Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CeliaChan
Anubis
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 25L
1,502 Elo+
Party 1
Skadi
Skadi
GinTachiGaming
Skadi
Level 98
God Stats
3W - 2L
1,452 SR
Queue Stats
30W - 25L
1,502 Elo+
Party 1
Fafnir
Fafnir
KurtLupo9506
Fafnir
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
368W - 353L
1,438 Elo+
Solo
Thanatos
Thanatos
c-o-d-y-08
Thanatos
Level 68
God Stats
2W - 6L
1,200 SR
Queue Stats
186W - 180L
1,432 Elo+
Solo
Team Averages
Level 112
1,430 SR
1,475 Elo+

VS

Team Averages
Level 64
1,395 SR
1,324 Elo+
Sobek
Sobek
Kapi210pl
Sobek
Level 7
God Stats
0W - 7L
1,083 SR
Queue Stats
2W - 15L
1,148 Elo+
Party 2
Cupid
Cupid
Killer_Krismo
Cupid
Level 36
God Stats
1W - 3L
1,475 SR
Queue Stats
12W - 26L
1,305 Elo+
Party 2
Zhong Kui
Zhong Kui
StonerAlejo
Zhong Kui
Level 127
God Stats
15W - 25L
1,337 SR
Queue Stats
79W - 93L
1,440 Elo+
Solo
He Bo
He Bo
ThorfinKarlsefnj
He Bo
Level 125
God Stats
13W - 12L
1,581 SR
Queue Stats
266W - 258L
1,441 Elo+
Solo
Loki
Loki
damian8478
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 0 / 0
4,359
872
1,128
2,937
983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
CeliaChan
Anubis
6
0 / 0 / 3
3,777
755
1,200
1,517
473
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
1 / 0 / 0
3,410
682
2,293
2,370
570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
3
0 / 1 / 1
2,856
571
936
2,992
1,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Thanatos
c-o-d-y-08
Thanatos
7
3 / 0 / 0
3,753
751
1,540
2,660
829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Kapi210pl
Sobek
5
0 / 0 / 1
3,329
666
1,372
3,048
1,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
1 / 0 / 0
3,080
616
1,348
1,857
402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
StonerAlejo
Zhong Kui
6
0 / 1 / 0
3,318
664
406
2,368
1,058
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

4
0 / 1 / 0
2,768
554
275
1,738
191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 3 / 0
2,875
575
514
3,038
439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
0
1
W
Anubis
CeliaChan
Anubis
0
0
3
1.5
W
1
0
0
1
L
Sobek
Kapi210pl
Sobek
0
0
1
0.5
L
1
0
0
1
W
Fafnir
0
1
1
0.5
L
Zhong Kui
StonerAlejo
Zhong Kui
0
1
0
0
L
0
1
0
0
W
Thanatos
c-o-d-y-08
Thanatos
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,097
Damage
3,915
12,476
Taken
12,049
4,694
Mitigated
3,796
4,896
Healing
4,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,128
516
0
1,017
2,937
983
0
406
2,531
0
19,055
W
Anubis
CeliaChan
Anubis
1,200
49
0
771
1,517
473
0
156
1,281
18,513
1,264
W
2,293
817
0
480
2,370
570
0
671
1,699
0
13,700
L
Sobek
Kapi210pl
Sobek
1,372
254
26
1,598
3,048
1,706
0
350
2,527
7,518
0
L
1,348
847
186
941
1,857
402
0
349
1,480
0
11,843
W
Fafnir
936
257
0
576
2,992
1,839
0
701
2,291
4,655
379
L
Zhong Kui
StonerAlejo
Zhong Kui
406
95
0
859
2,368
1,058
0
0
2,368
12,839
0
L
275
39
0
375
1,738
191
0
391
1,347
4,876
0
W
Thanatos
c-o-d-y-08
Thanatos
1,540
496
0
2,052
2,660
829
0
39
2,621
0
15,604
L
514
0
0
718
3,038
439
0
792
2,246
0
6,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,155
Gold Earned
15,370
131
Minions Killed
87
0
Camps Cleared
0
524,960
Distance Traveled
447,285
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,359
872
39
8
0
98,199
0
W
Anubis
3,777
755
37
7
0
86,388
1
W
Skadi
3,410
682
24
5
0
111,896
0
L
Sobek
3,329
666
7
1
0
105,201
0
L
Cupid
3,080
616
26
5
0
98,322
0
W
Fafnir
2,856
571
8
2
0
110,965
2
L
Zhong Kui
3,318
664
30
6
0
87,550
0
L
He Bo
2,768
554
11
2
0
46,879
0
W
Thanatos
3,753
751
23
5
0
117,512
0
L
Loki
2,875
575
13
3
0
109,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role