Player Matchup

Anubis
Anubis
DevourOfSouls
Anubis
Level 124
God Stats
15W - 12L
1,712 SR
Queue Stats
127W - 114L
1,549 Elo+
Party 1
Rama
Rama
MrxxKev
Rama
Level 29
God Stats
1W - 1L
1,256 SR
Queue Stats
3W - 6L
1,326 Elo+
Solo
Hercules
Hercules
Rοnny
Hercules
Level 17
God Stats
12W - 5L
1,500 SR
Queue Stats
96W - 30L
2,003 Elo+
Solo
Nu Wa
Nu Wa
deadgame695
Nu Wa
Level 42
God Stats
18W - 17L
1,458 SR
Queue Stats
102W - 84L
1,553 Elo+
Party 1
Charon
Charon
l NickL l
Charon
Level 143
God Stats
3W - 0L
1,873 SR
Queue Stats
5W - 5L
1,515 Elo+
Solo
Team Averages
Level 71
1,560 SR
1,589 Elo+

VS

Team Averages
Level 43
1,590 SR
1,432 Elo+
Danzaburou
Danzaburou
BoxxSmasher II
Danzaburou
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 18L
1,160 Elo+
Solo
Ra
Ra
ElPepino69
Ra
Level 7
God Stats
2W - 4L
1,958 SR
Queue Stats
2W - 5L
1,767 Elo+
Solo
Yu Huang
Yu Huang
Its Haon
Yu Huang
Level 146
God Stats
0W - 3L
1,748 SR
Queue Stats
58W - 62L
1,490 Elo+
Solo
Ganesha
Ganesha
Luisg2514
Ganesha
Level 7
God Stats
11W - 18L
1,500 SR
Queue Stats
23W - 51L
1,333 Elo+
Solo
Vamana
Vamana
crazydog562
Vamana
Level 24
God Stats
2W - 3L
1,243 SR
Queue Stats
84W - 95L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 10
9,774
977
8,077
5,192
2,102
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Rama
MrxxKev
Rama
15
6 / 1 / 8
9,561
956
5,596
6,958
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Rοnny
Hercules
16
10 / 1 / 7
10,532
1,053
11,740
10,762
10,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 1 / 6
10,397
1,040
12,300
4,733
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
l NickL l
Charon
15
0 / 0 / 20
9,427
943
10,851
5,908
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BoxxSmasher II
Danzaburou
14
1 / 4 / 0
8,413
841
5,066
8,585
3,389
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 8 / 0
7,899
790
4,120
10,022
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yu Huang
Its Haon
Yu Huang
13
0 / 5 / 1
7,708
771
7,427
8,242
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Luisg2514
Ganesha
13
0 / 5 / 1
8,420
842
1,905
12,244
8,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
14
1 / 4 / 1
8,460
846
5,806
13,633
7,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
6
26
Kills
3
3
Deaths
26
51
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BoxxSmasher II
Danzaburou
1
4
0
0.25
W
6
0
10
11
L
1
8
0
0.13
L
Yu Huang
Its Haon
Yu Huang
0
5
1
0.1
L
Ganesha
Luisg2514
Ganesha
0
5
1
0.1
W
Rama
MrxxKev
Rama
6
1
8
10
W
Hercules
Rοnny
Hercules
10
1
7
13.5
L
Vamana
1
4
1
0.38
W
4
1
6
7
W
Charon
l NickL l
Charon
0
0
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,564
Damage
24,324
33,553
Taken
52,726
20,658
Mitigated
25,013
8,555
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BoxxSmasher II
Danzaburou
5,066
1,606
150
1,008
8,585
3,389
0
4,276
3,778
0
22,251
W
8,077
518
0
2,018
5,192
2,102
1,370
2,065
2,985
31,172
0
L
4,120
59
527
876
10,022
3,064
0
4,542
4,720
22,615
0
L
Yu Huang
Its Haon
Yu Huang
7,427
349
0
409
8,242
2,288
0
4,651
3,228
19,619
0
L
Ganesha
Luisg2514
Ganesha
1,905
126
1,889
1,385
12,244
8,991
0
6,726
4,859
6,973
0
W
Rama
MrxxKev
Rama
5,596
4,109
0
613
6,958
1,926
716
2,671
4,145
0
17,397
W
Hercules
Rοnny
Hercules
11,740
4,279
0
4,666
10,762
10,916
0
4,409
6,003
95
23,108
L
Vamana
5,806
1,590
0
778
13,633
7,281
0
8,338
4,528
0
23,259
W
12,300
3,771
0
0
4,733
1,748
3,111
1,056
3,594
38,947
1,730
W
Charon
l NickL l
Charon
10,851
1,369
0
1,258
5,908
3,966
767
2,423
3,374
23,702
1,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,691
Gold Earned
40,900
231
Minions Killed
167
0
Camps Cleared
0
980,953
Distance Traveled
961,215
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,413
841
45
5
0
193,681
0
W
Anubis
9,774
977
48
5
0
161,188
2
L
Ra
7,899
790
42
4
0
209,293
0
L
Yu Huang
7,708
771
31
3
0
183,346
3
L
Ganesha
8,420
842
3
0
0
181,056
0
W
Rama
9,561
956
24
2
0
188,459
0
W
Hercules
10,532
1,053
29
3
0
238,166
0
L
Vamana
8,460
846
46
5
0
193,839
3
W
Nu Wa
10,397
1,040
94
9
0
188,105
0
W
Charon
9,427
943
36
4
0
205,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role