Player Matchup

Mulan
Mulan
Bronze I
Demon_Leon99
Mulan
Bronze I
Level 88
God Stats
5W - 9L
1,504 SR
Queue Stats
23W - 47L
1,173 MMR
Party 2
Janus
Janus
Bronze I
Ronde20
Janus
Bronze I
Level 123
God Stats
3W - 11L
1,490 SR
Queue Stats
44W - 78L
1,099 MMR
Party 2
Jormungandr
Jormungandr
Bronze I
infernal-darks
Jormungandr
Bronze I
Level 106
God Stats
43W - 88L
1,347 SR
Queue Stats
105W - 283L
624 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,447 SR
965 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 171
1,527 SR
1,660 MMR
Nut
Nut
Platinum IV
Dajofi
Nut
Platinum IV
Level 196
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 157L
1,771 MMR
Party 1
Geb
Geb
Gold II
JackW4rby
Geb
Gold II
Level 158
God Stats
8W - 9L
1,535 SR
Queue Stats
173W - 158L
1,605 MMR
Party 1
Nu Wa
Nu Wa
Gold II
Pickwhip
Nu Wa
Gold II
Level 158
God Stats
2W - 1L
1,545 SR
Queue Stats
173W - 158L
1,605 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 1
11,058
691
9,478
21,321
21,450
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Ronde20
Janus
19
2 / 4 / 5
11,967
748
9,898
14,701
4,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
infernal-darks
Jormungandr
16
1 / 5 / 6
11,075
692
8,214
20,821
20,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
KumbhakarnaIx ChelKuzenboCthulhuBastet

VS

Bans
SerqetChaacAnhurMedusaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Dajofi
Nut
20
6 / 2 / 8
13,352
835
18,847
11,658
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 4 / 9
12,109
757
9,352
13,163
13,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Pickwhip
Nu Wa
20
6 / 2 / 7
13,399
837
20,874
10,243
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
7
Kills
14
14
Deaths
8
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nut
Dajofi
Nut
6
2
8
5
L
4
5
1
0.9
W
2
4
9
1.63
W
Nu Wa
Pickwhip
Nu Wa
6
2
7
4.75
L
Janus
Ronde20
Janus
2
4
5
1.13
L
Jormungandr
infernal-darks
Jormungandr
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,590
Damage
49,073
56,843
Taken
35,064
46,584
Mitigated
19,259
6,017
Healing
5,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
Dajofi
Nut
18,847
13,490
0
3,205
11,658
3,118
1,887
6,496
4,649
0
53,784
L
9,478
580
0
2,160
21,321
21,450
0
9,993
10,787
3,095
25,915
W
9,352
1,292
0
2,352
13,163
13,025
600
6,710
5,644
19,330
1,774
W
Nu Wa
Pickwhip
Nu Wa
20,874
6,902
0
249
10,243
3,116
1,668
5,392
4,353
69,038
782
L
Janus
Ronde20
Janus
9,898
497
0
510
14,701
4,582
0
9,475
4,700
72,241
0
L
Jormungandr
infernal-darks
Jormungandr
8,214
820
0
3,347
20,821
20,552
0
8,446
11,883
38,200
2,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
38,860
201
Minions Killed
179
0
Camps Cleared
0
815,329
Distance Traveled
808,946
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
13,352
835
68
4
0
265,531
0
L
Mulan
11,058
691
35
2
0
263,829
9
W
Geb
12,109
757
32
2
0
261,347
1
W
Nu Wa
13,399
837
79
5
0
282,068
0
L
Janus
11,967
748
111
7
0
291,873
0
L
Jormungandr
11,075
692
55
3
0
259,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role