Player Matchup

Maui
Maui
 
Maui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Remortaltiy-_-
Shiva
Level 50
God Stats
1W - 4L
1,419 SR
Queue Stats
7W - 16L
1,236 Elo+
Solo
Ah Puch
Ah Puch
Shadw_Wolf
Ah Puch
Level 148
God Stats
2W - 4L
1,405 SR
Queue Stats
96W - 114L
1,434 Elo+
Solo
Thor
Thor
WoodSky801
Thor
Level 60
God Stats
4W - 7L
1,340 SR
Queue Stats
124W - 143L
1,420 Elo+
Solo
Apollo
Apollo
tuxedoA
Apollo
Level 143
God Stats
6W - 12L
1,483 SR
Queue Stats
160W - 163L
1,452 Elo+
Solo
Team Averages
Level 105
1,429 SR
1,408 Elo+

VS

Team Averages
Level 94
1,484 SR
1,426 Elo+
Chaac
Chaac
Copperhead2323
Chaac
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,390 Elo+
Party 1
Chang'e
Chang'e
Drylleth
Chang'e
Level 16
God Stats
3W - 1L
1,535 SR
Queue Stats
20W - 22L
1,390 Elo+
Party 1
Sol
Sol
EBTMickeys
Sol
Level 89
God Stats
21W - 14L
1,485 SR
Queue Stats
432W - 414L
1,467 Elo+
Party 2
Horus
Horus
EBTNorman
Horus
Level 97
God Stats
9W - 10L
1,392 SR
Queue Stats
590W - 555L
1,433 Elo+
Party 2
Nu Wa
Nu Wa
d4rkm4dness
Nu Wa
Level 158
God Stats
34W - 24L
1,505 SR
Queue Stats
264W - 246L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
2 / 3 / 0
6,687
557
2,670
10,088
7,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 0
6,096
508
4,631
13,269
7,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
Shadw_Wolf
Ah Puch
10
1 / 4 / 0
6,399
533
4,080
6,765
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 2 / 0
5,798
483
2,979
10,070
2,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Apollo
tuxedoA
Apollo
11
0 / 3 / 2
6,249
521
5,744
8,658
2,850
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 3
7,795
650
7,737
8,505
5,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Drylleth
Chang'e
13
3 / 1 / 4
7,351
613
4,381
7,250
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 2 / 2
6,671
556
5,246
4,990
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Horus
EBTNorman
Horus
11
1 / 0 / 6
6,907
576
4,019
11,409
9,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 2 / 2
7,147
596
12,415
5,966
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
16
16
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
3
0
0.67
W
8
0
3
9.5
W
Chang'e
Drylleth
Chang'e
3
1
4
5
W
2
2
2
1.5
W
Horus
EBTNorman
Horus
1
0
6
4
L
1
4
0
0.25
L
Ah Puch
Shadw_Wolf
Ah Puch
1
4
0
0.25
L
0
2
0
0
W
2
2
2
1.5
L
Apollo
tuxedoA
Apollo
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,104
Damage
33,798
48,850
Taken
38,120
21,382
Mitigated
21,218
12,024
Healing
11,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,670
732
164
3,289
10,088
7,144
189
4,568
5,402
20,536
1,170
W
7,737
624
0
1,778
8,505
5,713
0
748
7,683
0
65,689
W
Chang'e
Drylleth
Chang'e
4,381
715
480
1,949
7,250
2,246
116
2,350
4,900
36,987
1,082
W
5,246
2,007
0
1,109
4,990
1,599
1,154
1,111
3,879
48,688
0
W
Horus
EBTNorman
Horus
4,019
1,836
933
4,571
11,409
9,270
466
1,662
9,667
1,394
15,759
L
4,631
429
0
2,638
13,269
7,024
0
8,326
4,395
0
44,261
L
Ah Puch
Shadw_Wolf
Ah Puch
4,080
95
0
1,832
6,765
1,572
849
2,333
4,305
34,519
1,009
L
2,979
531
0
1,168
10,070
2,792
352
2,941
6,878
0
38,374
W
12,415
5,562
0
281
5,966
2,390
0
774
4,771
40,982
661
L
Apollo
tuxedoA
Apollo
5,744
3,996
0
2,933
8,658
2,850
649
2,576
6,030
0
41,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,229
Gold Earned
35,871
298
Minions Killed
380
0
Camps Cleared
0
1,160,887
Distance Traveled
1,293,977
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,687
557
27
2
0
238,135
0
W
Chaac
7,795
650
93
8
0
307,294
2
W
Chang'e
7,351
613
99
8
0
253,557
0
W
Sol
6,671
556
83
7
0
252,324
5
W
Horus
6,907
576
40
3
0
259,770
0
L
Shiva
6,096
508
68
6
0
234,590
0
L
Ah Puch
6,399
533
57
5
0
231,030
7
L
Thor
5,798
483
65
5
0
238,350
0
W
Nu Wa
7,147
596
65
5
0
221,032
2
L
Apollo
6,249
521
81
7
0
218,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role