Player Matchup

Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FernandoNS05
Merlin
Level 123
God Stats
8W - 18L
1,109 SR
Queue Stats
161W - 161L
1,476 Elo+
Party 2
Apollo
Apollo
GuaraCamp
Apollo
Level 171
God Stats
9W - 6L
1,705 SR
Queue Stats
587W - 568L
1,514 Elo+
Solo
Cliodhna
Cliodhna
Jachenski134
Cliodhna
Level 86
God Stats
23W - 24L
1,553 SR
Queue Stats
76W - 70L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
oTarzan
Kuzenbo
Level 96
God Stats
2W - 2L
1,553 SR
Queue Stats
19W - 22L
1,472 Elo+
Solo
Team Averages
Level 124
1,484 SR
1,499 Elo+

VS

Team Averages
Level 112
1,522 SR
1,476 Elo+
Cerberus
Cerberus
 
Cerberus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
LordDeadly
Nu Wa
Level 159
God Stats
1W - 1L
1,720 SR
Queue Stats
121W - 135L
1,442 Elo+
Party 1
Chernobog
Chernobog
NahueOjeda
Chernobog
Level 58
God Stats
5W - 5L
1,457 SR
Queue Stats
99W - 101L
1,486 Elo+
Solo
Janus
Janus
Vyck
Janus
Level 149
God Stats
4W - 12L
1,367 SR
Queue Stats
166W - 183L
1,423 Elo+
Party 1
Serqet
Serqet
zaracatunga10
Serqet
Level 88
God Stats
3W - 6L
1,566 SR
Queue Stats
158W - 149L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 1 / 1
8,153
741
3,769
5,449
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
5 / 1 / 1
7,351
668
2,509
3,066
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
GuaraCamp
Apollo
10
1 / 2 / 2
5,957
542
4,011
5,883
1,562
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Jachenski134
Cliodhna
12
3 / 1 / 3
6,595
600
5,176
6,656
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
oTarzan
Kuzenbo
8
0 / 3 / 2
4,906
446
3,476
7,482
5,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 2 / 5
5,831
530
3,998
9,798
5,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
11
1 / 3 / 0
6,006
546
3,117
4,185
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
NahueOjeda
Chernobog
12
5 / 2 / 1
6,608
601
5,820
7,682
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Vyck
Janus
6
0 / 3 / 0
4,386
399
721
2,800
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 2
6,126
557
3,234
10,312
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
12
Kills
7
8
Deaths
12
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
1
3.5
L
Cerberus
 
Cerberus
0
2
5
1.25
W
Merlin
5
1
1
5.5
W
Apollo
GuaraCamp
Apollo
1
2
2
1
W
Cliodhna
Jachenski134
Cliodhna
3
1
3
4.5
L
Nu Wa
1
3
0
0.33
L
Chernobog
NahueOjeda
Chernobog
5
2
1
2.75
L
Janus
Vyck
Janus
0
3
0
0
W
Kuzenbo
oTarzan
Kuzenbo
0
3
2
0.33
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,941
Damage
16,890
28,536
Taken
34,777
11,591
Mitigated
13,282
10,784
Healing
12,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,769
1,251
0
2,856
5,449
1,482
306
2,316
2,713
0
72,327
L
Cerberus
 
Cerberus
3,998
601
0
3,415
9,798
5,830
0
1,819
7,668
20,404
1,648
W
Merlin
2,509
263
0
322
3,066
845
0
1,307
1,603
44,758
777
W
Apollo
GuaraCamp
Apollo
4,011
2,875
0
2,539
5,883
1,562
0
1,277
4,576
0
36,794
W
Cliodhna
Jachenski134
Cliodhna
5,176
980
0
2,752
6,656
1,949
0
888
5,728
0
38,107
L
Nu Wa
3,117
489
0
367
4,185
939
0
0
4,185
36,214
0
L
Chernobog
NahueOjeda
Chernobog
5,820
3,189
0
3,736
7,682
2,590
0
1,100
6,392
0
50,332
L
Janus
Vyck
Janus
721
0
0
125
2,800
513
0
1,000
1,692
9,657
0
W
Kuzenbo
oTarzan
Kuzenbo
3,476
960
236
2,079
7,482
5,753
0
1,662
5,617
11,579
1,270
L
3,234
1,482
0
4,684
10,312
3,410
0
887
9,230
0
51,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,962
Gold Earned
28,957
380
Minions Killed
317
0
Camps Cleared
0
1,080,857
Distance Traveled
1,000,116
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,153
741
132
12
0
198,721
0
L
Cerberus
5,831
530
38
3
0
219,789
0
W
Merlin
7,351
668
102
9
0
212,885
1
W
Apollo
5,957
542
74
7
0
178,935
0
W
Cliodhna
6,595
600
59
5
0
276,305
1
L
Nu Wa
6,006
546
73
7
0
223,684
2
L
Chernobog
6,608
601
95
9
0
204,529
2
L
Janus
4,386
399
20
2
0
91,624
2
W
Kuzenbo
4,906
446
13
1
0
214,011
8
L
Serqet
6,126
557
91
8
0
260,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role