Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
E_SINOFPRIDE
Cthulhu
Level 158
God Stats
17W - 17L
1,534 SR
Queue Stats
376W - 368L
1,499 Elo+
Solo
Hercules
Hercules
NonStickStuff
Hercules
Level 107
God Stats
17W - 20L
1,526 SR
Queue Stats
296W - 281L
1,529 Elo+
Solo
Fenrir
Fenrir
migaja-fausto
Fenrir
Level 101
God Stats
1W - 1L
1,766 SR
Queue Stats
67W - 67L
1,444 Elo+
Solo
Vulcan
Vulcan
ravaatis
Vulcan
Level 103
God Stats
4W - 4L
1,518 SR
Queue Stats
62W - 53L
1,609 Elo+
Solo
Team Averages
Level 114
1,569 SR
1,516 Elo+

VS

Team Averages
Level 137
1,497 SR
1,452 Elo+
Izanami
Izanami
BOOMWAHAHAHA
Izanami
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
CranBussySauce
Bakasura
Level 129
God Stats
8W - 11L
1,423 SR
Queue Stats
217W - 199L
1,528 Elo+
Solo
Fenrir
Fenrir
Electric_racing
Fenrir
Level 95
God Stats
2W - 2L
1,389 SR
Queue Stats
21W - 29L
1,412 Elo+
Party 2
Kuzenbo
Kuzenbo
Ojanis10
Kuzenbo
Level 185
God Stats
1W - 0L
1,558 SR
Queue Stats
9W - 13L
1,379 Elo+
Party 1
Ra
Ra
ScopesPR_14
Ra
Level 149
God Stats
10W - 6L
1,616 SR
Queue Stats
42W - 51L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 1 / 0
4,004
667
1,468
1,866
409
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
E_SINOFPRIDE
Cthulhu
5
0 / 2 / 1
3,268
545
2,832
4,129
1,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
NonStickStuff
Hercules
7
1 / 1 / 0
4,191
699
4,117
4,901
3,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
0 / 2 / 0
3,140
523
613
3,318
990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
ravaatis
Vulcan
7
0 / 1 / 0
3,829
638
1,590
2,307
605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOOMWAHAHAHA
Izanami
7
1 / 1 / 1
4,124
687
813
2,235
573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bakasura
8
2 / 0 / 0
4,330
722
2,803
6,032
2,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

8
3 / 1 / 1
4,073
679
2,004
3,978
1,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Ojanis10
Kuzenbo
6
0 / 0 / 4
3,733
622
1,592
2,848
2,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
4,080
680
1,660
2,570
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
7
7
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
0
1
W
Izanami
BOOMWAHAHAHA
Izanami
1
1
1
1.5
W
Bakasura
2
0
0
2
L
Cthulhu
E_SINOFPRIDE
Cthulhu
0
2
1
0.25
W
3
1
1
3.5
L
Hercules
NonStickStuff
Hercules
1
1
0
1
W
Kuzenbo
Ojanis10
Kuzenbo
0
0
4
2
W
1
0
0
1
L
0
2
0
0
L
Vulcan
ravaatis
Vulcan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,620
Damage
8,872
16,521
Taken
17,663
6,927
Mitigated
7,059
4,124
Healing
6,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,468
909
0
623
1,866
409
0
169
1,697
0
19,787
W
Izanami
BOOMWAHAHAHA
Izanami
813
466
0
277
2,235
573
120
744
1,491
0
21,435
W
Bakasura
2,803
2,255
0
3,656
6,032
2,542
0
0
6,032
0
15,750
L
Cthulhu
E_SINOFPRIDE
Cthulhu
2,832
341
68
1,140
4,129
1,719
0
1,647
2,456
12,632
0
W
2,004
588
0
400
3,978
1,265
0
797
3,148
0
20,306
L
Hercules
NonStickStuff
Hercules
4,117
2,117
0
1,537
4,901
3,204
0
0
4,727
0
24,637
W
Kuzenbo
Ojanis10
Kuzenbo
1,592
747
0
1,021
2,848
2,026
0
1,448
1,369
4,593
0
W
1,660
405
228
1,223
2,570
653
0
1,248
1,201
23,788
0
L
613
161
0
131
3,318
990
0
271
2,947
0
10,636
L
Vulcan
ravaatis
Vulcan
1,590
124
0
625
2,307
605
0
961
1,248
18,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,432
Gold Earned
20,340
158
Minions Killed
184
0
Camps Cleared
0
582,850
Distance Traveled
645,184
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,004
667
39
7
0
114,262
1
W
Izanami
4,124
687
54
9
0
117,590
0
W
Bakasura
4,330
722
45
8
0
119,979
0
L
Cthulhu
3,268
545
10
2
0
113,341
0
W
Fenrir
4,073
679
33
6
0
140,408
0
L
Hercules
4,191
699
46
8
0
119,799
0
W
Kuzenbo
3,733
622
2
0
0
137,173
0
W
Ra
4,080
680
50
8
0
130,034
0
L
Fenrir
3,140
523
17
3
0
111,784
0
L
Vulcan
3,829
638
46
8
0
123,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role