Player Matchup

Nu Wa
Nu Wa
Gold IV
AC3 0F HEARTS
Nu Wa
Gold IV
Level 109
God Stats
39W - 22L
1,666 SR
Queue Stats
89W - 93L
1,292 MMR
Solo
Geb
Geb
Gold V
BreezeTWR
Geb
Gold V
Level 124
God Stats
9W - 9L
1,627 SR
Queue Stats
347W - 359L
1,382 MMR
Party 1
Medusa
Medusa
Silver I
JC-_-RECON
Medusa
Silver I
Level 123
God Stats
6W - 6L
1,544 SR
Queue Stats
261W - 276L
1,162 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
NicolasGT5
Kuzenbo
Gold V
Level 156
God Stats
2W - 2L
1,635 SR
Queue Stats
94W - 95L
1,253 MMR
Solo
Arachne
Arachne
Silver I
SaintCrossout
Arachne
Silver I
Level 219
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 60L
1,269 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,594 SR
1,272 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,470 SR
1,271 MMR
Serqet
Serqet
Gold V
BlackNinja607
Serqet
Gold V
Level 107
God Stats
14W - 20L
1,411 SR
Queue Stats
90W - 100L
1,264 MMR
Solo
Sylvanus
Sylvanus
Silver V
El Lechero 343
Sylvanus
Silver V
Level 128
God Stats
3W - 0L
1,791 SR
Queue Stats
8W - 12L
1,240 MMR
Solo
Ra
Ra
Gold V
TsukuyomisMaster
Ra
Gold V
Level 123
God Stats
1W - 3L
1,321 SR
Queue Stats
419W - 441L
1,285 MMR
Solo
Hachiman
Hachiman
Gold V
cLmao
Hachiman
Gold V
Level 191
God Stats
2W - 3L
1,326 SR
Queue Stats
244W - 255L
1,274 MMR
Solo
Cabrakan
Cabrakan
Silver I
insidiousgrin
Cabrakan
Silver I
Level 154
God Stats
18W - 17L
1,501 SR
Queue Stats
385W - 428L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
6,383
638
5,771
6,577
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 6 / 1
4,937
494
3,755
11,482
5,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
JC-_-RECON
Medusa
8
0 / 3 / 1
4,760
476
6,193
7,723
2,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
NicolasGT5
Kuzenbo
11
2 / 2 / 1
6,088
609
4,632
6,597
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
9
2 / 4 / 2
5,531
553
3,511
10,510
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
BacchusThorBastetHorusKumbhakarna

VS

Bans
FreyaThanatosAthenaJormungandrCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
6,238
624
4,465
8,747
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
10
2 / 0 / 8
5,746
575
5,697
7,391
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
5 / 2 / 0
7,222
722
5,638
5,298
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
cLmao
Hachiman
11
7 / 1 / 4
6,895
690
8,950
7,803
2,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
insidiousgrin
Cabrakan
11
2 / 1 / 1
6,490
649
3,730
8,569
4,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
18
18
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
2
2
4
2
L
0
6
1
0.08
W
Sylvanus
2
0
8
6
L
Medusa
JC-_-RECON
Medusa
0
3
1
0.17
L
Kuzenbo
NicolasGT5
Kuzenbo
2
2
1
1.25
L
Arachne
2
4
2
0.75
W
5
2
0
2.5
W
Hachiman
cLmao
Hachiman
7
1
4
9
W
Cabrakan
insidiousgrin
Cabrakan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,862
Damage
28,480
42,889
Taken
37,808
16,025
Mitigated
16,686
8,468
Healing
14,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,771
1,425
0
857
6,577
1,466
0
4,008
2,104
40,601
875
W
4,465
767
0
1,465
8,747
3,420
0
2,081
6,480
0
48,905
L
3,755
490
0
2,042
11,482
5,583
0
2,945
8,537
15,984
706
W
Sylvanus
5,697
1,300
1,084
2,824
7,391
4,696
175
1,687
5,644
17,779
3,882
L
Medusa
JC-_-RECON
Medusa
6,193
1,964
0
1,679
7,723
2,011
0
1,812
5,911
0
33,966
L
Kuzenbo
NicolasGT5
Kuzenbo
4,632
1,520
0
801
6,597
4,372
0
3,276
3,315
27,978
0
L
Arachne
3,511
2,170
0
3,089
10,510
2,593
0
1,988
7,836
0
16,916
W
5,638
315
264
1,204
5,298
1,231
116
3,416
1,535
50,564
352
W
Hachiman
cLmao
Hachiman
8,950
4,393
0
4,207
7,803
2,573
670
2,158
5,585
0
47,309
W
Cabrakan
insidiousgrin
Cabrakan
3,730
476
0
3,430
8,569
4,766
0
3,502
4,698
39,407
2,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,699
Gold Earned
32,591
242
Minions Killed
371
0
Camps Cleared
0
1,103,115
Distance Traveled
1,061,170
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,383
638
80
8
0
203,186
0
W
Serqet
6,238
624
85
9
0
256,360
0
L
Geb
4,937
494
22
2
0
220,866
5
W
Sylvanus
5,746
575
38
4
0
205,830
0
L
Medusa
4,760
476
57
6
0
218,476
0
L
Kuzenbo
6,088
609
48
5
0
199,865
2
L
Arachne
5,531
553
35
4
0
260,722
4
W
Ra
7,222
722
99
10
0
212,976
2
W
Hachiman
6,895
690
67
7
0
209,800
3
W
Cabrakan
6,490
649
82
8
0
176,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role