Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
CoastalSpy
Amaterasu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 46L
1,558 Elo+
Party 2
Hera
Hera
FrostNovaUwU
Hera
Level 146
God Stats
7W - 3L
1,717 SR
Queue Stats
340W - 322L
1,562 Elo+
Party 1
Maui
Maui
KingCypressTx
Maui
Level 128
God Stats
7W - 4L
1,567 SR
Queue Stats
87W - 65L
1,558 Elo+
Party 2
Athena
Athena
demisereact
Athena
Level 220
God Stats
1W - 1L
1,362 SR
Queue Stats
35W - 17L
1,743 Elo+
Solo
Team Averages
Level 155
1,529 SR
1,584 Elo+

VS

Team Averages
Level 154
1,586 SR
1,548 Elo+
Apollo
Apollo
BeansKing
Apollo
Level 97
God Stats
19W - 6L
1,770 SR
Queue Stats
356W - 321L
1,539 Elo+
Solo
Zeus
Zeus
Darth Fruity
Zeus
Level 213
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 23L
1,564 Elo+
Solo
Horus
Horus
TheBrackMamba_
Horus
Level 211
God Stats
1W - 1L
1,676 SR
Queue Stats
56W - 56L
1,525 Elo+
Solo
Bastet
Bastet
slayerdj22
Bastet
Level 129
God Stats
16W - 7L
1,516 SR
Queue Stats
124W - 113L
1,565 Elo+
Solo
Chaac
Chaac
whereyamomat
Chaac
Level 120
God Stats
5W - 9L
1,467 SR
Queue Stats
272W - 246L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
2 / 1 / 0
4,022
804
3,170
2,985
775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
CoastalSpy
Amaterasu
7
0 / 2 / 0
3,697
739
2,508
5,339
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 1
3,874
775
1,736
2,023
426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 3
3,637
727
1,366
3,149
1,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Athena
7
2 / 0 / 0
3,691
738
1,710
3,766
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BeansKing
Apollo
2
0 / 1 / 1
2,850
570
550
1,205
196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 1 / 1
4,044
809
1,514
2,069
465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 1
3,897
779
1,847
4,168
2,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
slayerdj22
Bastet
6
2 / 3 / 0
3,861
772
2,608
4,761
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

7
2 / 0 / 0
4,139
828
2,885
4,645
1,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
6
6
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
0
2
L
Apollo
BeansKing
Apollo
0
1
1
0.5
W
Amaterasu
CoastalSpy
Amaterasu
0
2
0
0
L
1
1
1
1.5
W
1
2
1
0.75
W
0
1
3
1.5
L
1
0
1
1.5
W
Athena
2
0
0
2
L
Bastet
slayerdj22
Bastet
2
3
0
0.67
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,490
Damage
9,404
17,262
Taken
16,848
6,801
Mitigated
5,610
7,423
Healing
7,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,170
2,106
0
953
2,985
775
0
642
2,343
0
20,888
L
Apollo
BeansKing
Apollo
550
359
0
415
1,205
196
0
145
1,060
0
5,010
W
Amaterasu
CoastalSpy
Amaterasu
2,508
1,425
0
2,587
5,339
2,665
0
0
5,339
0
20,134
L
1,514
207
0
586
2,069
465
0
1,132
819
18,813
0
W
1,736
176
0
140
2,023
426
0
132
1,891
16,872
431
W
1,366
431
0
1,086
3,149
1,650
0
578
2,571
8,096
0
L
1,847
885
0
1,833
4,168
2,352
0
785
3,383
0
10,424
W
Athena
1,710
573
0
2,657
3,766
1,285
0
162
3,604
14,334
390
L
Bastet
slayerdj22
Bastet
2,608
814
0
1,916
4,761
1,177
0
2,231
2,456
0
12,700
L
2,885
1,117
0
2,794
4,645
1,420
0
48
4,557
0
20,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,921
Gold Earned
18,791
178
Minions Killed
130
0
Camps Cleared
0
551,574
Distance Traveled
490,306
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,022
804
50
10
0
94,705
0
L
Apollo
2,850
570
13
3
0
30,401
0
W
Amaterasu
3,697
739
36
7
0
108,057
0
L
Zeus
4,044
809
39
8
0
114,812
0
W
Hera
3,874
775
46
9
0
116,298
1
W
Maui
3,637
727
6
1
0
109,132
1
L
Horus
3,897
779
16
3
0
115,250
0
W
Athena
3,691
738
40
8
0
123,382
0
L
Bastet
3,861
772
23
5
0
119,881
0
L
Chaac
4,139
828
39
8
0
109,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role