Player Matchup

Nemesis
Nemesis
AcesFull425
Nemesis
Level 108
God Stats
2W - 1L
1,324 SR
Queue Stats
168W - 166L
1,469 Elo+
Solo
Sobek
Sobek
DaniiChile
Sobek
Level 69
God Stats
1W - 3L
1,186 SR
Queue Stats
31W - 29L
1,374 Elo+
Solo
Raijin
Raijin
LameGame71
Raijin
Level 158
God Stats
1W - 1L
1,725 SR
Queue Stats
8W - 12L
1,314 Elo+
Party 2
Danzaburou
Danzaburou
Orchiric
Danzaburou
Level 157
God Stats
31W - 23L
1,504 SR
Queue Stats
235W - 205L
1,549 Elo+
Solo
Ratatoskr
Ratatoskr
TheMatriarch131
Ratatoskr
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 24L
1,434 Elo+
Party 2
Team Averages
Level 107
1,448 SR
1,428 Elo+

VS

Team Averages
Level 93
1,632 SR
1,479 Elo+
Merlin
Merlin
 
Merlin
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
I Pour Tris
Kumbhakarna
Level 67
God Stats
9W - 9L
1,650 SR
Queue Stats
287W - 288L
1,463 Elo+
Party 1
Anubis
Anubis
I Pour Wock
Anubis
Level 49
God Stats
4W - 5L
1,813 SR
Queue Stats
49W - 54L
1,411 Elo+
Party 1
Fenrir
Fenrir
Stepper385
Fenrir
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
217W - 208L
1,518 Elo+
Party 1
Chiron
Chiron
sugondese-ho
Chiron
Level 104
God Stats
1W - 1L
1,696 SR
Queue Stats
22W - 20L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AcesFull425
Nemesis
12
0 / 4 / 1
6,791
453
5,039
12,609
3,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
12
0 / 1 / 3
6,928
462
6,000
14,290
11,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
LameGame71
Raijin
14
2 / 0 / 0
8,295
553
6,134
7,862
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Orchiric
Danzaburou
14
6 / 2 / 0
9,004
600
9,882
8,270
2,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
TheMatriarch131
Ratatoskr
13
2 / 6 / 0
8,125
542
6,705
13,024
3,813
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 2 / 0
8,206
547
6,371
4,989
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
I Pour Tris
Kumbhakarna
10
0 / 1 / 3
6,062
404
4,049
9,724
8,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
15
6 / 1 / 2
9,238
616
8,720
9,741
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Stepper385
Fenrir
14
4 / 1 / 3
8,001
533
7,541
13,025
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chiron
13
2 / 5 / 1
7,289
486
4,806
11,793
3,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
10
Kills
13
13
Deaths
10
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
Nemesis
AcesFull425
Nemesis
0
4
1
0.13
W
Sobek
0
1
3
1.5
L
Kumbhakarna
I Pour Tris
Kumbhakarna
0
1
3
1.5
L
Anubis
6
1
2
7
W
Raijin
LameGame71
Raijin
2
0
0
2
W
Danzaburou
Orchiric
Danzaburou
6
2
0
3
L
Fenrir
Stepper385
Fenrir
4
1
3
5.5
W
Ratatoskr
TheMatriarch131
Ratatoskr
2
6
0
0.33
L
Chiron
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,760
Damage
31,487
56,055
Taken
49,272
24,098
Mitigated
21,617
18,127
Healing
17,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,371
220
0
1,225
4,989
1,417
0
2,727
1,986
58,702
2,355
W
Nemesis
AcesFull425
Nemesis
5,039
1,414
0
5,556
12,609
3,669
0
2,489
10,120
0
54,821
W
Sobek
6,000
223
0
4,949
14,290
11,367
0
3,278
11,012
30,577
1,843
L
Kumbhakarna
I Pour Tris
Kumbhakarna
4,049
624
0
2,258
9,724
8,495
0
2,820
6,864
20,686
0
L
Anubis
8,720
518
120
5,106
9,741
3,732
0
1,123
8,516
54,847
1,101
W
Raijin
LameGame71
Raijin
6,134
435
0
1,328
7,862
2,294
0
4,374
3,488
54,375
1,527
W
Danzaburou
Orchiric
Danzaburou
9,882
4,894
266
4,467
8,270
2,955
586
1,508
6,762
0
68,064
L
Fenrir
Stepper385
Fenrir
7,541
2,200
0
6,764
13,025
4,861
0
2,622
10,187
0
64,481
W
Ratatoskr
TheMatriarch131
Ratatoskr
6,705
153
0
1,561
13,024
3,813
0
7,088
5,936
0
53,641
L
Chiron
4,806
2,835
153
2,308
11,793
3,112
0
1,531
10,262
0
51,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,143
Gold Earned
38,796
455
Minions Killed
411
0
Camps Cleared
0
1,511,392
Distance Traveled
1,478,253
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,206
547
112
7
0
292,076
0
W
Nemesis
6,791
453
88
6
0
315,725
2
W
Sobek
6,928
462
45
3
0
315,120
7
L
Kumbhakarna
6,062
404
27
2
0
299,330
2
L
Anubis
9,238
616
97
6
0
271,265
0
W
Raijin
8,295
553
131
9
0
304,774
5
W
Danzaburou
9,004
600
96
6
0
272,944
0
L
Fenrir
8,001
533
92
6
0
358,759
0
W
Ratatoskr
8,125
542
95
6
0
302,829
1
L
Chiron
7,289
486
83
6
0
256,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role