averages
Level 91
1,650 SR
1,443 Elo+

VS

Team Averages
Level 144
1,560 SR
1,470 Elo+
Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
StBehemoth
Fenrir
Level 177
God Stats
0W - 3L
1,328 SR
Queue Stats
63W - 80L
1,425 Elo+
Party 1
Kuzenbo
Kuzenbo
hineto
Kuzenbo
Level 127
God Stats
5W - 1L
1,970 SR
Queue Stats
122W - 152L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 0 / 5
7,093
709
7,933
8,288
6,686
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
 
Atlas
9
1 / 2 / 5
5,736
574
5,278
7,968
3,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
10
2 / 2 / 4
5,477
548
3,780
6,396
1,367
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
LauNeyXzet
Raijin
12
5 / 1 / 6
6,657
666
4,830
4,338
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Susano
tukee
Susano
12
9 / 2 / 2
6,925
693
5,746
8,089
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
3 / 3 / 4
5,667
567
5,392
8,290
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
 
Artio
10
0 / 4 / 0
5,445
545
4,272
11,203
7,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
 
Janus
9
0 / 6 / 1
5,202
520
2,270
6,712
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
StBehemoth
Fenrir
10
4 / 3 / 3
6,204
620
6,287
8,597
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
hineto
Kuzenbo
9
0 / 3 / 6
5,400
540
2,943
7,996
6,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
19
Kills
7
7
Deaths
19
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
5
4.5
W
Atlas
 
Atlas
1
2
5
1.75
L
Anhur
 
Anhur
3
3
4
1.67
L
Artio
 
Artio
0
4
0
0
L
Janus
 
Janus
0
6
1
0.08
W
Rama
2
2
4
2
W
Raijin
LauNeyXzet
Raijin
5
1
6
8
L
Fenrir
StBehemoth
Fenrir
4
3
3
1.83
L
Kuzenbo
hineto
Kuzenbo
0
3
6
1
W
Susano
tukee
Susano
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,567
Damage
21,164
35,079
Taken
42,798
14,521
Mitigated
20,818
11,055
Healing
10,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,933
1,256
0
2,340
8,288
6,686
0
3,105
4,456
11,749
32,006
W
Atlas
 
Atlas
5,278
2,982
0
2,944
7,968
3,134
0
1,552
6,376
19,162
0
L
Anhur
 
Anhur
5,392
3,483
0
3,775
8,290
2,350
0
2,698
5,550
0
46,068
L
Artio
 
Artio
4,272
89
18
3,605
11,203
7,161
0
1,528
9,237
28,157
553
L
Janus
 
Janus
2,270
468
0
220
6,712
1,393
0
2,844
3,497
29,776
0
W
Rama
3,780
2,931
0
2,290
6,396
1,367
0
710
5,686
0
30,747
W
Raijin
LauNeyXzet
Raijin
4,830
192
0
555
4,338
1,121
0
1,306
2,906
33,726
510
L
Fenrir
StBehemoth
Fenrir
6,287
1,813
0
1,047
8,597
3,108
0
1,809
6,663
0
34,418
L
Kuzenbo
hineto
Kuzenbo
2,943
1,049
0
1,844
7,996
6,806
0
2,439
5,486
10,377
1,313
W
Susano
tukee
Susano
5,746
1,418
0
2,926
8,089
2,213
0
1,695
6,312
0
38,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,888
Gold Earned
27,918
284
Minions Killed
274
0
Camps Cleared
0
1,110,550
Distance Traveled
1,063,143
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,093
709
74
7
0
217,869
1
W
Atlas
5,736
574
22
2
0
218,557
2
L
Anhur
5,667
567
64
6
0
185,668
0
L
Artio
5,445
545
67
7
0
181,292
0
L
Janus
5,202
520
66
7
0
215,137
2
W
Rama
5,477
548
60
6
0
205,960
2
W
Raijin
6,657
666
70
7
0
216,439
4
L
Fenrir
6,204
620
56
6
0
244,895
0
L
Kuzenbo
5,400
540
21
2
0
236,151
3
W
Susano
6,925
693
58
6
0
251,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role