Player Matchup

Danzaburou
Danzaburou
KaladinStorm53
Danzaburou
Level 58
God Stats
17W - 18L
1,528 SR
Queue Stats
114W - 110L
1,520 Elo+
Solo
Ao Kuang
Ao Kuang
ONIPREMU
Ao Kuang
Level 109
God Stats
10W - 6L
1,639 SR
Queue Stats
186W - 189L
1,501 Elo+
Party 2
Agni
Agni
Valldus
Agni
Level 120
God Stats
17W - 10L
1,720 SR
Queue Stats
132W - 137L
1,486 Elo+
Party 2
Charon
Charon
supafreak0516
Charon
Level 107
God Stats
6W - 7L
1,501 SR
Queue Stats
285W - 266L
1,528 Elo+
Solo
Surtr
Surtr
xIIDARKUSIIx
Surtr
Level 198
God Stats
88W - 85L
1,465 SR
Queue Stats
612W - 563L
1,495 Elo+
Solo
Team Averages
Level 118
1,571 SR
1,506 Elo+

VS

Team Averages
Level 158
1,501 SR
1,477 Elo+
Fenrir
Fenrir
 
Fenrir
Level 313
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Cohswaw
Jormungandr
Level 195
God Stats
1W - 4L
1,500 SR
Queue Stats
247W - 266L
1,506 Elo+
Party 1
Scylla
Scylla
GråbMëÐåddy
Scylla
Level 113
God Stats
13W - 9L
1,572 SR
Queue Stats
154W - 168L
1,462 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Stunkler
Cu Chulainn
Level 78
God Stats
79W - 63L
1,554 SR
Queue Stats
161W - 178L
1,496 Elo+
Party 1
Rama
Rama
TheBadOHHMen
Rama
Level 90
God Stats
11W - 5L
1,380 SR
Queue Stats
53W - 54L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KaladinStorm53
Danzaburou
10
5 / 4 / 1
6,444
586
6,190
8,479
2,272
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ao Kuang
ONIPREMU
Ao Kuang
11
2 / 3 / 2
6,047
550
3,860
8,545
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
Valldus
Agni
6
1 / 1 / 0
4,474
407
438
1,324
241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 1 / 3
6,143
558
4,778
8,638
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 6 / 0
6,327
575
6,624
12,470
7,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 3 / 5
6,683
608
5,291
7,920
2,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Cohswaw
Jormungandr
11
2 / 1 / 2
6,617
602
4,294
6,747
4,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 1 / 1
7,632
694
4,213
4,632
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Stunkler
Cu Chulainn
12
5 / 2 / 1
7,507
682
7,941
12,021
7,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 3 / 3
6,387
581
3,663
6,617
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
10
Kills
14
15
Deaths
10
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
3
5
1.83
W
Jormungandr
Cohswaw
Jormungandr
2
1
2
3
W
4
1
1
4.5
L
Danzaburou
KaladinStorm53
Danzaburou
5
4
1
1.38
L
Ao Kuang
ONIPREMU
Ao Kuang
2
3
2
1
W
Cu Chulainn
Stunkler
Cu Chulainn
5
2
1
2.75
W
0
3
3
0.5
L
Agni
Valldus
Agni
1
1
0
1
L
1
1
3
2.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,890
Damage
25,402
39,456
Taken
37,937
16,192
Mitigated
17,814
10,437
Healing
9,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,291
609
0
2,435
7,920
2,616
0
1,684
6,121
0
36,269
W
Jormungandr
Cohswaw
Jormungandr
4,294
1,353
0
1,185
6,747
4,411
0
2,703
4,044
29,785
5,204
W
4,213
461
0
959
4,632
1,380
0
598
4,032
48,079
867
L
Danzaburou
KaladinStorm53
Danzaburou
6,190
2,141
0
1,410
8,479
2,272
0
2,950
5,436
0
34,134
L
Ao Kuang
ONIPREMU
Ao Kuang
3,860
940
0
3,909
8,545
2,398
0
1,251
7,190
34,662
1,268
W
Cu Chulainn
Stunkler
Cu Chulainn
7,941
1,891
0
3,324
12,021
7,283
332
1,544
9,920
718
53,121
W
3,663
3,156
0
1,562
6,617
2,124
442
2,651
3,966
0
35,894
L
Agni
Valldus
Agni
438
167
0
304
1,324
241
0
202
1,082
8,150
0
L
4,778
338
0
2,129
8,638
3,859
0
3,073
5,445
25,061
2,777
L
6,624
2,580
0
2,685
12,470
7,422
0
650
11,820
969
41,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,435
Gold Earned
34,826
270
Minions Killed
390
0
Camps Cleared
0
1,013,359
Distance Traveled
1,147,157
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,683
608
58
5
0
272,550
3
W
Jormungandr
6,617
602
58
5
0
212,241
0
W
Scylla
7,632
694
109
10
0
236,403
6
L
Danzaburou
6,444
586
64
6
0
249,500
0
L
Ao Kuang
6,047
550
75
7
0
252,260
2
W
Cu Chulainn
7,507
682
98
9
0
204,095
2
W
Rama
6,387
581
67
6
0
221,868
0
L
Agni
4,474
407
13
1
0
71,264
0
L
Charon
6,143
558
35
3
0
230,983
0
L
Surtr
6,327
575
83
8
0
209,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role