Player Matchup

Janus
Janus
Archangel619
Janus
Level 17
God Stats
18W - 17L
1,548 SR
Queue Stats
27W - 24L
1,509 Elo+
Party 1
Anhur
Anhur
Devon
Anhur
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,523 Elo+
Party 1
Ao Kuang
Ao Kuang
SippinDirtyRedd
Ao Kuang
Level 92
God Stats
68W - 63L
1,518 SR
Queue Stats
136W - 146L
1,473 Elo+
Party 2
Loki
Loki
Surferhead20
Loki
Level 128
God Stats
548W - 575L
1,495 SR
Queue Stats
548W - 576L
1,497 Elo+
Solo
Geb
Geb
XYungSlimeLordX
Geb
Level 101
God Stats
1W - 2L
1,179 SR
Queue Stats
152W - 167L
1,481 Elo+
Party 2
Team Averages
Level 89
1,448 SR
1,497 Elo+

VS

Team Averages
Level 122
1,624 SR
1,499 Elo+
Nu Wa
Nu Wa
GimmeAChimi
Nu Wa
Level 146
God Stats
148W - 143L
1,584 SR
Queue Stats
216W - 240L
1,516 Elo+
Solo
Arachne
Arachne
GunPlay-Jay24
Arachne
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 145L
1,466 Elo+
Solo
Cupid
Cupid
Swet12Gayteen
Cupid
Level 87
God Stats
3W - 2L
1,672 SR
Queue Stats
123W - 114L
1,536 Elo+
Solo
Sylvanus
Sylvanus
elgollo
Sylvanus
Level 106
God Stats
1W - 2L
1,845 SR
Queue Stats
72W - 102L
1,386 Elo+
Solo
Baron Samedi
Baron Samedi
hichachu
Baron Samedi
Level 128
God Stats
1W - 4L
1,521 SR
Queue Stats
26W - 20L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
5,784
1,157
2,314
2,035
597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Devon
Anhur
11
1 / 0 / 4
6,299
1,260
3,706
3,699
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
11
1 / 0 / 3
6,082
1,216
3,404
4,107
2,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 2
5,841
1,168
4,441
2,148
713
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 0 / 4
5,965
1,193
2,615
3,292
2,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

388

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,745
1,149
3,732
1,740
389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
10
0 / 0 / 0
5,094
1,019
334
161
52
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 2 / 0
5,804
1,161
3,900
4,721
1,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
elgollo
Sylvanus
10
0 / 0 / 1
5,784
1,157
2,239
4,796
2,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
hichachu
Baron Samedi
10
0 / 3 / 1
5,895
1,179
2,341
6,012
4,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
5
Kills
1
1
Deaths
5
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Anhur
Devon
Anhur
1
0
4
3
L
0
0
0
0
L
Arachne
0
0
0
0
W
Ao Kuang
1
0
3
2.5
W
2
1
2
3
L
1
2
0
0.5
W
0
0
4
2
L
Sylvanus
elgollo
Sylvanus
0
0
1
0.5
L
Baron Samedi
hichachu
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,480
Damage
12,546
15,281
Taken
17,430
6,780
Mitigated
8,157
3,224
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,314
0
0
0
2,035
597
0
1,951
84
18,657
0
W
Anhur
Devon
Anhur
3,706
2,275
0
1,086
3,699
1,121
0
1,886
1,813
0
20,676
L
3,732
1,061
0
0
1,740
389
0
1,207
491
25,578
0
L
Arachne
334
334
0
0
161
52
0
66
95
0
766
W
Ao Kuang
3,404
664
0
990
4,107
2,109
0
1,901
2,206
11,448
240
W
4,441
1,475
0
150
2,148
713
0
667
1,481
0
8,657
L
3,900
1,409
137
1,248
4,721
1,245
0
992
3,649
0
9,200
W
2,615
91
0
998
3,292
2,240
0
1,661
1,631
5,047
1,658
L
Sylvanus
elgollo
Sylvanus
2,239
571
1,121
1,315
4,796
2,399
0
2,429
2,131
6,273
0
L
Baron Samedi
hichachu
Baron Samedi
2,341
130
214
994
6,012
4,072
0
2,722
3,077
8,588
306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,971
Gold Earned
28,322
133
Minions Killed
84
5
Camps Cleared
4
537,668
Distance Traveled
407,264
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,784
1,157
45
9
2
108,177
0
W
Anhur
6,299
1,260
51
10
0
99,380
0
L
Nu Wa
5,745
1,149
34
7
1
101,987
0
L
Arachne
5,094
1,019
0
0
0
20,344
0
W
Ao Kuang
6,082
1,216
20
4
2
102,208
0
W
Loki
5,841
1,168
10
2
1
117,820
0
L
Cupid
5,804
1,161
21
4
3
100,597
0
W
Geb
5,965
1,193
7
1
0
110,083
0
L
Sylvanus
5,784
1,157
12
2
0
90,110
0
L
Baron Samedi
5,895
1,179
17
3
0
94,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role