Player Matchup

Geb
Geb
Cocacola9119
Geb
Level 29
God Stats
2W - 7L
1,449 SR
Queue Stats
29W - 47L
1,278 Elo+
Party 2
Hel
Hel
ItzTrxppy6745
Hel
Level 60
God Stats
78W - 90L
1,489 SR
Queue Stats
189W - 214L
1,371 Elo+
Solo
Hou Yi
Hou Yi
ice_ina_cup
Hou Yi
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 57L
1,301 Elo+
Party 2
Team Averages
Level 49
1,479 SR
1,317 Elo+

VS

Team Averages
Level 52
1,431 SR
1,171 Elo+
Kukulkan
Kukulkan
JaneAlexander5
Kukulkan
Level 27
God Stats
7W - 3L
1,508 SR
Queue Stats
9W - 14L
1,224 Elo+
Party 1
Cupid
Cupid
KdawgSnowboarder
Cupid
Level 61
God Stats
2W - 8L
1,283 SR
Queue Stats
5W - 10L
973 Elo+
Solo
Shiva
Shiva
ZadePontid
Shiva
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 16L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,935
687
10,881
16,457
14,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 8 / 3
9,807
754
5,025
13,140
6,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hou Yi
15
3 / 4 / 1
10,048
773
8,130
14,402
4,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
5 / 1 / 9
11,446
880
13,815
7,130
3,599
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

18
9 / 2 / 8
11,927
917
10,026
11,562
5,932
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
17
3 / 3 / 12
10,870
836
11,270
15,734
17,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
17
17
Deaths
6
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
1
8
3
0.31
W
Kukulkan
5
1
9
9.5
W
9
2
8
6.5
W
Shiva
3
3
12
3
L
Hou Yi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,036
Damage
35,111
43,999
Taken
34,426
25,905
Mitigated
27,416
8,909
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,881
813
255
683
16,457
14,990
0
4,901
11,556
22,668
2,079
L
5,025
144
3,742
4,229
13,140
6,387
0
4,574
8,560
27,201
0
W
Kukulkan
13,815
1,099
386
1,133
7,130
3,599
916
4,426
2,704
51,395
1,973
W
10,026
6,363
869
4,919
11,562
5,932
2,223
4,222
7,340
0
31,945
W
Shiva
11,270
494
270
1,211
15,734
17,885
396
6,730
9,004
249
27,604
L
Hou Yi
8,130
3,488
0
0
14,402
4,528
228
4,178
10,218
0
27,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,790
Gold Earned
34,243
114
Minions Killed
154
0
Camps Cleared
0
604,148
Distance Traveled
722,480
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,935
687
21
2
0
202,610
3
L
Hel
9,807
754
50
4
0
203,571
0
W
Kukulkan
11,446
880
74
6
0
236,049
0
W
Cupid
11,927
917
51
4
0
210,244
0
W
Shiva
10,870
836
29
2
0
276,187
0
L
Hou Yi
10,048
773
43
3
0
197,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role