Player Matchup

Artemis
Artemis
 
Artemis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Agent Zeus 7
Chang'e
Level 27
God Stats
1W - 0L
1,245 SR
Queue Stats
11W - 17L
1,312 Elo+
Party 2
Charybdis
Charybdis
Azuqq
Charybdis
Level 73
God Stats
4W - 2L
1,467 SR
Queue Stats
36W - 36L
1,432 Elo+
Party 2
Hercules
Hercules
PedroFavaro1
Hercules
Level 60
God Stats
7W - 4L
1,934 SR
Queue Stats
60W - 48L
1,482 Elo+
Solo
Nike
Nike
TheKingOfGames88
Nike
Level 85
God Stats
2W - 2L
1,357 SR
Queue Stats
163W - 156L
1,447 Elo+
Solo
Team Averages
Level 70
1,501 SR
1,435 Elo+

VS

Team Averages
Level 62
1,371 SR
1,372 Elo+
Achilles
Achilles
CaveMonsta23
Achilles
Level 92
God Stats
11W - 11L
1,396 SR
Queue Stats
58W - 63L
1,452 Elo+
Solo
Nu Wa
Nu Wa
Hercules259
Nu Wa
Level 67
God Stats
7W - 11L
1,476 SR
Queue Stats
389W - 417L
1,461 Elo+
Solo
Izanami
Izanami
SlyFizz
Izanami
Level 87
God Stats
13W - 9L
1,513 SR
Queue Stats
440W - 469L
1,390 Elo+
Solo
Atlas
Atlas
ThAnOsRiGhTCheEk
Atlas
Level 26
God Stats
2W - 15L
1,212 SR
Queue Stats
20W - 48L
1,268 Elo+
Party 1
Ishtar
Ishtar
temp-187949
Ishtar
Level 38
God Stats
1W - 5L
1,255 SR
Queue Stats
26W - 44L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
3 / 1 / 0
6,931
630
3,654
5,864
1,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
Agent Zeus 7
Chang'e
11
3 / 5 / 0
6,294
572
4,011
8,070
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Azuqq
Charybdis
12
6 / 0 / 5
7,317
665
11,650
6,727
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
PedroFavaro1
Hercules
11
2 / 0 / 0
6,862
624
3,752
7,832
6,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 2 / 5
6,533
594
4,262
8,938
5,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CaveMonsta23
Achilles
9
0 / 2 / 0
4,946
450
3,391
8,479
6,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
6 / 3 / 1
6,980
635
8,537
7,618
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SlyFizz
Izanami
8
1 / 5 / 0
5,052
459
2,384
7,925
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 3 / 0
5,211
474
2,641
10,397
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ishtar
10
1 / 4 / 2
5,483
498
1,438
7,756
2,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
17
Kills
8
8
Deaths
17
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
0
3
W
Chang'e
Agent Zeus 7
Chang'e
3
5
0
0.6
W
Charybdis
Azuqq
Charybdis
6
0
5
8.5
L
Achilles
CaveMonsta23
Achilles
0
2
0
0
L
6
3
1
2.17
W
Hercules
PedroFavaro1
Hercules
2
0
0
2
L
Izanami
SlyFizz
Izanami
1
5
0
0.2
L
0
3
0
0
W
3
2
5
2.75
L
Ishtar
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,329
Damage
18,391
37,431
Taken
42,175
17,510
Mitigated
17,614
11,547
Healing
5,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,654
902
0
1,687
5,864
1,789
0
1,381
4,444
0
54,538
W
Chang'e
Agent Zeus 7
Chang'e
4,011
419
200
1,160
8,070
2,170
65
4,725
3,345
28,372
637
W
Charybdis
Azuqq
Charybdis
11,650
7,022
0
4,300
6,727
1,939
1,048
2,441
4,286
0
54,311
L
Achilles
CaveMonsta23
Achilles
3,391
494
0
1,582
8,479
6,544
0
0
8,062
0
24,054
L
8,537
1,825
0
230
7,618
1,725
364
2,675
4,565
40,354
0
W
Hercules
PedroFavaro1
Hercules
3,752
1,327
0
3,112
7,832
6,506
0
530
6,836
0
38,627
L
Izanami
SlyFizz
Izanami
2,384
1,626
0
1,669
7,925
1,901
301
0
7,925
0
28,816
L
2,641
928
0
1,293
10,397
4,751
172
0
10,397
18,841
0
W
4,262
482
0
1,088
8,938
5,106
133
2,101
6,798
0
23,547
L
Ishtar
1,438
746
0
454
7,756
2,693
0
791
6,891
0
29,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,937
Gold Earned
27,672
345
Minions Killed
219
0
Camps Cleared
0
1,041,540
Distance Traveled
1,089,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,931
630
99
9
0
226,837
0
W
Chang'e
6,294
572
50
5
0
172,457
0
W
Charybdis
7,317
665
82
7
0
200,296
0
L
Achilles
4,946
450
34
3
0
232,005
0
L
Nu Wa
6,980
635
54
5
0
207,097
0
W
Hercules
6,862
624
76
7
0
216,272
0
L
Izanami
5,052
459
54
5
0
193,114
0
L
Atlas
5,211
474
18
2
0
224,100
0
W
Nike
6,533
594
38
3
0
225,678
0
L
Ishtar
5,483
498
59
5
0
232,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role