Player Matchup

Awilix
Awilix
 
Awilix
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
coults
Janus
Level 63
God Stats
13W - 12L
1,501 SR
Queue Stats
158W - 130L
1,549 Elo+
Solo
Kuzenbo
Kuzenbo
lm 2 FAT 2 LOVE
Kuzenbo
Level 69
God Stats
1W - 0L
1,620 SR
Queue Stats
273W - 274L
1,596 Elo+
Solo
Jing Wei
Jing Wei
predawn2
Jing Wei
Level 119
God Stats
2W - 3L
1,350 SR
Queue Stats
166W - 172L
1,451 Elo+
Solo
Fafnir
Fafnir
pryornuts
Fafnir
Level 120
God Stats
9W - 8L
1,636 SR
Queue Stats
128W - 134L
1,520 Elo+
Solo
Team Averages
Level 87
1,521 SR
1,523 Elo+

VS

Team Averages
Level 97
1,677 SR
1,567 Elo+
Camazotz
Camazotz
Brendanssj5-bbon
Camazotz
Level 128
God Stats
3W - 3L
1,669 SR
Queue Stats
171W - 151L
1,505 Elo+
Party 1
Sylvanus
Sylvanus
HoodieCorruptVII
Sylvanus
Level 84
God Stats
0W - 1L
1,798 SR
Queue Stats
33W - 19L
1,641 Elo+
Solo
Apollo
Apollo
ScooterSTK
Apollo
Level 124
God Stats
6W - 3L
1,753 SR
Queue Stats
186W - 154L
1,528 Elo+
Party 1
King Arthur
King Arthur
josemex
King Arthur
Level 106
God Stats
3W - 5L
1,501 SR
Queue Stats
76W - 68L
1,549 Elo+
Solo
Izanami
Izanami
置酒高殿上
Izanami
Level 43
God Stats
52W - 32L
1,663 SR
Queue Stats
53W - 37L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
7
0 / 1 / 2
3,727
621
1,978
4,223
1,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
coults
Janus
9
4 / 0 / 0
4,889
815
1,656
2,353
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 1
3,771
629
1,165
3,625
2,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
predawn2
Jing Wei
7
0 / 0 / 0
3,754
626
1,051
2,956
684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fafnir
pryornuts
Fafnir
8
1 / 0 / 0
4,408
735
2,521
4,820
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,138
690
2,003
4,688
2,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,536
589
2,010
2,992
1,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
ScooterSTK
Apollo
6
0 / 1 / 0
3,737
623
1,773
2,479
728
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

King Arthur
josemex
King Arthur
6
1 / 1 / 0
3,681
614
2,314
4,244
1,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

4
0 / 2 / 0
3,408
568
934
2,492
515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
5
Kills
1
1
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
0
1
2
1
L
0
1
0
0
L
0
0
0
0
L
Apollo
ScooterSTK
Apollo
0
1
0
0
W
Janus
coults
Janus
4
0
0
4
L
King Arthur
josemex
King Arthur
1
1
0
1
W
0
0
1
0.5
W
Jing Wei
predawn2
Jing Wei
0
0
0
0
W
Fafnir
pryornuts
Fafnir
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,371
Damage
9,034
17,977
Taken
16,895
8,488
Mitigated
5,838
8,474
Healing
6,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
1,978
893
0
2,525
4,223
1,048
0
95
4,128
0
15,221
L
2,003
664
0
2,373
4,688
2,062
0
1,957
2,731
0
17,411
L
2,010
752
234
1,355
2,992
1,198
0
491
2,501
12,992
4,141
L
Apollo
ScooterSTK
Apollo
1,773
1,371
0
862
2,479
728
0
1,200
1,239
0
23,512
W
Janus
coults
Janus
1,656
86
0
940
2,353
514
0
263
2,090
26,102
0
L
King Arthur
josemex
King Arthur
2,314
786
0
1,244
4,244
1,335
0
469
3,737
0
14,750
W
1,165
620
0
1,363
3,625
2,625
0
1,029
2,596
8,038
0
W
Jing Wei
predawn2
Jing Wei
1,051
612
0
1,062
2,956
684
0
479
2,477
0
25,780
W
Fafnir
pryornuts
Fafnir
2,521
442
0
2,584
4,820
3,617
0
0
4,820
19,806
2,780
L
934
922
0
777
2,492
515
0
707
1,652
0
11,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,549
Gold Earned
18,500
182
Minions Killed
172
0
Camps Cleared
0
668,917
Distance Traveled
575,342
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
3,727
621
31
5
0
156,033
0
L
Camazotz
4,138
690
37
6
0
109,440
0
L
Sylvanus
3,536
589
28
5
0
127,059
0
L
Apollo
3,737
623
52
9
0
111,442
0
W
Janus
4,889
815
52
9
0
138,853
0
L
King Arthur
3,681
614
25
4
0
162,015
0
W
Kuzenbo
3,771
629
15
3
0
142,836
0
W
Jing Wei
3,754
626
48
8
0
116,734
1
W
Fafnir
4,408
735
36
6
0
114,461
0
L
Izanami
3,408
568
30
5
0
65,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role