Player Matchup

Hercules
Hercules
DxG C1utchX
Hercules
Level 141
God Stats
1W - 4L
1,366 SR
Queue Stats
201W - 227L
1,451 Elo+
Solo
Apollo
Apollo
FancyCylinder52
Apollo
Level 165
God Stats
5W - 6L
1,575 SR
Queue Stats
579W - 621L
1,466 Elo+
Solo
He Bo
He Bo
Róntguez
He Bo
Level 232
God Stats
0W - 4L
1,134 SR
Queue Stats
272W - 252L
1,524 Elo+
Solo
Tyr
Tyr
SergioGu18
Tyr
Level 141
God Stats
2W - 1L
1,803 SR
Queue Stats
171W - 177L
1,563 Elo+
Solo
Hel
Hel
weeniehutsjr
Hel
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 110L
1,600 Elo+
Solo
Team Averages
Level 164
1,476 SR
1,521 Elo+

VS

Team Averages
Level 159
1,553 SR
1,572 Elo+
Hel
Hel
Blakë
Hel
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 22L
1,686 Elo+
Party 1
Medusa
Medusa
DT_ZEUSS
Medusa
Level 207
God Stats
10W - 8L
1,600 SR
Queue Stats
643W - 646L
1,549 Elo+
Solo
He Bo
He Bo
MrHibby
He Bo
Level 158
God Stats
1W - 4L
1,758 SR
Queue Stats
157W - 198L
1,469 Elo+
Solo
Bellona
Bellona
NotoriusLegend
Bellona
Level 128
God Stats
1W - 1L
1,430 SR
Queue Stats
44W - 39L
1,527 Elo+
Solo
Jormungandr
Jormungandr
WhoAskedBro
Jormungandr
Level 155
God Stats
2W - 1L
1,480 SR
Queue Stats
198W - 176L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DxG C1utchX
Hercules
14
2 / 2 / 1
7,405
741
5,984
18,747
14,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 6 / 3
6,388
639
4,832
11,171
4,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
Róntguez
He Bo
12
2 / 4 / 2
6,714
671
8,137
7,661
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 6 / 1
6,269
627
5,721
13,064
11,516
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 1
6,600
660
7,414
8,761
3,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Blakë
Hel
15
6 / 0 / 15
8,930
893
6,212
5,720
2,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
DT_ZEUSS
Medusa
15
6 / 1 / 11
9,427
943
14,838
7,938
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

He Bo
MrHibby
He Bo
14
5 / 2 / 13
9,060
906
11,500
7,534
3,087
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
2 / 0 / 15
8,270
827
7,999
11,517
11,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
WhoAskedBro
Jormungandr
15
3 / 1 / 19
9,325
933
15,817
16,777
14,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
95
4
Kills
22
22
Deaths
4
8
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Hel
Blakë
Hel
6
0
15
13.5
W
Medusa
DT_ZEUSS
Medusa
6
1
11
11.5
L
Hercules
DxG C1utchX
Hercules
2
2
1
1.25
L
0
6
3
0.25
W
He Bo
MrHibby
He Bo
5
2
13
5.75
W
2
0
15
9.5
L
He Bo
Róntguez
He Bo
2
4
2
0.75
L
0
6
1
0.08
W
Jormungandr
WhoAskedBro
Jormungandr
3
1
19
12.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,088
Damage
56,366
59,404
Taken
49,486
36,476
Mitigated
35,669
24,120
Healing
29,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Blakë
Hel
6,212
557
12,775
4,103
5,720
2,649
351
1,755
3,805
15,764
0
W
Medusa
DT_ZEUSS
Medusa
14,838
3,773
688
413
7,938
3,612
1,744
1,294
6,482
0
31,437
L
Hercules
DxG C1utchX
Hercules
5,984
1,171
83
9,023
18,747
14,301
0
11,222
6,666
0
9,488
L
4,832
1,661
299
974
11,171
4,703
0
5,899
4,878
0
14,091
W
He Bo
MrHibby
He Bo
11,500
654
1,102
940
7,534
3,087
1,221
1,789
5,695
18,667
0
W
7,999
1,620
385
1,909
11,517
11,554
1,652
4,095
6,995
0
10,970
L
He Bo
Róntguez
He Bo
8,137
77
1,166
1,386
7,661
2,612
0
4,326
3,237
12,146
0
L
5,721
61
0
982
13,064
11,516
0
6,700
5,810
0
9,041
W
Jormungandr
WhoAskedBro
Jormungandr
15,817
2,121
3,341
3,849
16,777
14,767
860
5,419
10,958
29,361
613
L
7,414
50
6,190
4,017
8,761
3,344
0
4,466
4,259
21,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
45,012
83
Minions Killed
112
0
Camps Cleared
0
842,612
Distance Traveled
1,072,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,930
893
19
2
0
225,478
0
W
Medusa
9,427
943
38
4
0
234,793
0
L
Hercules
7,405
741
10
1
0
162,420
0
L
Apollo
6,388
639
28
3
0
142,064
0
W
He Bo
9,060
906
23
2
0
212,496
0
W
Bellona
8,270
827
4
0
0
216,597
0
L
He Bo
6,714
671
14
1
0
171,202
0
L
Tyr
6,269
627
6
1
0
169,116
0
W
Jormungandr
9,325
933
28
3
0
183,418
0
L
Hel
6,600
660
25
3
0
197,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role