Player Matchup

Hun Batz
Hun Batz
KIYO-SAN-99
Hun Batz
Level 69
God Stats
22W - 12L
1,727 SR
Queue Stats
85W - 63L
1,481 Elo+
Solo
Nu Wa
Nu Wa
Kensteal99
Nu Wa
Level 66
God Stats
0W - 1L
1,562 SR
Queue Stats
11W - 14L
1,399 Elo+
Party 1
Ganesha
Ganesha
SquirrelGirlOP
Ganesha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,388 Elo+
Party 1
Chaac
Chaac
eldeivid2002
Chaac
Level 86
God Stats
4W - 2L
1,514 SR
Queue Stats
221W - 260L
1,419 Elo+
Solo
Jing Wei
Jing Wei
seabee13
Jing Wei
Level 87
God Stats
0W - 1L
1,563 SR
Queue Stats
14W - 19L
1,404 Elo+
Party 1
Team Averages
Level 75
1,573 SR
1,418 Elo+

VS

Team Averages
Level 86
1,535 SR
1,461 Elo+
Danzaburou
Danzaburou
DegenerateDeacon
Danzaburou
Level 120
God Stats
80W - 55L
1,648 SR
Queue Stats
323W - 331L
1,424 Elo+
Solo
Thoth
Thoth
I2ainman
Thoth
Level 87
God Stats
63W - 68L
1,505 SR
Queue Stats
231W - 210L
1,516 Elo+
Solo
Kali
Kali
SchmitzMyPants
Kali
Level 89
God Stats
10W - 6L
1,655 SR
Queue Stats
342W - 352L
1,435 Elo+
Solo
Hercules
Hercules
TTVKiblunisbad
Hercules
Level 62
God Stats
4W - 4L
1,299 SR
Queue Stats
218W - 179L
1,436 Elo+
Solo
Bacchus
Bacchus
saldanojonathan0
Bacchus
Level 74
God Stats
58W - 37L
1,568 SR
Queue Stats
128W - 118L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KIYO-SAN-99
Hun Batz
8
1 / 3 / 0
4,883
488
2,349
7,212
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Nu Wa
9
0 / 2 / 0
5,178
518
3,236
3,655
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 2
5,039
504
3,478
10,514
5,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

3
0 / 2 / 0
3,987
399
644
2,692
752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jing Wei
seabee13
Jing Wei
8
1 / 6 / 1
4,744
474
2,280
7,131
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DegenerateDeacon
Danzaburou
11
8 / 0 / 2
7,010
701
9,987
5,980
2,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
I2ainman
Thoth
11
1 / 0 / 1
6,308
631
3,671
3,972
1,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 3
6,239
624
2,720
9,278
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hercules
12
3 / 0 / 2
7,016
702
2,006
5,081
3,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 6
6,132
613
2,631
8,039
5,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
15
15
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DegenerateDeacon
Danzaburou
8
0
2
9
W
Thoth
I2ainman
Thoth
1
0
1
1.5
L
Hun Batz
KIYO-SAN-99
Hun Batz
1
3
0
0.33
L
Nu Wa
0
2
0
0
W
2
3
3
1.17
L
0
2
2
0.5
W
Hercules
3
0
2
4
L
0
2
0
0
W
1
0
6
4
L
Jing Wei
seabee13
Jing Wei
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,987
Damage
21,015
31,204
Taken
32,350
10,924
Mitigated
15,970
7,509
Healing
15,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DegenerateDeacon
Danzaburou
9,987
4,806
0
2,793
5,980
2,033
531
1,650
4,330
0
43,696
W
Thoth
I2ainman
Thoth
3,671
33
0
750
3,972
1,176
70
1,064
2,908
41,046
1,113
L
Hun Batz
KIYO-SAN-99
Hun Batz
2,349
333
0
470
7,212
2,340
0
1,977
5,111
0
27,849
L
Nu Wa
3,236
978
0
738
3,655
758
0
1,335
1,977
29,835
621
W
2,720
1,322
0
3,481
9,278
2,876
0
1,061
8,217
0
42,338
L
3,478
535
1,362
3,528
10,514
5,248
0
1,557
8,877
15,879
837
W
Hercules
2,006
900
0
2,636
5,081
3,985
231
1,395
3,686
0
39,623
L
644
118
0
692
2,692
752
0
0
2,604
0
7,302
W
2,631
405
1,770
4,239
8,039
5,900
60
1,096
6,943
12,518
0
L
Jing Wei
seabee13
Jing Wei
2,280
1,674
0
719
7,131
1,826
1
953
6,178
0
18,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,831
Gold Earned
32,705
185
Minions Killed
305
0
Camps Cleared
0
857,319
Distance Traveled
1,076,243
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,010
701
67
7
0
187,104
2
W
Thoth
6,308
631
85
9
0
220,719
1
L
Hun Batz
4,883
488
67
7
0
211,970
0
L
Nu Wa
5,178
518
45
5
0
184,777
0
W
Kali
6,239
624
60
6
0
244,883
0
L
Ganesha
5,039
504
6
1
0
207,621
1
W
Hercules
7,016
702
82
8
0
196,230
0
L
Chaac
3,987
399
13
1
0
54,625
2
W
Bacchus
6,132
613
11
1
0
227,307
0
L
Jing Wei
4,744
474
54
5
0
198,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role