Player Matchup

Serqet
Serqet
 
Serqet
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
GAUNDER
Artemis
Level 159
God Stats
4W - 2L
1,857 SR
Queue Stats
168W - 146L
1,586 Elo+
Party 1
Jormungandr
Jormungandr
ShakeItLink
Jormungandr
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 231L
1,568 Elo+
Party 1
King Arthur
King Arthur
jacquisey
King Arthur
Level 127
God Stats
2W - 11L
1,306 SR
Queue Stats
246W - 229L
1,577 Elo+
Solo
Janus
Janus
rauldan1997
Janus
Level 177
God Stats
16W - 13L
1,599 SR
Queue Stats
311W - 306L
1,522 Elo+
Party 1
Team Averages
Level 153
1,552 SR
1,551 Elo+

VS

Team Averages
Level 142
1,518 SR
1,529 Elo+
Chaac
Chaac
 
Chaac
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SuperRanMan
Cthulhu
Level 126
God Stats
5W - 3L
1,544 SR
Queue Stats
362W - 343L
1,528 Elo+
Solo
Yu Huang
Yu Huang
V0LSKAYAAA
Yu Huang
Level 121
God Stats
1W - 0L
1,342 SR
Queue Stats
12W - 11L
1,521 Elo+
Solo
Bastet
Bastet
brooklyn99269
Bastet
Level 135
God Stats
1W - 0L
1,706 SR
Queue Stats
217W - 212L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 4 / 1
5,348
535
2,899
8,208
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
GAUNDER
Artemis
10
1 / 5 / 0
5,261
526
3,122
7,293
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ShakeItLink
Jormungandr
10
1 / 3 / 2
5,590
559
3,374
8,441
2,895
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
jacquisey
King Arthur
10
0 / 3 / 1
5,699
570
4,982
10,185
6,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 3 / 0
5,939
594
3,788
6,071
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 0 / 2
7,303
730
8,030
10,643
4,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thoth
 
Thoth
11
5 / 1 / 2
6,889
689
4,020
4,891
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SuperRanMan
Cthulhu
12
4 / 2 / 4
6,379
638
6,280
6,725
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
V0LSKAYAAA
Yu Huang
10
1 / 0 / 6
6,298
630
3,388
6,554
3,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
5 / 2 / 2
6,349
635
5,634
8,168
2,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
17
18
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
4
1
0.38
W
Chaac
 
Chaac
2
0
2
3
W
Thoth
 
Thoth
5
1
2
6
L
Artemis
GAUNDER
Artemis
1
5
0
0.2
L
Jormungandr
ShakeItLink
Jormungandr
1
3
2
0.67
W
Cthulhu
SuperRanMan
Cthulhu
4
2
4
3
W
Yu Huang
V0LSKAYAAA
Yu Huang
1
0
6
4
W
5
2
2
3
L
King Arthur
jacquisey
King Arthur
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,165
Damage
27,352
40,198
Taken
36,981
15,864
Mitigated
13,694
6,845
Healing
12,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,899
426
0
1,018
8,208
2,686
0
1,168
6,854
0
20,713
W
Chaac
 
Chaac
8,030
938
0
4,637
10,643
4,518
0
0
10,457
0
61,329
W
Thoth
 
Thoth
4,020
221
0
1,000
4,891
1,134
94
2,082
2,345
31,861
943
L
Artemis
GAUNDER
Artemis
3,122
712
0
1,625
7,293
2,286
0
3,768
3,222
0
32,276
L
Jormungandr
ShakeItLink
Jormungandr
3,374
943
0
1,329
8,441
2,895
0
5,025
3,016
26,133
0
W
Cthulhu
SuperRanMan
Cthulhu
6,280
943
272
1,499
6,725
2,589
90
1,341
5,384
36,470
1,421
W
Yu Huang
V0LSKAYAAA
Yu Huang
3,388
942
0
1,730
6,554
3,080
398
1,962
4,592
22,427
0
W
5,634
1,332
0
3,110
8,168
2,373
0
1,345
6,681
0
36,104
L
King Arthur
jacquisey
King Arthur
4,982
226
0
2,150
10,185
6,372
0
0
10,185
0
38,725
L
3,788
55
0
723
6,071
1,625
0
2,192
3,537
42,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,837
Gold Earned
33,218
306
Minions Killed
362
0
Camps Cleared
0
1,114,318
Distance Traveled
1,133,042
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,348
535
43
4
0
252,470
0
W
Chaac
7,303
730
106
11
0
223,061
1
W
Thoth
6,889
689
75
8
0
223,588
4
L
Artemis
5,261
526
56
6
0
193,890
0
L
Jormungandr
5,590
559
43
4
0
213,489
2
W
Cthulhu
6,379
638
76
8
0
229,279
0
W
Yu Huang
6,298
630
54
5
0
209,130
2
W
Bastet
6,349
635
51
5
0
247,984
0
L
King Arthur
5,699
570
70
7
0
230,416
0
L
Janus
5,939
594
94
9
0
224,053
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role