Player Matchup

Tyr
Tyr
Gold I
Crimlin
Tyr
Gold I
Level 328
God Stats
1W - 1L
1,332 SR
Queue Stats
33W - 23L
1,733 MMR
Solo
Bastet
Bastet
Gold I
Knückles
Bastet
Gold I
Level 127
God Stats
2W - 0L
1,567 SR
Queue Stats
27W - 22L
1,755 MMR
Solo
Scylla
Scylla
Platinum I
Petrová
Scylla
Platinum I
Level 157
God Stats
20W - 16L
1,618 SR
Queue Stats
166W - 148L
1,779 MMR
Solo
Sylvanus
Sylvanus
Platinum III
WinterInBrooklyn
Sylvanus
Platinum III
Level 218
God Stats
14W - 6L
1,672 SR
Queue Stats
105W - 100L
1,824 MMR
Party 1
Apollo
Apollo
Gold I
ojthejuicemane
Apollo
Gold I
Level 169
God Stats
4W - 3L
1,576 SR
Queue Stats
76W - 79L
1,641 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 200
1,553 SR
1,746 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 166
1,737 SR
1,748 MMR
Hercules
Hercules
Platinum V
LordGriffinOG
Hercules
Platinum V
Level 156
God Stats
28W - 24L
1,680 SR
Queue Stats
139W - 130L
1,767 MMR
Solo
Raijin
Raijin
Platinum IV
Nevermore190
Raijin
Platinum IV
Level 129
God Stats
6W - 3L
1,704 SR
Queue Stats
526W - 536L
1,728 MMR
Solo
Hel
Hel
Gold V
TankMetas
Hel
Gold V
Level 225
God Stats
0W - 1L
1,793 SR
Queue Stats
21W - 22L
1,709 MMR
Solo
Chronos
Chronos
Platinum V
jaffarayala
Chronos
Platinum V
Level 159
God Stats
6W - 3L
1,910 SR
Queue Stats
381W - 390L
1,714 MMR
Solo
Ravana
Ravana
Platinum V
sharpblaze3432
Ravana
Platinum V
Level 159
God Stats
42W - 37L
1,599 SR
Queue Stats
140W - 135L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
0 / 1 / 5
9,001
643
10,780
14,947
13,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Knückles
Bastet
15
8 / 1 / 1
8,498
607
8,181
10,597
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Petrová
Scylla
16
2 / 0 / 7
8,976
641
7,900
7,691
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 8
7,726
552
5,130
14,755
9,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 2 / 2
9,566
683
6,349
7,473
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CthulhuAchillesCerberusKumbhakarna

VS

Bans
ThothLancelotThorSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LordGriffinOG
Hercules
13
0 / 2 / 1
7,426
530
9,926
16,832
15,175
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
13
1 / 4 / 3
7,379
527
6,791
8,283
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 4 / 5
6,794
485
4,009
10,435
3,875
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos
jaffarayala
Chronos
13
1 / 3 / 1
7,566
540
5,744
7,351
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 4 / 1
7,779
556
9,159
9,911
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
17
Kills
7
7
Deaths
17
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tyr
0
1
5
2.5
W
Bastet
Knückles
Bastet
8
1
1
8.5
L
Hercules
LordGriffinOG
Hercules
0
2
1
0.25
L
Raijin
1
4
3
0.63
W
Scylla
Petrová
Scylla
2
0
7
5.5
L
0
4
5
0.63
W
2
3
8
2
L
Chronos
jaffarayala
Chronos
1
3
1
0.5
W
5
2
2
3
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,340
Damage
35,629
55,463
Taken
52,812
31,585
Mitigated
26,582
23,064
Healing
18,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
10,780
1,555
0
7,498
14,947
13,933
0
1,438
13,460
0
68,437
W
Bastet
Knückles
Bastet
8,181
2,351
0
2,555
10,597
3,683
0
1,883
8,510
0
57,049
L
Hercules
LordGriffinOG
Hercules
9,926
3,805
0
7,460
16,832
15,175
0
816
15,972
888
60,203
L
Raijin
6,791
302
0
680
8,283
2,328
0
3,822
4,275
55,240
0
W
Scylla
Petrová
Scylla
7,900
1,095
0
2,658
7,691
1,904
0
3,682
3,581
78,607
344
L
4,009
393
1,955
4,047
10,435
3,875
0
3,356
6,952
26,642
1,822
W
5,130
446
912
6,065
14,755
9,162
27
6,044
8,261
17,206
0
L
Chronos
jaffarayala
Chronos
5,744
2,504
0
2,091
7,351
2,055
0
1,908
5,443
51,660
1,228
W
6,349
3,336
0
3,376
7,473
2,903
1,201
2,125
5,166
0
87,177
L
9,159
3,378
0
2,490
9,911
3,149
0
2,674
7,163
0
52,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,767
Gold Earned
36,944
543
Minions Killed
476
0
Camps Cleared
0
1,586,341
Distance Traveled
1,405,252
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,001
643
127
9
0
306,378
0
W
Bastet
8,498
607
84
6
0
378,352
2
L
Hercules
7,426
530
116
8
0
275,705
3
L
Raijin
7,379
527
103
7
0
279,972
6
W
Scylla
8,976
641
157
11
0
293,966
4
L
Hel
6,794
485
56
4
0
262,863
1
W
Sylvanus
7,726
552
24
2
0
307,545
4
L
Chronos
7,566
540
118
8
0
289,583
3
W
Apollo
9,566
683
151
11
0
300,100
0
L
Ravana
7,779
556
83
6
0
297,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role