Player Matchup

Poseidon
Poseidon
Platinum V
 
Poseidon
Platinum V
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
DukiSuzuki007
Anhur
Bronze III
Level 41
God Stats
1W - 8L
1,568 SR
Queue Stats
165W - 179L
1,347 MMR
Solo
Mulan
Mulan
Bronze III
j1ittle
Mulan
Bronze III
Level 82
God Stats
2W - 2L
1,212 SR
Queue Stats
91W - 95L
1,356 MMR
Solo
Horus
Horus
Gold V
quericoaprietas
Horus
Gold V
Level 107
God Stats
3W - 3L
1,310 SR
Queue Stats
449W - 472L
1,283 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,418 SR
1,397 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,528 SR
1,318 MMR
Mercury
Mercury
Gold IV
CursedBen
Mercury
Gold IV
Level 156
God Stats
1W - 2L
1,670 SR
Queue Stats
129W - 132L
1,397 MMR
Party 1
Apollo
Apollo
Silver IV
D4A_GnZH
Apollo
Silver IV
Level 98
God Stats
2W - 3L
1,660 SR
Queue Stats
30W - 48L
1,184 MMR
Solo
Chang'e
Chang'e
Gold V
Kekk5
Chang'e
Gold V
Level 159
God Stats
0W - 3L
1,069 SR
Queue Stats
170W - 182L
1,337 MMR
Solo
Hercules
Hercules
Gold IV
chazbaz2002
Hercules
Gold IV
Level 140
God Stats
4W - 3L
1,679 SR
Queue Stats
157W - 158L
1,473 MMR
Party 1
Chaac
Chaac
Bronze IV
saschaan3
Chaac
Bronze IV
Level 49
God Stats
0W - 2L
1,560 SR
Queue Stats
2W - 8L
1,198 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
3 / 0 / 5
8,310
639
5,148
7,323
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
 
Baron Samedi
12
1 / 0 / 8
7,214
555
5,955
4,791
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 0 / 3
9,114
701
9,169
6,610
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
j1ittle
Mulan
6
0 / 2 / 0
5,071
390
1,622
3,131
909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
5 / 1 / 9
8,163
628
5,129
8,075
5,541
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CthulhuUllrAo KuangMedusa

VS

Bans
BacchusAnubisSun WukongLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CursedBen
Mercury
10
0 / 4 / 1
6,010
462
1,421
8,954
2,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
D4A_GnZH
Apollo
7
0 / 3 / 0
5,148
396
2,282
4,676
578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Kekk5
Chang'e
14
0 / 2 / 0
7,370
567
4,225
7,316
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
chazbaz2002
Hercules
13
3 / 1 / 0
8,245
634
5,125
7,169
6,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
saschaan3
Chaac
9
0 / 7 / 0
5,311
409
4,599
11,939
4,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
17
Kills
3
3
Deaths
17
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
0
5
5.5
W
Baron Samedi
 
Baron Samedi
1
0
8
5
L
Mercury
CursedBen
Mercury
0
4
1
0.13
L
Apollo
D4A_GnZH
Apollo
0
3
0
0
W
8
0
3
9.5
L
Chang'e
Kekk5
Chang'e
0
2
0
0
L
Hercules
chazbaz2002
Hercules
3
1
0
3
W
Mulan
j1ittle
Mulan
0
2
0
0
W
5
1
9
9.5
L
Chaac
saschaan3
Chaac
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,023
Damage
17,652
29,930
Taken
40,054
13,165
Mitigated
16,723
16,456
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,148
540
0
5,952
7,323
2,433
0
1,573
5,603
88,669
1,848
W
Baron Samedi
 
Baron Samedi
5,955
939
296
1,879
4,791
1,961
0
1,172
3,461
32,281
143
L
Mercury
CursedBen
Mercury
1,421
596
0
1,538
8,954
2,930
0
2,764
6,109
0
38,173
L
Apollo
D4A_GnZH
Apollo
2,282
974
0
763
4,676
578
0
40
4,636
0
20,498
W
9,169
6,063
0
3,571
6,610
2,321
924
574
5,943
0
70,429
L
Chang'e
Kekk5
Chang'e
4,225
203
240
3,909
7,316
1,688
0
3,760
3,255
54,990
331
L
Hercules
chazbaz2002
Hercules
5,125
837
0
2,864
7,169
6,993
0
1,239
5,884
0
50,474
W
Mulan
j1ittle
Mulan
1,622
237
0
790
3,131
909
0
0
2,977
0
10,096
W
5,129
2,011
1,230
2,738
8,075
5,541
0
1,058
6,815
518
21,721
L
Chaac
saschaan3
Chaac
4,599
165
0
1,063
11,939
4,534
0
3,161
8,590
0
21,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,872
Gold Earned
32,084
388
Minions Killed
352
0
Camps Cleared
0
1,178,464
Distance Traveled
1,242,436
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,310
639
139
11
0
314,643
0
W
Baron Samedi
7,214
555
74
6
0
250,121
5
L
Mercury
6,010
462
67
5
0
267,469
0
L
Apollo
5,148
396
36
3
0
169,695
0
W
Anhur
9,114
701
127
10
0
258,243
0
L
Chang'e
7,370
567
113
9
0
274,046
2
L
Hercules
8,245
634
105
8
0
254,305
0
W
Mulan
5,071
390
20
2
0
88,918
0
W
Horus
8,163
628
28
2
0
266,539
0
L
Chaac
5,311
409
31
2
0
276,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role