Player Matchup

Anubis
Anubis
Masters
 
Anubis
Masters
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Masters
DrunkDiplomat
Ravana
Masters
Level 252
God Stats
8W - 13L
1,614 SR
Queue Stats
455W - 402L
2,651 MMR
Solo
Anhur
Anhur
Masters
Exilerence
Anhur
Masters
Level 105
God Stats
0W - 5L
1,165 SR
Queue Stats
247W - 228L
2,569 MMR
Solo
Osiris
Osiris
Masters
MiniDelvin
Osiris
Masters
Level 158
God Stats
1W - 1L
1,778 SR
Queue Stats
458W - 382L
2,461 MMR
Solo
Yemoja
Yemoja
Masters
SuppDifference
Yemoja
Masters
Level 188
God Stats
9W - 6L
1,760 SR
Queue Stats
193W - 160L
2,750 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 164
1,563 SR
2,386 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 165
1,507 SR
2,066 MMR
Kumbhakarna
Kumbhakarna
Grandmaster
 
Kumbhakarna
Grandmaster
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Masters
 
Poseidon
Masters
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond I
 
Hel
Diamond I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Masters
Gabeethan
Yu Huang
Masters
Level 225
God Stats
7W - 11L
1,679 SR
Queue Stats
206W - 171L
2,332 MMR
Solo
Cliodhna
Cliodhna
Grandmaster
Wаke
Cliodhna
Grandmaster
Level 167
God Stats
1W - 1L
1,354 SR
Queue Stats
388W - 287L
3,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 3 / 0
6,380
638
2,334
5,901
2,140
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 3 / 4
5,623
562
5,323
6,192
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
12
1 / 2 / 1
6,118
612
2,771
7,669
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
MiniDelvin
Osiris
10
0 / 4 / 0
5,451
545
4,454
13,048
8,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 2 / 3
5,492
549
4,574
8,020
4,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Nu WaHou YiCerberus

VS

Bans
UllrBakasuraSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
13
5 / 0 / 0
7,724
772
8,052
9,551
9,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
 
Poseidon
13
4 / 2 / 2
6,559
656
7,032
5,082
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
 
Hel
10
2 / 0 / 5
6,001
600
3,441
7,047
3,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yu Huang
Gabeethan
Yu Huang
13
1 / 2 / 8
6,775
678
4,113
3,797
1,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
Wаke
Cliodhna
12
2 / 1 / 5
6,355
636
6,915
7,465
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
14
14
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
3
0
1
W
Kumbhakarna
 
Kumbhakarna
5
0
0
5
W
Poseidon
 
Poseidon
4
2
2
2.5
W
Hel
 
Hel
2
0
5
4.5
L
1
3
4
1
L
Anhur
1
2
1
0.75
W
Yu Huang
Gabeethan
Yu Huang
1
2
8
2.5
L
Osiris
MiniDelvin
Osiris
0
4
0
0
L
0
2
3
0.75
W
Cliodhna
Wаke
Cliodhna
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,456
Damage
29,553
40,830
Taken
32,942
19,559
Mitigated
17,722
14,636
Healing
14,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,334
104
0
1,908
5,901
2,140
16
2,154
3,521
52,692
531
W
Kumbhakarna
 
Kumbhakarna
8,052
1,378
0
2,957
9,551
9,647
14
0
9,551
46,537
2,382
W
Poseidon
 
Poseidon
7,032
1,200
0
382
5,082
1,474
0
1,412
3,670
47,458
0
W
Hel
 
Hel
3,441
334
3,172
4,314
7,047
3,451
0
3,156
3,891
13,414
1,228
L
5,323
1,340
0
1,634
6,192
2,119
0
2,520
3,555
0
37,705
L
Anhur
2,771
1,433
0
2,567
7,669
2,069
0
3,452
3,937
0
52,941
W
Yu Huang
Gabeethan
Yu Huang
4,113
432
0
394
3,797
1,080
0
842
2,955
45,139
0
L
Osiris
MiniDelvin
Osiris
4,454
1,560
0
5,071
13,048
8,608
0
6,302
6,019
0
33,027
L
4,574
973
1,303
2,153
8,020
4,623
0
5,358
2,098
14,462
885
W
Cliodhna
Wаke
Cliodhna
6,915
1,947
0
3,412
7,465
2,070
0
1,202
6,263
0
51,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
33,414
361
Minions Killed
401
0
Camps Cleared
0
999,381
Distance Traveled
1,185,745
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,380
638
100
10
0
213,170
0
W
Kumbhakarna
7,724
772
96
10
0
208,795
1
W
Poseidon
6,559
656
91
9
0
240,621
3
W
Hel
6,001
600
25
3
0
237,184
5
L
Ravana
5,623
562
67
7
0
229,191
1
L
Anhur
6,118
612
109
11
0
195,207
2
W
Yu Huang
6,775
678
100
10
0
230,341
3
L
Osiris
5,451
545
65
7
0
162,738
0
L
Yemoja
5,492
549
20
2
0
199,075
4
W
Cliodhna
6,355
636
89
9
0
268,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role