Player Matchup

Anhur
Anhur
ANHURKNEES
Anhur
Level 200
God Stats
1W - 1L
1,446 SR
Queue Stats
51W - 47L
1,622 Elo+
Party 1
Chaac
Chaac
CobraSL
Chaac
Level 141
God Stats
2W - 2L
1,439 SR
Queue Stats
55W - 54L
1,578 Elo+
Party 1
Zeus
Zeus
thatmanb
Zeus
Level 124
God Stats
0W - 1L
1,280 SR
Queue Stats
41W - 41L
1,597 Elo+
Party 1
Team Averages
Level 155
1,389 SR
1,599 Elo+

VS

Team Averages
Level 117
1,581 SR
1,811 Elo+
Sylvanus
Sylvanus
Gromahn
Sylvanus
Level 149
God Stats
62W - 52L
1,624 SR
Queue Stats
401W - 309L
1,658 Elo+
Solo
Da Ji
Da Ji
SARS2
Da Ji
Level 82
God Stats
6W - 1L
1,398 SR
Queue Stats
1,190W - 295L
1,987 Elo+
Party 2
Thoth
Thoth
toemucher
Thoth
Level 121
God Stats
50W - 29L
1,721 SR
Queue Stats
608W - 380L
1,789 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
0 / 4 / 0
6,963
696
5,014
10,324
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
CobraSL
Chaac
13
0 / 3 / 0
6,999
700
3,742
9,672
8,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
13
0 / 6 / 0
7,200
720
4,667
8,092
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gromahn
Sylvanus
15
3 / 0 / 10
8,656
866
7,248
7,287
7,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
SARS2
Da Ji
16
6 / 0 / 7
9,566
957
8,006
6,045
5,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thoth
toemucher
Thoth
16
4 / 0 / 9
9,208
921
9,246
3,237
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
13
13
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
4
0
0
L
Chaac
CobraSL
Chaac
0
3
0
0
W
Sylvanus
Gromahn
Sylvanus
3
0
10
8
W
Da Ji
SARS2
Da Ji
6
0
7
9.5
L
Zeus
0
6
0
0
W
Thoth
toemucher
Thoth
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,423
Damage
24,500
28,088
Taken
16,569
13,501
Mitigated
14,759
3,660
Healing
7,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
5,014
2,002
0
761
10,324
2,738
0
6,587
3,569
0
23,534
L
Chaac
CobraSL
Chaac
3,742
508
0
2,266
9,672
8,891
0
5,102
4,073
0
15,568
W
Sylvanus
Gromahn
Sylvanus
7,248
868
2,588
3,815
7,287
7,985
226
2,367
4,898
13,158
0
W
Da Ji
SARS2
Da Ji
8,006
2,193
0
948
6,045
5,703
0
1,781
4,228
0
36,089
L
Zeus
4,667
42
0
633
8,092
1,872
0
3,947
3,963
23,452
0
W
Thoth
toemucher
Thoth
9,246
119
0
390
3,237
1,071
745
565
2,672
40,203
336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,162
Gold Earned
27,430
124
Minions Killed
155
0
Camps Cleared
0
519,186
Distance Traveled
617,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,963
696
50
5
0
174,639
0
L
Chaac
6,999
700
24
2
0
183,521
0
W
Sylvanus
8,656
866
20
2
0
186,910
0
W
Da Ji
9,566
957
44
4
0
212,314
0
L
Zeus
7,200
720
50
5
0
161,026
0
W
Thoth
9,208
921
91
9
0
217,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role