Player Matchup

Thor
Thor
Platinum IV
JiLú
Thor
Platinum IV
Level 163
God Stats
15W - 18L
1,547 SR
Queue Stats
306W - 280L
1,701 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
Moribid
Xbalanque
Platinum IV
Level 156
God Stats
2W - 0L
1,822 SR
Queue Stats
40W - 32L
1,689 MMR
Solo
Shiva
Shiva
Platinum III
Stroode
Shiva
Platinum III
Level 148
God Stats
26W - 15L
1,722 SR
Queue Stats
121W - 110L
1,694 MMR
Solo
King Arthur
King Arthur
Gold IV
lKazzaKl
King Arthur
Gold IV
Level 174
God Stats
4W - 1L
1,883 SR
Queue Stats
9W - 6L
1,688 MMR
Party 1
Chang'e
Chang'e
Gold IV
lYoDaddyl
Chang'e
Gold IV
Level 154
God Stats
2W - 0L
1,603 SR
Queue Stats
9W - 3L
1,704 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 159
1,715 SR
1,695 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,468 SR
1,657 MMR
Ganesha
Ganesha
Platinum V
 
Ganesha
Platinum V
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum I
Ewokmywewok
Jing Wei
Platinum I
Level 157
God Stats
1W - 1L
1,306 SR
Queue Stats
223W - 198L
1,707 MMR
Party 2
Bacchus
Bacchus
Platinum V
G_A_L_E_
Bacchus
Platinum V
Level 122
God Stats
0W - 3L
1,321 SR
Queue Stats
42W - 43L
1,693 MMR
Solo
Tiamat
Tiamat
Platinum II
PHDflopper11
Tiamat
Platinum II
Level 129
God Stats
9W - 9L
1,686 SR
Queue Stats
121W - 96L
1,699 MMR
Party 2
Ne Zha
Ne Zha
Gold I
cargeral
Ne Zha
Gold I
Level 162
God Stats
15W - 15L
1,525 SR
Queue Stats
249W - 271L
1,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JiLú
Thor
16
7 / 0 / 2
8,840
589
10,659
14,495
5,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Xbalanque
Moribid
Xbalanque
17
4 / 0 / 5
10,123
675
8,368
6,563
2,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
Stroode
Shiva
14
3 / 1 / 9
9,101
607
10,549
12,157
10,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

King Arthur
lKazzaKl
King Arthur
16
2 / 0 / 0
9,799
653
7,214
11,936
8,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
lYoDaddyl
Chang'e
15
4 / 0 / 6
9,164
611
7,311
10,669
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
GebMulanKumbhakarnaCthulhu

VS

Bans
Ao KuangAnubisMedusaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 7 / 0
6,480
432
2,348
13,791
9,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Ewokmywewok
Jing Wei
13
0 / 5 / 0
7,054
470
5,339
13,965
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
G_A_L_E_
Bacchus
13
0 / 2 / 0
7,176
478
4,498
9,964
10,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
13
1 / 4 / 0
7,280
485
9,175
9,803
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
cargeral
Ne Zha
13
0 / 2 / 1
6,835
456
3,303
11,990
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
20
Kills
1
1
Deaths
20
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
7
0
0
L
Jing Wei
Ewokmywewok
Jing Wei
0
5
0
0
L
Bacchus
G_A_L_E_
Bacchus
0
2
0
0
W
Thor
JiLú
Thor
7
0
2
8
W
Xbalanque
Moribid
Xbalanque
4
0
5
6.5
L
Tiamat
1
4
0
0.25
W
Shiva
Stroode
Shiva
3
1
9
7.5
L
Ne Zha
cargeral
Ne Zha
0
2
1
0.25
W
King Arthur
lKazzaKl
King Arthur
2
0
0
2
W
Chang'e
lYoDaddyl
Chang'e
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,101
Damage
24,663
55,820
Taken
59,513
29,943
Mitigated
32,425
16,816
Healing
11,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,348
169
0
1,814
13,791
9,085
0
2,838
10,667
23,344
689
L
Jing Wei
Ewokmywewok
Jing Wei
5,339
3,481
0
3,212
13,965
4,341
0
0
13,965
0
55,846
L
Bacchus
G_A_L_E_
Bacchus
4,498
213
0
3,680
9,964
10,737
0
0
9,964
45,742
0
W
Thor
JiLú
Thor
10,659
3,019
0
2,687
14,495
5,719
55
1,530
12,925
0
63,239
W
Xbalanque
Moribid
Xbalanque
8,368
4,670
0
4,610
6,563
2,535
2,445
69
6,494
0
92,126
L
Tiamat
9,175
471
0
1,679
9,803
3,904
0
3,913
5,616
56,278
211
W
Shiva
Stroode
Shiva
10,549
1,903
55
1,770
12,157
10,292
0
3,657
8,500
0
39,631
L
Ne Zha
cargeral
Ne Zha
3,303
786
0
1,507
11,990
4,358
0
0
11,990
0
61,554
W
King Arthur
lKazzaKl
King Arthur
7,214
898
0
1,453
11,936
8,513
0
3,610
7,622
0
74,134
W
Chang'e
lYoDaddyl
Chang'e
7,311
399
1,227
5,014
10,669
2,884
0
6,581
4,088
68,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,027
Gold Earned
34,825
601
Minions Killed
445
0
Camps Cleared
0
1,499,458
Distance Traveled
1,565,514
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,480
432
20
1
0
309,256
0
L
Jing Wei
7,054
470
119
8
0
299,105
3
L
Bacchus
7,176
478
100
7
0
313,152
0
W
Thor
8,840
589
104
7
0
316,046
0
W
Xbalanque
10,123
675
153
10
0
292,743
0
L
Tiamat
7,280
485
108
7
0
288,472
1
W
Shiva
9,101
607
45
3
0
306,707
2
L
Ne Zha
6,835
456
98
7
0
355,529
2
W
King Arthur
9,799
653
142
9
0
255,898
0
W
Chang'e
9,164
611
157
10
0
328,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role