Player Matchup

Kumbhakarna
Kumbhakarna
CrestCroc
Kumbhakarna
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 192L
1,509 Elo+
Party 2
Tyr
Tyr
KH4Z3
Tyr
Level 158
God Stats
5W - 4L
1,548 SR
Queue Stats
390W - 392L
1,506 Elo+
Solo
Rama
Rama
Lucky0020
Rama
Level 125
God Stats
7W - 4L
1,950 SR
Queue Stats
147W - 158L
1,508 Elo+
Party 2
Lancelot
Lancelot
OkamiOwns
Lancelot
Level 123
God Stats
12W - 12L
1,548 SR
Queue Stats
165W - 176L
1,528 Elo+
Party 2
Tiamat
Tiamat
Sāvu
Tiamat
Level 102
God Stats
3W - 2L
1,567 SR
Queue Stats
130W - 125L
1,527 Elo+
Solo
Team Averages
Level 126
1,623 SR
1,516 Elo+

VS

Team Averages
Level 155
1,687 SR
1,557 Elo+
Fenrir
Fenrir
 
Fenrir
Level 313
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Serenebeast1
Thoth
Level 129
God Stats
5W - 6L
1,604 SR
Queue Stats
143W - 131L
1,528 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SquareOnix
Ah Muzen Cab
Level 74
God Stats
11W - 9L
1,912 SR
Queue Stats
97W - 97L
1,524 Elo+
Party 1
Ravana
Ravana
wayaluak
Ravana
Level 125
God Stats
3W - 2L
1,643 SR
Queue Stats
131W - 95L
1,632 Elo+
Solo
Cthulhu
Cthulhu
yomasa
Cthulhu
Level 132
God Stats
2W - 1L
1,774 SR
Queue Stats
182W - 138L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CrestCroc
Kumbhakarna
11
0 / 2 / 7
7,229
556
2,570
9,584
6,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyr
KH4Z3
Tyr
14
1 / 1 / 3
8,207
631
4,667
11,740
7,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
13
4 / 0 / 0
7,877
606
5,712
5,110
1,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
OkamiOwns
Lancelot
13
8 / 1 / 3
8,072
621
8,759
10,965
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tiamat
Sāvu
Tiamat
14
8 / 3 / 5
9,028
694
9,593
6,772
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 6 / 0
5,496
423
2,394
12,494
4,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 7 / 3
6,439
495
5,069
6,862
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
SquareOnix
Ah Muzen Cab
11
0 / 3 / 1
6,393
492
5,724
8,910
2,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ravana
wayaluak
Ravana
13
4 / 4 / 2
7,079
545
6,950
9,691
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
yomasa
Cthulhu
12
2 / 1 / 0
7,129
548
6,445
7,795
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
21
Kills
7
7
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
0
0
W
Kumbhakarna
CrestCroc
Kumbhakarna
0
2
7
1.75
W
Tyr
KH4Z3
Tyr
1
1
3
2.5
W
Rama
4
0
0
4
W
Lancelot
OkamiOwns
Lancelot
8
1
3
9.5
L
1
7
3
0.36
L
Ah Muzen Cab
SquareOnix
Ah Muzen Cab
0
3
1
0.17
W
Tiamat
Sāvu
Tiamat
8
3
5
3.5
L
Ravana
wayaluak
Ravana
4
4
2
1.25
L
Cthulhu
yomasa
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,301
Damage
26,582
44,171
Taken
45,752
23,720
Mitigated
16,366
13,775
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,394
244
0
1,497
12,494
4,797
0
2,402
9,970
0
12,494
W
Kumbhakarna
CrestCroc
Kumbhakarna
2,570
433
0
2,121
9,584
6,931
391
980
8,450
15,684
0
W
Tyr
KH4Z3
Tyr
4,667
467
0
4,075
11,740
7,294
168
5,954
5,746
0
55,726
W
Rama
5,712
4,381
0
3,000
5,110
1,748
1,120
0
5,110
0
61,969
W
Lancelot
OkamiOwns
Lancelot
8,759
2,072
0
2,768
10,965
4,539
723
2,451
8,204
0
52,911
L
5,069
0
0
195
6,862
1,117
0
3,568
2,950
28,248
0
L
Ah Muzen Cab
SquareOnix
Ah Muzen Cab
5,724
2,666
0
1,047
8,910
2,318
0
1,484
7,386
0
47,530
W
Tiamat
Sāvu
Tiamat
9,593
1,577
0
1,811
6,772
3,208
343
1,747
4,797
42,051
0
L
Ravana
wayaluak
Ravana
6,950
1,013
0
1,327
9,691
3,141
0
2,565
6,942
0
57,793
L
Cthulhu
yomasa
Cthulhu
6,445
281
0
2,895
7,795
4,993
0
1,323
6,341
40,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,413
Gold Earned
32,536
413
Minions Killed
343
0
Camps Cleared
0
1,427,011
Distance Traveled
1,204,450
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,496
423
20
2
0
239,573
7
W
Kumbhakarna
7,229
556
20
2
0
285,022
6
W
Tyr
8,207
631
105
8
0
270,170
2
W
Rama
7,877
606
121
9
0
262,311
3
W
Lancelot
8,072
621
73
6
0
324,378
0
L
Thoth
6,439
495
67
5
0
233,141
3
L
Ah Muzen Cab
6,393
492
91
7
0
246,277
2
W
Tiamat
9,028
694
94
7
0
285,130
0
L
Ravana
7,079
545
97
7
0
278,559
5
L
Cthulhu
7,129
548
68
5
0
206,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role