Player Matchup

Baron Samedi
Baron Samedi
Kaetou
Baron Samedi
Level 145
God Stats
3W - 7L
1,474 SR
Queue Stats
437W - 432L
1,529 Elo+
Party 1
Kuzenbo
Kuzenbo
Kínetíc
Kuzenbo
Level 147
God Stats
2W - 0L
1,398 SR
Queue Stats
13W - 13L
1,481 Elo+
Party 1
Medusa
Medusa
murtti567
Medusa
Level 105
God Stats
9W - 4L
1,686 SR
Queue Stats
26W - 23L
1,495 Elo+
Solo
Team Averages
Level 132
1,519 SR
1,502 Elo+

VS

Team Averages
Level 102
1,502 SR
1,528 Elo+
Ganesha
Ganesha
DrakeDragons101
Ganesha
Level 127
God Stats
2W - 1L
1,622 SR
Queue Stats
18W - 16L
1,625 Elo+
Party 2
Charybdis
Charybdis
GoldenHarbor747
Charybdis
Level 29
God Stats
1W - 5L
1,294 SR
Queue Stats
65W - 63L
1,419 Elo+
Party 2
Nu Wa
Nu Wa
She Shrooms
Nu Wa
Level 149
God Stats
51W - 48L
1,588 SR
Queue Stats
105W - 114L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kaetou
Baron Samedi
17
13 / 0 / 4
11,040
1,004
17,408
10,535
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Kínetíc
Kuzenbo
16
2 / 2 / 12
9,415
856
5,026
12,025
10,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
murtti567
Medusa
16
4 / 1 / 14
10,245
931
7,053
6,230
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
7,804
709
5,428
13,800
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
GoldenHarbor747
Charybdis
14
3 / 5 / 0
8,547
777
6,665
9,569
3,382
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 7 / 2
7,758
705
6,182
9,911
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
19
Kills
3
3
Deaths
19
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Charybdis
GoldenHarbor747
Charybdis
3
5
0
0.6
W
Baron Samedi
Kaetou
Baron Samedi
13
0
4
15
W
Kuzenbo
Kínetíc
Kuzenbo
2
2
12
4
L
0
7
2
0.14
W
Medusa
murtti567
Medusa
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,487
Damage
18,275
28,790
Taken
33,280
16,487
Mitigated
20,041
11,114
Healing
2,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,428
286
0
439
13,800
13,300
0
7,105
5,771
14,405
1,258
L
Charybdis
GoldenHarbor747
Charybdis
6,665
2,650
0
1,576
9,569
3,382
0
5,891
3,167
0
25,857
W
Baron Samedi
Kaetou
Baron Samedi
17,408
662
1,269
6,833
10,535
4,515
572
4,225
5,811
45,570
1,604
W
Kuzenbo
Kínetíc
Kuzenbo
5,026
1,754
0
2,548
12,025
10,092
78
3,716
7,865
19,184
1,982
L
6,182
1,647
0
555
9,911
3,359
0
6,888
2,397
26,520
0
W
Medusa
murtti567
Medusa
7,053
1,984
0
464
6,230
1,880
1,129
2,140
3,796
0
35,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,700
Gold Earned
24,109
181
Minions Killed
117
0
Camps Cleared
0
674,649
Distance Traveled
507,252
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,804
709
5
0
0
169,567
0
L
Charybdis
8,547
777
52
5
0
177,402
2
W
Baron Samedi
11,040
1,004
68
6
0
214,903
0
W
Kuzenbo
9,415
856
44
4
0
219,641
0
L
Nu Wa
7,758
705
60
5
0
160,283
2
W
Medusa
10,245
931
69
6
0
240,105
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role