Player Matchup

Bacchus
Bacchus
Daddymoss
Bacchus
Level 142
God Stats
2W - 1L
1,505 SR
Queue Stats
114W - 118L
1,583 Elo+
Solo
Ra
Ra
Kαrnα
Ra
Level 147
God Stats
2W - 1L
1,423 SR
Queue Stats
136W - 124L
1,543 Elo+
Party 2
Cernunnos
Cernunnos
Mistαke
Cernunnos
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 38L
1,655 Elo+
Party 2
Xbalanque
Xbalanque
avigolan053
Xbalanque
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,570 Elo+
Party 2
Athena
Athena
xXFrostynianoXx
Athena
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 10L
1,469 Elo+
Solo
Team Averages
Level 124
1,486 SR
1,564 Elo+

VS

Team Averages
Level 110
1,522 SR
1,513 Elo+
Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Dynamo1
Cu Chulainn
Level 184
God Stats
0W - 2L
1,504 SR
Queue Stats
191W - 183L
1,499 Elo+
Solo
Eset
Eset
JakubMaybe
Eset
Level 126
God Stats
37W - 18L
1,731 SR
Queue Stats
231W - 219L
1,513 Elo+
Party 1
Bacchus
Bacchus
MungleJonkey
Bacchus
Level 69
God Stats
11W - 9L
1,550 SR
Queue Stats
130W - 119L
1,499 Elo+
Party 1
Merlin
Merlin
RUBYGOHOME
Merlin
Level 23
God Stats
2W - 5L
1,327 SR
Queue Stats
32W - 28L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daddymoss
Bacchus
10
2 / 0 / 5
5,898
590
2,695
6,137
4,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 1 / 5
6,496
650
5,352
5,210
1,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Mistαke
Cernunnos
12
7 / 1 / 4
7,162
716
7,957
9,005
2,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xbalanque
avigolan053
Xbalanque
10
2 / 1 / 3
5,661
566
4,085
4,540
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 2
5,714
571
3,468
8,533
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 7 / 1
5,581
558
4,272
10,201
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Dynamo1
Cu Chulainn
11
1 / 2 / 0
6,202
620
5,113
8,093
3,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 1
5,396
540
3,782
4,226
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
MungleJonkey
Bacchus
8
0 / 3 / 2
5,189
519
3,416
9,233
6,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
RUBYGOHOME
Merlin
11
0 / 1 / 1
5,872
587
3,128
4,794
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
17
Kills
4
4
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
7
1
0.36
W
Bacchus
Daddymoss
Bacchus
2
0
5
4.5
L
Cu Chulainn
Dynamo1
Cu Chulainn
1
2
0
0.5
L
1
4
1
0.38
W
5
1
5
7.5
W
Cernunnos
Mistαke
Cernunnos
7
1
4
9
L
Bacchus
MungleJonkey
Bacchus
0
3
2
0.33
L
Merlin
RUBYGOHOME
Merlin
0
1
1
0.5
W
Xbalanque
avigolan053
Xbalanque
2
1
3
3.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,557
Damage
19,711
33,425
Taken
36,547
18,211
Mitigated
15,485
13,519
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,272
823
0
2,502
10,201
3,172
0
2,936
7,229
0
26,107
W
Bacchus
Daddymoss
Bacchus
2,695
373
0
2,379
6,137
4,647
0
3,050
2,892
13,640
0
L
Cu Chulainn
Dynamo1
Cu Chulainn
5,113
828
0
1,710
8,093
3,318
0
3,216
4,466
0
43,526
L
3,782
422
83
381
4,226
1,414
0
1,593
2,631
33,760
0
W
5,352
678
769
2,059
5,210
1,837
0
790
4,358
42,511
2,131
W
Cernunnos
Mistαke
Cernunnos
7,957
3,956
0
3,444
9,005
2,928
0
4,017
4,943
0
50,378
L
Bacchus
MungleJonkey
Bacchus
3,416
430
0
1,911
9,233
6,363
0
2,322
6,808
12,305
230
L
Merlin
RUBYGOHOME
Merlin
3,128
581
0
1,669
4,794
1,218
0
477
4,317
43,773
0
W
Xbalanque
avigolan053
Xbalanque
4,085
1,560
0
2,349
4,540
1,312
0
2,077
2,373
0
41,675
W
3,468
1,019
0
2,519
8,533
7,487
0
0
8,533
32,755
113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,931
Gold Earned
28,240
301
Minions Killed
306
0
Camps Cleared
0
1,052,392
Distance Traveled
1,048,123
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,581
558
48
5
0
233,764
0
W
Bacchus
5,898
590
11
1
0
219,051
0
L
Cu Chulainn
6,202
620
65
7
0
204,661
0
L
Eset
5,396
540
81
8
0
194,928
0
W
Ra
6,496
650
73
7
0
248,643
0
W
Cernunnos
7,162
716
84
8
0
206,952
0
L
Bacchus
5,189
519
20
2
0
207,857
0
L
Merlin
5,872
587
92
9
0
206,913
2
W
Xbalanque
5,661
566
74
7
0
176,415
0
W
Athena
5,714
571
59
6
0
201,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role