Player Matchup

Ne Zha
Ne Zha
DrSnakeQc8311
Ne Zha
Level 122
God Stats
4W - 1L
1,344 SR
Queue Stats
259W - 219L
1,517 Elo+
Solo
Skadi
Skadi
Instinct Ryaz
Skadi
Level 62
God Stats
43W - 40L
1,540 SR
Queue Stats
151W - 151L
1,478 Elo+
Solo
Nike
Nike
WakeUpCrucified
Nike
Level 105
God Stats
21W - 12L
1,591 SR
Queue Stats
207W - 193L
1,400 Elo+
Solo
Yemoja
Yemoja
Zephrious96
Yemoja
Level 109
God Stats
1W - 2L
1,466 SR
Queue Stats
27W - 35L
1,393 Elo+
Solo
Anubis
Anubis
saldanojonathan0
Anubis
Level 74
God Stats
5W - 1L
1,810 SR
Queue Stats
98W - 83L
1,485 Elo+
Solo
Team Averages
Level 94
1,550 SR
1,455 Elo+

VS

Team Averages
Level 88
1,503 SR
1,405 Elo+
Skadi
Skadi
Cesar_8199
Skadi
Level 53
God Stats
9W - 14L
1,401 SR
Queue Stats
10W - 14L
1,416 Elo+
Solo
Neith
Neith
MillyBfromTN
Neith
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 52L
1,354 Elo+
Solo
Medusa
Medusa
Potius
Medusa
Level 107
God Stats
57W - 68L
1,511 SR
Queue Stats
241W - 239L
1,434 Elo+
Solo
Thanatos
Thanatos
Tanktrasher46
Thanatos
Level 119
God Stats
3W - 1L
1,549 SR
Queue Stats
12W - 16L
1,385 Elo+
Solo
Hun Batz
Hun Batz
Thou__Mother_
Hun Batz
Level 67
God Stats
3W - 4L
1,553 SR
Queue Stats
66W - 67L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 5
6,373
637
5,987
7,790
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 2 / 1
5,159
516
3,588
7,405
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 0 / 0
6,689
669
6,229
10,203
5,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
9
0 / 1 / 3
5,332
533
1,438
9,364
3,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 1 / 3
6,772
677
5,352
5,534
2,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
7
0 / 4 / 0
4,596
460
2,477
6,327
1,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 0 / 2
6,053
605
4,823
3,360
1,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Potius
Medusa
9
2 / 2 / 2
5,409
541
9,291
6,268
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Tanktrasher46
Thanatos
9
2 / 3 / 0
5,102
510
4,360
8,040
1,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
Thou__Mother_
Hun Batz
9
0 / 7 / 3
4,991
499
3,931
9,883
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
16
Kills
6
6
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
4
0
0
W
4
2
5
3.25
W
2
2
1
1.25
L
2
0
2
3
L
Medusa
Potius
Medusa
2
2
2
1.5
L
Thanatos
Tanktrasher46
Thanatos
2
3
0
0.67
L
Hun Batz
Thou__Mother_
Hun Batz
0
7
3
0.21
W
4
0
0
4
W
Yemoja
0
1
3
1.5
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,594
Damage
24,882
40,296
Taken
33,878
16,075
Mitigated
8,536
16,660
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
2,477
722
0
372
6,327
1,929
95
0
6,327
0
17,056
W
5,987
2,011
0
3,536
7,790
2,696
0
0
7,790
0
38,670
W
3,588
2,327
0
1,593
7,405
1,868
0
0
7,405
0
28,775
L
4,823
956
0
2,171
3,360
1,640
0
820
2,540
0
24,059
L
Medusa
Potius
Medusa
9,291
3,733
0
2,296
6,268
1,650
0
1,275
4,993
0
34,272
L
Thanatos
Tanktrasher46
Thanatos
4,360
1,021
0
5,391
8,040
1,519
0
2,223
5,817
0
28,619
L
Hun Batz
Thou__Mother_
Hun Batz
3,931
1,270
0
1,106
9,883
1,798
0
2,339
7,544
0
27,057
W
6,229
303
0
2,769
10,203
5,387
116
0
9,746
0
45,974
W
Yemoja
1,438
507
3,387
3,977
9,364
3,707
0
0
9,364
11,249
0
W
5,352
287
0
1,398
5,534
2,417
0
0
5,534
33,087
652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,325
Gold Earned
26,151
248
Minions Killed
227
0
Camps Cleared
0
974,005
Distance Traveled
930,437
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,596
460
36
4
0
175,770
0
W
Ne Zha
6,373
637
65
7
0
224,082
0
W
Skadi
5,159
516
40
4
0
183,057
1
L
Neith
6,053
605
47
5
0
182,964
2
L
Medusa
5,409
541
44
4
0
163,542
0
L
Thanatos
5,102
510
48
5
0
213,131
0
L
Hun Batz
4,991
499
52
5
0
195,030
1
W
Nike
6,689
669
83
8
0
210,302
5
W
Yemoja
5,332
533
15
2
0
163,905
5
W
Anubis
6,772
677
45
5
0
192,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role