Player Matchup

Athena
Athena
DanThePizzamanTv
Athena
Level 89
God Stats
1W - 4L
1,472 SR
Queue Stats
21W - 20L
1,329 Elo+
Party 1
Charybdis
Charybdis
Destructot-
Charybdis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 100L
1,542 Elo+
Party 2
Loki
Loki
OUTLAW_QC92
Loki
Level 141
God Stats
3W - 2L
1,489 SR
Queue Stats
224W - 226L
1,473 Elo+
Party 2
Scylla
Scylla
benvjiKing
Scylla
Level 92
God Stats
5W - 2L
1,500 SR
Queue Stats
14W - 10L
1,248 Elo+
Party 1
Guan Yu
Guan Yu
monkelife1
Guan Yu
Level 69
God Stats
2W - 2L
1,388 SR
Queue Stats
281W - 297L
1,457 Elo+
Solo
Team Averages
Level 103
1,470 SR
1,410 Elo+

VS

Team Averages
Level 92
1,518 SR
1,412 Elo+
Freya
Freya
Elicondemns
Freya
Level 102
God Stats
1W - 1L
1,319 SR
Queue Stats
14W - 25L
1,364 Elo+
Party 3
Jormungandr
Jormungandr
Elxdez_
Jormungandr
Level 66
God Stats
3W - 4L
1,501 SR
Queue Stats
9W - 17L
1,350 Elo+
Party 3
Thor
Thor
IAmDivineV1-TTV
Thor
Level 126
God Stats
4W - 1L
1,460 SR
Queue Stats
50W - 49L
1,492 Elo+
Solo
Nike
Nike
hawaiianpunch047
Nike
Level 58
God Stats
5W - 4L
1,705 SR
Queue Stats
77W - 80L
1,429 Elo+
Party 4
Persephone
Persephone
sebastian_delta
Persephone
Level 109
God Stats
3W - 2L
1,605 SR
Queue Stats
82W - 79L
1,427 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
6,850
381
3,720
15,491
11,712
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Charybdis
Destructot-
Charybdis
12
1 / 9 / 2
7,840
436
7,945
13,461
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 3
8,172
454
7,658
16,966
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
benvjiKing
Scylla
14
3 / 4 / 2
8,565
476
4,310
9,533
2,749
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
monkelife1
Guan Yu
15
4 / 3 / 1
9,788
544
8,321
12,721
8,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 8
9,871
548
13,874
9,798
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
Elxdez_
Jormungandr
14
5 / 2 / 10
9,661
537
7,707
10,711
7,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

17
3 / 3 / 5
9,507
528
7,922
13,199
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 1
9,514
529
9,254
11,819
8,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
sebastian_delta
Persephone
16
7 / 3 / 2
10,690
594
10,085
10,096
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
11
Kills
28
28
Deaths
11
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Charybdis
Destructot-
Charybdis
1
9
2
0.22
W
10
0
8
14
W
Jormungandr
Elxdez_
Jormungandr
5
2
10
5
W
3
3
5
1.83
L
2
5
3
0.7
L
Scylla
benvjiKing
Scylla
3
4
2
1
W
3
3
1
1.17
L
Guan Yu
monkelife1
Guan Yu
4
3
1
1.5
W
Persephone
sebastian_delta
Persephone
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,954
Damage
48,842
68,172
Taken
55,623
31,865
Mitigated
27,838
14,968
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,720
1,250
159
895
15,491
11,712
0
9,706
5,083
14,975
0
L
Charybdis
Destructot-
Charybdis
7,945
3,944
0
1,639
13,461
3,847
0
7,289
5,791
0
53,478
W
13,874
4,489
0
2,489
9,798
3,328
721
3,195
6,603
42,683
2,428
W
Jormungandr
Elxdez_
Jormungandr
7,707
2,226
0
3,509
10,711
7,863
1
2,301
8,410
29,544
0
W
7,922
1,932
0
1,320
13,199
5,731
361
751
12,448
0
88,125
L
7,658
2,265
0
7,410
16,966
5,135
0
5,934
10,853
0
53,124
L
Scylla
benvjiKing
Scylla
4,310
354
35
510
9,533
2,749
0
4,539
4,869
45,504
0
W
9,254
1,023
0
1,236
11,819
8,231
357
1,001
10,818
0
65,308
L
Guan Yu
monkelife1
Guan Yu
8,321
1,077
520
3,800
12,721
8,422
280
3,383
8,801
0
51,067
W
Persephone
sebastian_delta
Persephone
10,085
450
0
3,058
10,096
2,685
484
1,738
8,333
67,321
691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,215
Gold Earned
49,243
366
Minions Killed
465
0
Camps Cleared
0
1,548,556
Distance Traveled
1,850,478
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,850
381
19
1
0
324,825
0
L
Charybdis
7,840
436
80
4
0
294,460
0
W
Freya
9,871
548
77
4
0
382,259
2
W
Jormungandr
9,661
537
35
2
0
369,685
14
W
Thor
9,507
528
123
7
0
373,024
0
L
Loki
8,172
454
95
5
0
361,013
0
L
Scylla
8,565
476
80
4
0
319,625
0
W
Nike
9,514
529
112
6
0
344,722
0
L
Guan Yu
9,788
544
92
5
0
248,633
0
W
Persephone
10,690
594
118
7
0
380,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role