Player Matchup

Anhur
Anhur
Becklerr
Anhur
Level 142
God Stats
3W - 2L
1,847 SR
Queue Stats
45W - 25L
1,563 Elo+
Solo
Cerberus
Cerberus
FonzFrm6LG
Cerberus
Level 143
God Stats
14W - 15L
1,498 SR
Queue Stats
102W - 117L
1,439 Elo+
Party 1
Pele
Pele
Greek_Casa_Nova
Pele
Level 182
God Stats
5W - 4L
1,456 SR
Queue Stats
149W - 166L
1,474 Elo+
Party 1
Tiamat
Tiamat
K1NGSYN
Tiamat
Level 179
God Stats
10W - 5L
1,682 SR
Queue Stats
162W - 155L
1,477 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Strychnine_NBK
Kumbhakarna
Level 173
God Stats
12W - 7L
1,542 SR
Queue Stats
243W - 252L
1,477 Elo+
Party 1
Team Averages
Level 164
1,605 SR
1,486 Elo+

VS

Team Averages
Level 101
1,712 SR
1,517 Elo+
Kukulkan
Kukulkan
BBABU
Kukulkan
Level 119
God Stats
3W - 7L
1,513 SR
Queue Stats
434W - 438L
1,445 Elo+
Party 2
Camazotz
Camazotz
Damaskius
Camazotz
Level 88
God Stats
2W - 4L
1,716 SR
Queue Stats
113W - 95L
1,582 Elo+
Party 3
Mulan
Mulan
Erolisos
Mulan
Level 89
God Stats
2W - 2L
1,703 SR
Queue Stats
77W - 60L
1,568 Elo+
Party 3
Danzaburou
Danzaburou
Julianmiranda26
Danzaburou
Level 108
God Stats
5W - 6L
1,732 SR
Queue Stats
272W - 280L
1,484 Elo+
Party 2
Bacchus
Bacchus
birdu
Bacchus
Level 103
God Stats
0W - 2L
1,899 SR
Queue Stats
112W - 109L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Becklerr
Anhur
15
5 / 3 / 1
9,069
605
7,933
9,366
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
FonzFrm6LG
Cerberus
14
2 / 1 / 1
8,599
573
5,428
10,060
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 4 / 1
8,241
549
5,878
11,513
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
K1NGSYN
Tiamat
15
1 / 0 / 1
8,903
594
5,493
4,228
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Strychnine_NBK
Kumbhakarna
12
1 / 2 / 5
7,659
511
3,868
14,160
11,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BBABU
Kukulkan
13
0 / 1 / 2
7,502
500
2,839
6,620
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Camazotz
Damaskius
Camazotz
14
1 / 3 / 4
7,287
486
6,569
15,237
4,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
Erolisos
Mulan
13
4 / 4 / 3
7,917
528
9,919
17,192
12,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Julianmiranda26
Danzaburou
10
3 / 2 / 2
6,931
462
2,567
4,387
1,149
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
birdu
Bacchus
14
2 / 3 / 0
8,002
533
4,860
10,604
8,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
13
Kills
10
10
Deaths
13
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BBABU
Kukulkan
0
1
2
1
W
Anhur
Becklerr
Anhur
5
3
1
1.83
L
Camazotz
Damaskius
Camazotz
1
3
4
1
L
Mulan
Erolisos
Mulan
4
4
3
1.38
W
Cerberus
FonzFrm6LG
Cerberus
2
1
1
2.5
W
4
4
1
1.13
L
Danzaburou
Julianmiranda26
Danzaburou
3
2
2
2
W
Tiamat
K1NGSYN
Tiamat
1
0
1
1.5
W
Kumbhakarna
Strychnine_NBK
Kumbhakarna
1
2
5
1.75
L
Bacchus
birdu
Bacchus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,600
Damage
26,754
49,327
Taken
54,040
29,501
Mitigated
29,312
16,228
Healing
13,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BBABU
Kukulkan
2,839
78
0
873
6,620
2,232
0
1,929
4,410
53,592
0
W
Anhur
Becklerr
Anhur
7,933
4,298
0
4,969
9,366
3,193
1,281
268
9,058
0
62,405
L
Camazotz
Damaskius
Camazotz
6,569
1,632
0
8,273
15,237
4,918
30
2,359
12,646
0
54,548
L
Mulan
Erolisos
Mulan
9,919
1,030
15
2,413
17,192
12,410
0
4,301
12,669
0
51,859
W
Cerberus
FonzFrm6LG
Cerberus
5,428
393
0
5,227
10,060
7,736
180
3,511
5,857
54,494
1,836
W
5,878
1,284
0
2,196
11,513
4,307
0
1,014
10,499
0
65,299
L
Danzaburou
Julianmiranda26
Danzaburou
2,567
1,392
0
820
4,387
1,149
37
551
3,836
0
32,944
W
Tiamat
K1NGSYN
Tiamat
5,493
422
0
1,316
4,228
2,553
650
733
3,490
55,724
2,580
W
Kumbhakarna
Strychnine_NBK
Kumbhakarna
3,868
347
0
2,520
14,160
11,712
0
1,380
12,724
19,954
0
L
Bacchus
birdu
Bacchus
4,860
484
0
1,519
10,604
8,603
0
4,057
5,907
37,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,471
Gold Earned
37,639
492
Minions Killed
428
0
Camps Cleared
0
1,458,219
Distance Traveled
1,335,192
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,502
500
110
7
0
276,889
5
W
Anhur
9,069
605
113
8
0
258,284
1
L
Camazotz
7,287
486
87
6
0
335,783
0
L
Mulan
7,917
528
77
5
0
287,747
0
W
Cerberus
8,599
573
137
9
0
260,478
0
W
Pele
8,241
549
92
6
0
333,565
0
L
Danzaburou
6,931
462
59
4
0
165,293
0
W
Tiamat
8,903
594
126
8
0
299,393
2
W
Kumbhakarna
7,659
511
24
2
0
306,499
4
L
Bacchus
8,002
533
95
6
0
269,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role