Player Matchup

Chronos
Chronos
Breezesan
Chronos
Level 120
God Stats
0W - 2L
1,298 SR
Queue Stats
151W - 135L
1,585 Elo+
Party 1
Chiron
Chiron
ChimpaNCH
Chiron
Level 155
God Stats
11W - 7L
1,646 SR
Queue Stats
128W - 123L
1,510 Elo+
Solo
Arachne
Arachne
Its BaIlin
Arachne
Level 105
God Stats
19W - 12L
1,633 SR
Queue Stats
65W - 58L
1,547 Elo+
Party 4
Odin
Odin
Religious Shank
Odin
Level 177
God Stats
15W - 6L
1,645 SR
Queue Stats
136W - 100L
1,599 Elo+
Party 4
Maui
Maui
Serrated Humor
Maui
Level 147
God Stats
17W - 11L
1,697 SR
Queue Stats
100W - 102L
1,576 Elo+
Party 1
Team Averages
Level 141
1,584 SR
1,563 Elo+

VS

Team Averages
Level 156
1,631 SR
1,556 Elo+
Charybdis
Charybdis
DaddyNasteee
Charybdis
Level 187
God Stats
19W - 12L
1,576 SR
Queue Stats
197W - 180L
1,552 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Flooride
Tsukuyomi
Level 138
God Stats
86W - 58L
1,603 SR
Queue Stats
178W - 154L
1,560 Elo+
Party 3
Ra
Ra
Kyr205
Ra
Level 110
God Stats
30W - 34L
1,565 SR
Queue Stats
111W - 114L
1,539 Elo+
Party 2
Zhong Kui
Zhong Kui
Soviliss
Zhong Kui
Level 165
God Stats
6W - 7L
1,657 SR
Queue Stats
56W - 60L
1,579 Elo+
Party 3
Osiris
Osiris
SpoofandOof
Osiris
Level 180
God Stats
3W - 8L
1,753 SR
Queue Stats
50W - 65L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Breezesan
Chronos
14
4 / 4 / 1
8,550
503
13,293
10,262
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
ChimpaNCH
Chiron
16
1 / 3 / 0
9,209
542
4,184
10,216
3,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arachne
Its BaIlin
Arachne
11
2 / 7 / 3
7,604
447
5,317
14,075
4,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 3 / 0
8,782
517
11,528
15,352
13,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 5
6,793
400
2,774
11,655
8,820
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaddyNasteee
Charybdis
17
3 / 1 / 2
10,049
591
10,185
5,819
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Flooride
Tsukuyomi
17
7 / 3 / 4
9,805
577
11,896
16,020
5,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ra
14
2 / 1 / 6
9,060
533
5,136
8,605
4,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
Soviliss
Zhong Kui
16
6 / 2 / 7
10,355
609
10,311
12,697
8,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
16
2 / 0 / 2
9,797
576
10,022
16,865
23,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
20
21
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chronos
Breezesan
Chronos
4
4
1
1.13
L
Chiron
ChimpaNCH
Chiron
1
3
0
0.33
W
Charybdis
DaddyNasteee
Charybdis
3
1
2
4
W
Tsukuyomi
Flooride
Tsukuyomi
7
3
4
3
L
Arachne
Its BaIlin
Arachne
2
7
3
0.5
W
Ra
2
1
6
5
L
0
3
0
0
L
0
4
5
0.63
W
Zhong Kui
Soviliss
Zhong Kui
6
2
7
4.75
W
Osiris
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,096
Damage
47,550
61,560
Taken
60,006
33,944
Mitigated
43,947
11,925
Healing
30,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Breezesan
Chronos
13,293
3,178
0
2,128
10,262
3,407
0
4,949
5,313
61,906
1,181
L
Chiron
ChimpaNCH
Chiron
4,184
1,906
69
3,671
10,216
3,566
0
975
9,241
0
80,999
W
Charybdis
DaddyNasteee
Charybdis
10,185
5,243
0
2,555
5,819
2,099
662
241
5,578
0
97,403
W
Tsukuyomi
Flooride
Tsukuyomi
11,896
3,882
0
8,483
16,020
5,814
0
3,387
12,471
0
100,782
L
Arachne
Its BaIlin
Arachne
5,317
4,351
0
923
14,075
4,825
0
5,218
8,781
0
43,667
W
Ra
5,136
682
1,496
5,132
8,605
4,231
120
4,319
4,106
29,746
0
L
11,528
1,812
0
4,344
15,352
13,326
0
260
13,788
11,522
62,310
L
2,774
642
0
790
11,655
8,820
0
3,606
8,049
19,151
1,545
W
Zhong Kui
Soviliss
Zhong Kui
10,311
1,235
0
8,135
12,697
8,382
305
7,330
4,609
71,590
2,052
W
Osiris
10,022
2,866
0
5,054
16,865
23,421
0
2,322
14,543
0
72,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,938
Gold Earned
49,066
539
Minions Killed
662
0
Camps Cleared
0
1,703,570
Distance Traveled
1,709,156
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,550
503
126
7
0
328,682
4
L
Chiron
9,209
542
156
9
0
331,599
1
W
Charybdis
10,049
591
169
10
0
301,156
6
W
Tsukuyomi
9,805
577
147
9
0
406,079
2
L
Arachne
7,604
447
77
5
0
371,317
0
W
Ra
9,060
533
52
3
0
336,168
3
L
Odin
8,782
517
139
8
0
335,343
0
L
Maui
6,793
400
41
2
0
336,629
0
W
Zhong Kui
10,355
609
143
8
0
334,830
2
W
Osiris
9,797
576
151
9
0
330,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role