Player Matchup

Anhur
Anhur
MEOWURAI
Anhur
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 82L
1,553 Elo+
Solo
Bellona
Bellona
MILEI-MESSI
Bellona
Level 157
God Stats
3W - 3L
1,588 SR
Queue Stats
186W - 208L
1,494 Elo+
Solo
Artio
Artio
MONO KILLER 000
Artio
Level 79
God Stats
1W - 2L
1,283 SR
Queue Stats
298W - 291L
1,447 Elo+
Solo
Anubis
Anubis
POLAR NARWALS
Anubis
Level 131
God Stats
0W - 2L
1,296 SR
Queue Stats
4W - 7L
1,474 Elo+
Solo
Sobek
Sobek
TouchMeSan39
Sobek
Level 70
God Stats
1W - 1L
1,767 SR
Queue Stats
15W - 10L
1,470 Elo+
Solo
Team Averages
Level 119
1,487 SR
1,488 Elo+

VS

Team Averages
Level 124
1,573 SR
1,477 Elo+
Baron Samedi
Baron Samedi
Petromotive
Baron Samedi
Level 140
God Stats
6W - 3L
1,644 SR
Queue Stats
241W - 246L
1,494 Elo+
Party 1
Hades
Hades
SnorlaxSaint
Hades
Level 125
God Stats
7W - 5L
1,412 SR
Queue Stats
437W - 437L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
SuckaaFeeish
Kuzenbo
Level 126
God Stats
9W - 6L
1,647 SR
Queue Stats
409W - 409L
1,448 Elo+
Party 1
Surtr
Surtr
TacoBoutCrazy
Surtr
Level 151
God Stats
3W - 1L
1,665 SR
Queue Stats
263W - 256L
1,483 Elo+
Solo
Loki
Loki
telluriderrr
Loki
Level 78
God Stats
10W - 7L
1,497 SR
Queue Stats
372W - 353L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
MEOWURAI
Anhur
10
1 / 2 / 3
5,400
1,080
3,165
4,524
1,384
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bellona
MILEI-MESSI
Bellona
9
0 / 1 / 2
5,046
1,009
1,593
6,347
3,949
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

1
0 / 0 / 0
1,224
245
0
0
0
10
1 / 3 / 3
5,548
1,110
2,849
3,145
1,106
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
3 / 0 / 2
6,113
1,223
3,832
6,161
4,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Petromotive
Baron Samedi
10
1 / 1 / 3
5,407
1,081
4,280
1,694
1,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

10
3 / 1 / 3
5,574
1,115
5,572
2,591
1,285
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kuzenbo
SuckaaFeeish
Kuzenbo
9
0 / 0 / 5
5,251
1,050
2,114
5,208
4,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 5
4,881
976
2,533
3,593
2,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 1 / 3
5,676
1,135
3,613
2,605
750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
5
Kills
6
6
Deaths
5
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
MEOWURAI
Anhur
1
2
3
1.25
L
Bellona
MILEI-MESSI
Bellona
0
1
2
1
L
0
0
0
0
L
1
3
3
0.83
W
Baron Samedi
Petromotive
Baron Samedi
1
1
3
2.5
W
3
1
3
4.5
W
Kuzenbo
SuckaaFeeish
Kuzenbo
0
0
5
2.5
W
0
2
5
1.25
L
3
0
2
4
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,439
Damage
18,112
20,177
Taken
15,691
11,100
Mitigated
10,082
6,847
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
MEOWURAI
Anhur
3,165
1,457
450
1,247
4,524
1,384
0
2,599
1,925
0
9,306
L
Bellona
MILEI-MESSI
Bellona
1,593
295
627
1,785
6,347
3,949
0
3,097
3,250
0
6,185
L
0
0
0
0
0
0
0
0
0
0
0
L
2,849
0
213
168
3,145
1,106
0
2,423
722
8,243
0
W
Baron Samedi
Petromotive
Baron Samedi
4,280
339
854
286
1,694
1,250
0
933
761
10,764
0
W
5,572
267
157
575
2,591
1,285
0
1,526
1,065
8,486
255
W
Kuzenbo
SuckaaFeeish
Kuzenbo
2,114
770
1,409
1,239
5,208
4,759
0
1,821
3,387
2,845
0
W
2,533
559
307
257
3,593
2,038
0
1,686
1,907
144
5,650
L
3,832
182
0
2,357
6,161
4,661
0
3,849
2,312
11,303
0
W
3,613
379
281
199
2,605
750
0
715
1,890
0
11,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,331
Gold Earned
26,789
60
Minions Killed
48
0
Camps Cleared
0
369,847
Distance Traveled
491,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,400
1,080
14
3
0
93,071
0
L
Bellona
5,046
1,009
9
2
0
88,046
0
L
Artio
1,224
245
0
0
0
0
0
L
Anubis
5,548
1,110
18
4
0
80,347
0
W
Baron Samedi
5,407
1,081
13
3
0
104,245
0
W
Hades
5,574
1,115
14
3
0
104,620
0
W
Kuzenbo
5,251
1,050
1
0
0
103,681
0
W
Surtr
4,881
976
9
2
0
85,021
0
L
Sobek
6,113
1,223
19
4
0
108,383
0
W
Loki
5,676
1,135
11
2
0
93,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role